Might & Magic: Heroes VII

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Teil 7 ist raus, ich spiele die Serie seid Teil 1 und früher oder später kommt auch 7 in die Bude.

Da erste Berichte von so einigen Bugs auch in Verbindung mit Windows 10 verkünden werde ich wohl erst mal nur die Lage beobachten.

Patch 1.8 notes
Patch 1.7 notes
The lost tales of axeoth: Unity now available!
Might & Magic: Heroes VII Foren (UBI Soft)

Heroes 7 Benchmarks: Vergleich von 22 Grafikkarten zeigt hohe Anforderungen (Computerbase)
Might & Magic: Heroes 7 im Test: Süchtigmacher der alten Schule (Computerbase)



FAN Seite zur Serie: Drachenwald
 
Zuletzt bearbeitet:
Hot Seat ist wieder dabei *em_hurra*

--- Update ---

Situation status: 30/10 – 3pm cest (UBI Soft)

Hello Heroes,

For the past 24 hours the team have been working hard to identify solutions to the key issues preventing for instance some of you from launching the game or the editor. Please find underneath a new situation status. Do not forget to check previous one for more information: https://mmh7.ubi.com/en/blog/post/vi...-10-30-pm-cest

Current game revision number is still: 31895
UNABLE TO LAUNCH THE GAME/EDITOR

Since the release of the game, 3 fixes were deployed:
A first fix was launched on September 29th around 9PM CEST to increase Win10 compatibility
A second fix was deployed this morning to fix the map Editor
A third fix was released afterwards to fix crashes when launching the game on Laptops
Please do share your feedback and current status after those updates. We will continue to monitor your inputs and work on necessary fixes.

To help us identifying solutions please answer in the comments using the following template:
[Topic][Fixed/Unresolved] / OS / GPU (video card) / Additional information
Example: [Unable to Launch][Unresolved] / Win10 / Nvidia 770GTX / Both 32/64.exe are not working, Uplay as administrator etc.
// Example of topics: Unable to launch Game / Editor, Crash after video etc.
Again, we would like to remind you that in all cases, Uplay/Steam must be launched as administrator, if not you might not be able to download patches, launch the game etc.
// Right click - Properties - Compatibility - Check the box "Run this program as an administrator"

To ensure best acknowledgment and treatment of your feedback, could you please share your answers on the following threads:
Unable to launch the game:
Windows 10 (+ laptop on Win10): https://mmh7.ubi.com/en/blog/post/vi...ae373c54b51af4
Laptop: https://mmh7.ubi.com/en/blog/post/vi...ae37662fb51af2
Unable to launch the editor: https://mmh7.ubi.com/en/blog/post/vi...ae374718b51afe
We would like to thank you all for your support and inputs! A special thanks to BeYo_OnD who greatly helped us to identify workaround for laptop issues.
CAMPAIGN/MAPS SCRIPTING ISSUES

We are currently investigating issues related to campaign completion and will keep you updated on a regular basis on our progress.
Important information: It seems many players reporting this issue may not meet required computer specs, if so, you might experience scripting issues preventing you to complete some maps due to insufficient memory www.mmh7.com/shop
KNOWN ISSUES

Known Issues and status update are currently available on the forums: http://forums.ubi.com/showthread.php/1281324-Known-Issues We will update this list on a regular basis.
MISSING LANGUAGE

If you ordered the game in your own country but your language of choice is not available, please contact our customer support for further information: https://support.ubi.com
For other bugs or technical issues, do not forget to join us on dedicated forums! http://forums.ubi.com/forumdisplay.p...gic-Heroes-VII

Thank you again for your support Councillors!

Best,
The M&M Team

--- Update ---

Might & Magic Heroes 7 im Test: Süchtigmacher der alten Schule (Computerbase)

Ich geh mal bestellen und downloaden - Samstag ist eh Feiertag ;).
 
Patch 1.2 now available

Hello Heroes,

Today we are pleased to announce to you the immediate availability of the patch 1.2 for Might & Magic Heroes VII.

Downloading this new update should be automatic on both Uplay and Steam.
We highly recommend you to make sure that your Uplay launcher is set to online mode in order to download this patch. To ensure that your game is up-to-date, you can check the revision number displayed on the title main screen.

Patch 1.2
This first update offers an overall solution regarding game blockers and other critical issues identified.

Patch 1.2 full release note is available at the end of this article. Please find below a quick recap of its content.

Patch 1.2, main points, non-exhaustive list:
- Fixed Campaign & Scenario Maps walkthrough blockers
- Improved AI speed and decision making process
- Improved global compatibility and performances of the game
- Fixed Load, Save & Autosave corruptions in various circumstances
- Fixed Skills and Abilities effects and values
- Many bug and glitch fixes
- Improved multiplayer experience and stability
- Improved Map editor feature and fixes
- Improved Localization in various languages

Before going through the extensive list of fixes and improvements provided with this new update, we would like to take this opportunity to share with you our general impressions since the release of Heroes VII and answer some of your questions.

Some thoughts from the development team
While we’ve put all our passion and efforts working on this game, some critical issues escaped our attention, and we would like today to thank you for your intense feedback. Receiving your input greatly helped us to prepare this first patch and we encourage you to keep on sharing your detailed impressions on the game.

This patch has been finalized this morning and the top priority for us was to release it as soon as it was approved.

Next steps
This patch is the first one in our list. Be sure that we will continue to provide new fixes in the upcoming weeks to make sure that the game meets your expectations in terms of quality. We still have many things to improve over the next patch. Multiplayer and balancing will be among them.
Moreover, free content updates will also be available, with the first campaign of the “Lost Tales of Axeoth” to be released at the end of 2015, and the second one early next year. We will also provide support for the map editor through dedicated tutorials and the best community creations will be highlighted. 32 bit OS compatibility and memory optimization also are on our task list and we will continue to improve performances.

Thank you very much for your support, Heroes, please let us know what you think about this new patch and keep on sharing feedback in the forums!

The Might & Magic Team.


Might & Magic Heroes VII
Patch note: Update 1.2
Date: October 14th, 2015
Release note: see below

Campaign & Walkthrough
• General
o [Fixed] The AI heroes may remain stuck in front of their town blocking the human player from attacking the town or the heroes. This could happen on various maps/locations and should be fixed.
o [Fixed] Solving two quests at once will not block the quest flow anymore. This lead to various potential blockers, especially on Necropolis 2.
• Academy 2
o [Fixed] An issue that the player can't complete the map, after choosing the "fight again" option at the Jadwa encounter.
o [Fixed] An issue with enemy AI hiding in the sanctuary.
• Academy 3
o [Fixed] A potential blocker related to secondary heroes (aka not Hisham) being used for the final fight.
o [Fixed] If a secondary hero picks up the "Flower of Dolor" the map can be bugged.
o [Fixed] The Tear of Asha is not placed at the exact spot indicated by the Treasure Map
• Academy 4
o [Fixed] If a secondary hero picks up the "Flower of Dolor" the map can be bugged.
• Dungeon 4
o [Fixed] Light effect changes abruptly if the player navigates through the surface area using arrow keys
• Haven 2
o [Fixed] Loading a saved game made after Tomas is trapped by Gloria on Haven Map 2 will trigger an infinite auto End Turn.
• Haven 3
o [Fixed] Konrad could win the fight with Serguei Griffin which was not intended.
o [Fixed] There should now be a quest marker for the last step in Soul Quest quest.
o [Fixed] There should now be quest markers for the State of Siege quest.
o [Improvements] Camera should now be focused on projectiles from triggered catapults.
o [Improvements] The narration should now play until the end when you find Biliashi.
o [Improvements] The mines now become Neutral when you block those using catapults.
• Necropolis 2
o [Fixed] Final cinematic will not trigger if the user defeats the rebel AI before finishing the other objective.
• Necropolis 5
o [Fixed] Samaariih castle cannot be accessed
• Sylvan 1
o [Fixed] An issue leading to the player being unable to enter a new ship after loading a save game.
• Sylvan 3
o [Fixed] An issue related to the player being unable to board the ship manufactured in the shipyard on the spawning island.
o [Fixed] Player is unable to board the ship manufactured in the shipyard on the spawning island
• Final 1
o [Fixed] A crash when restarting fight against Vayaron on Final Map 1 (general crash fix for some misbehaving buffs).
o [Fixed] The boat offered by Lasir resets after a Save/Load is performed
• Final 2
o [Fixed] Catapults had a problem where they would only shoot once instead of twice as was intended. Now all 4 catapults can shoot twice.
o [Improvement] The player is now informed of the available reinforcements that Andras receives after finishing the "Raven Wings" quest.

• Skirmish/Scenario Maps
o [Fixed] issue related to the victory conditions on Yeshtar´s Promise
o [Fixed] FPS drop and constant freezes during combat after several gameplay hours on Bloodpact
o [Fixed] Some maps are showing Day 1 twice on the second day
o [Fixed] The player is unable to finish the map as the Sweristal and Nawal castles cannot be captured on certain circumstances on Dungeons and Minions
o [Fixed] Major FPS drop (13 FPS) after at least 4-5 hours of gameplay on a hero with level 19 and massive army on Bloodpact
o [Fixed] Ice Demons map has the standard Skirmish Quest active

AI specific
• [Improvement] AI turns have again had their speed increased exponentially. Under the fog of war the AI will act even faster.
• [Improvement] AI will now give a higher threat value to ranged units, as well as having a 'tighter' threat evaluation within combat maps when addressing what to attack. Working on this is an ongoing task and will be further improved in the future.
• [Improvement] Calculations for what damaging moves to use have also been improved. As an example if an enemy unit stack is low in numbers or has low health the AI will no longer use its most powerful spell to kill it, but instead work out what is the most cost efficient spell to do get the job done.
• [Improvement] Optimised AI thinking times on Adventure map, which are now near-instant. NOTE: AI interactions with forts still take up to three extra seconds due to the fort destruction/repair animations.
• [Fixed] An issue/crash related to uninitialized armies performing checks for the pathfinding.
• [Fixed] An issue related to AI calculations for reachability which could result in a crash.
• [Fixed] A rare crash when interacting with a high-level town.
• [Fixed] A crash during AI turn after a ship combat had been lost.
• [Fixed] A rare crash with targeting spells outside the grid.
• [Fixed] A crash with AI town threat sorting.
• [Fixed] Weird movement (bridges/obstacles) and positioning of AI controlled combatants.
• [Fixed] AI skipping its turn when its first hero is in a shelter.
• [Fixed] Title crashes when the AI defeats one of the human players while allied with another human player

Load/Save, Skills, Abilities, Various
• [Improvement] Added option to disable color coding of models in skirmishes.
• [Fixed] various issues regarding keybinding displays.
• [Improvement] Removed debug text from the Game Log.
• [Fixed] Caravans that could not be unloaded now properly show up in the Caravanserai.
• [Fixed] Quest objective counters are always localized correctly, even when loading a savegame from a different language.
• [Improvement] The Tear of Asha can now be retrieved from the precise cell as well as its neighbours.
• [Fixed] Masfar recovers 10 movement points after every manual combat if he has the Stables Buff on Academy 2.
• [Fixed] After using a teleport scroll, the teleport spell will still appear in the spellbook with 0 Mana and can be cast again every battle.
• [Improved] Sounds for creature animations are sometimes interrupted by another action. Issue relates to multiple bugs relating to death and move sounds that are not played until the end, as they get interrupted by other actions in queue.
• [Fixed] [AdventureMap] Messages will appear on the screen if the Hero will interact with his caravan on the adventure map
• [Fixed] [AdventureMap] Unreachable Neutral Army is present on the map Savage Sea.
• [Fixed] [Adventure Map] Unreachable cartographer is present in the map Savage Sea
• [Fixed] [Load/Save] Ships sometimes lose their ownership flag after loading the savegame.
• [Fixed] [Load/Save] Autosave handling changed to the end of a turn.
• [Fixed] [Save/Load] The user must rebuild the Thieves Guild building of the Haven faction every time he loads a game.
• [Fixed] [Save/Load][Menu] The user is unable to load a multiplayer save game and create a new lobby while in a Duel session
• [Fixed] [Voice/Dialog] Voice overs for the campaign story line are missing when the council table is selected
• [Fixed] [Skills/Abilities] Ultimate abilities are not saved as learned.
• [Fixed] [Skills/Abilities] Magic increasing skills like Gathering Storm or the Wisdom skill for the schools of magic are triggered incorrectly.
• [Fixed] [Skills/Abilities] Elrath's Conviction buff will not increase stats after fight again/restart combat.
• [Fixed] [Skills/Abilities] Silverback's Feral Charge ability can be targeted on an empty grid square.
• [Fixed] [Skills/Abilities] The Indomitable skill does not work against Face of Fear and Mesmerize.
• [Fixed] [Skills/Abilities] The initiative bar does not update if the warfare unit has "Artillery" skill learned.
• [Fixed] [Skills/Abilities] The Shantiri Titan's 'Rooting' ability has no effect.
• [Fixed] [Skills/abilities] Ranged units will always use Defend when a creature is near them.
• [Fixed] [Skills/Abilities]Tanis can cast Tsunami multiple times in the same combat rounds
• [Fixed] [Combat] [Skill] Clarity skill doesn't provide an extra action after casting a prime magic spell.
• [Fixed] [Combat] [Skill] Bursting Rage ability triggers when the creature dies.
• [Fixed] [Combat] Celestial's resurrection ability will not revive dead creatures
• [Fixed] 'Cleave' ability makes 'Strike and return' ability buggy.
• [Fixed] [Combat] The harpies return too fast to their initial position when using Strike and Return.
• [Fixed] [Combat] Attacking with the Harpy/Fury unit will make the selected tile to remain active after Strike and Return ability activates.
• [Fixed] [Combat]The death animation for the Gargoyles and Obsidian Gargoyles takes place after the attacking creature's turn ends.
• [Fixed] [Combat] Gold Dragon's Aura of Purity will not protect the creature against negative magic effects.
• [Fixed] [Combat] Feral Charge suppresses Opportunity Retaliation.
• [Fixed] [Combat] No kill notification when attacking a warfare unit.
• [Fixed] [Combat] The Emerald Dragon's Acid Breath (buff) ability does not work as intended.
• [Fixed] [Combat] The movement is not updated if the last creature of a round is also the first creature of the next round.
• [Fixed] [Combat] Mephitic Scent: when killing a creature with this ability the creature gets an extra turn under certain conditions.
• [Fixed] [Combat] Moving with "Shrouded" Creatures (Shroud of Malassa) has targeting issues.
• [Fixed] [Skills/Abilities] Gust of Wind cannot target friendly creatures.
• [Fixed] [AdventureMap] The "Champion Guard Tower" will appear on other factions.
• [Fixed] [AdventureMap] Dragon Vein effect gets consumed even if the visiting hero has full mana.
• [Fixed] Metamagic rank increase is not working in certain situations.
• [Fixed] [Combat] Lightning reflexes on the creature Fury does not work correctly.
• [Fixed] [Global][Skills] Player's skillpoint gets utilised on unlocked skills after performing certain steps.
• [Fixed] [Menu] Gameplay speed will be reset when transferring control to another Hero during campaign
• [Fixed] The Centaur Marauder attack animation doesn't fit with the shot projectile.
• [Fixed] [Menu] Combat Speed settings will not be applied in game under certain circumstances.
• [Fixed] [Menu] "Occupied Slots Count" will not update correctly in certain conditions
• [Fixed] [Audio]SFX is not present while selecting Artwork in Heropedia.
• [Fixed] The lighthouse lose its controller at end of week.
• [Fixed] During Week of Magicians, artefacts cannot be bought if the player has only just enough gold to match the discounted price.
• [Fixed] Metamagic ability: Arcane Channelling works only for one combat.
• [Fixed] AdventureMap] Trading with heroes on ships is difficult due to small interaction area.
• [Fixed] [AdventureMap]Heroes in boats can interact only by clicking in a certain spot.
• [Fixed] [AdventureMap] Heroes cannot attack enemy ships from land
• [Fixed] [Townscreen] Certain Structures / Buildings cannot be constructed if Ranged creature dwellings are upgraded first before melee ones
• [Fixed] [GFX] Flying units twirl while moving
• [Fixed] [GFX] Smoke produced when destroying walls is flickering
• [Fixed] [LD/LA] Orange smoke is present after viewing the map at a certain angle
• [Fixed] [Text] Build version number displayed on screen during the credits roll

Multiplayer Specific
• [Fixed] various Out of Sync issues so they will not occur as often anymore. However there are still some scenarios were an Out of Sync may occur and providing us game logs for this issue is a massive help. As a side note if you do Out of Sync in a multiplayer match the save data will not be corrupt therefore you can re make the game and carry on where you left off for a quick work around.
• [Fixed] a bug related to joining a game lobby.
• [Fixed] several out of sync issues in Multiplayer Games.
o when interacting with a Dangerous Cave in sim turns.
o when attacking an Enemy in Combat that has 3 Nature's Revenge stacks with a ranged unit.
o when attacking a small creature Stack with a Basilisk Lancer in combat.
o when a unit with a cover bonus is getting attacked by ranged in combat.
• [Fixed] corrupted Camera at the beginning of a Multiplayer Duel Session.
• [Fixed] an issue where the game got stuck in multiplayer in the AIs turn sometimes.
• [Fixed] an issue where the game goes out of sync during th AIs turn sometimes.
• [Fixed] [Normal Turn] Host gets a week popup notification screen at the start of the match in any map which he cannot cancel if the match is played in Normal turn setting
• [Fixed] Team chat option does not exist
• [Fixed] [Online/LAN] The damage dealt logs during the masked combat are visible on the spectator screen when the game is switched to Window mode
• Duel mode:
o [Fixed] Option to change combat speed is not available in duel lobby
o [Fixed] The user can see through the map before the tactics phase

GUI / HUD
• [Fixed] Issues with the tooltips in the quickbar fixed
• [Improvement] several GUI situations which lead to potential memory issues
• [Fixed] Fixed right-click not working in main menu
• [Fixed] Minimap: Icons are now properly scaled
• [Fixed] Minimap: Resolved several issues with ships
• [Fixed] Minimap: Heroes are now always the highest icons
• [Fixed] The Governor Tooltip now has proper layout
• [Fixed] Text Buttons no longer have pixels where they don't react
• [Fixed] Fixed various lobby settings and displays

Additional GUI/HUD fixes
• [Fixed] [HUD] Title crashes after spamming two keybindings "A" with "H".
• [Fixed] [HUD] The catapult repair panel overlaps the dialogue between Andras and Kente on Final Map 2.
• [Fixed] [HUD] Multiple issues present when trying to recruit creatures from Kuwananjaa, on Stronghold 3.
• [Fixed] [HUD] Misspelled word in the description of Soulkey Shard fragment.
• [Fixed] [HUD] No units are visible in the "unload caravans" screen.
• [Fixed] [HUD] There is a debug text %stat1 %stat1.icon present on the Scroll of Frenzy description.
• [Fixed] [HUD] The user is able to open the skillwheel for a Hero that was defeated by clicking the level up notification.
• [Fixed] [HUD] The 'Merge Armies' window is not affected by the timer.
• [Fixed] [HUD] The Creature portrait contour is smaller for the standard units, in the town recruitment menu.
• [Fixed] [HUD] The auto combat prompt disappears each time the enemy makes a move.
• [Fixed] [HUD] The players that are on closed slots appear in the Thieves Guild screen.
• [Fixed] [HUD][Lobby] The Adventure Map Timer is functional on skirmish against AI.
• [Fixed] [Menu] Kick button is present in the Duel Hotseat lobby.
• [Fixed] [HUD][Lobby] Spectator Mode option is available for the client in the Multiplayer Lobby.
• [Fixed] [HUD] Heropedia page access button is missing for warfare units in Duel Setup lobby.
• [Fixed] [HUD] Several Spell Scrolls provided by the Academy custom lg Inscriber will have an inconsistency in regards to prices.
• [Fixed] [HUD] Town governor tooltip text is too small.
• [Fixed] [HUD] Sylvan and Academy faction logos appear to have low resolution when viewed from the hero screen.
• [Fixed] [HUD] Sending a spy on a "Sabotage" action does not trigger any notification. (it´s a sneaky spy…).
• [Fixed] [HUD] The user can multiply artefacts during a trade between heroes in certain conditions.
• [Fixed] [HUD] The teleporter icons on the minimap are too big and have a stretched appearance.
• [Fixed] [HUD] Debug text "mName" is present for Anastasya in the game log of Necropolis 1.
• [Fixed] [HUD] Blank hero portrait appears when attacking the Sylvan town on Sylvan 4.
• [Fixed] [HUD] Host setting options are not greyed out for the client who joins a duel session.
• [Fixed] [MENU] Trailer is playing twice when the user double clicks on 'Trailer' option from Extras.
• [Fixed] [HUD] "Level up" is not properly visible on the combat victory/defeat pop up.
• [Fixed] [HUD] No tooltip information is displayed when the player hovers the mouse over to the hero in the ship (enemy or allied).
• [Fixed] [HUD] Incorrect mouse pointer observed in the options menu during combat.
• [Fixed] [HUD] The player is unable to open several menus after visiting a Den of Thieves.
• [Fixed] [HUD] On Timber Wars map, the minimap misses some icons in the first turn + wrong order
• [Fixed] [HUD] The description of the 'Soul Reaver' ability contains a spelling mistake.
• [Fixed] [HUD] Incorrect spelling in the tooltip of the word, 'Border' present in the Options menu.
• [Fixed] GUI - Minimap: All elements can be toggled off, but garrisons.
• [Fixed] [HUD] Treasure Hunt map is visible when invoked IGM under certain conditions.
• [Fixed] [HUD] Inconsistency present between the griffin portrait and the dwelling's icon
• [Fixed] [HUD] The player loses creatures when trying to split a stack from his army and inventory with the receive unit panel open.
• [Fixed] [HUD] The player cannot interact with the Adventure Map / Combat map in the upper left corner of the screen because of the Game Log layer (chat-improvements).
• [Fixed] [HUD] Every time End Turn is used, chat window is reset for all users in a multiplayer session.
• [Fixed] [HUD] There is an inconsistency between the creatures portraits and the images on the buildings in the Town Hall
• [Fixed] [Menu] A numeric value appears when assigning a shortcut to a navigation key
• [Fixed] [Menu] The "Continue" button persists on the mission select menu after using the Reset Campaign option.
• [Fixed] [HUD] The Text "No game matching the selected criteria" can be seen overlapping with the load icon on Lan and Online Game Browser.
• [Fixed] [Heropedia][HUD] Neutral Faction are available for Heroes in Heropedia.
• [Fixed] [HUD] Incorrect Adventure Timer is present between 0.01 to 0.09 and 1.01 to 1.09
• [Fixed] [HUD] Notification with debug text is observed on accessing settings icon on the combat loading screen (spectator hud) on all the clients PC.
• [Fixed] [HUD] Wrong Hotkeys depiction for navigation buttons on town screen.
• [Fixed] [HUD] Loading icon overlaps with text "No image" when the list of maps is loading, while creating a new multiplayer session.
• [Fixed] [HUD] "Esc" key loses functionality in the Heropedia menu if said menu is accessed from Multiplayer lobby.
• [Fixed] [Menu] The user cannot quit from the Hero Selection Screen when accessed from Multiplayer lobby by pressing the ESC key.
• [Fixed] [HUD] Skill wheel is accessible from the town screen.
• [Fixed] [HUD] Toggling off all mini map options will still display some icons on the mini map.
• [Fixed] [HUD] In the townhall, on hovering a dwelling the info button should appear like in the recruit menu.
• [Fixed] [GUI] Pop-Ups for Repairing Bridges, Flavor Texts, Story Texts should be consistent with the latest design.
• [Fixed] [Menu] The user receives no conflict window popup when assigning actions to the navigational keys.
• [Fixed] [Menu] The World map mission highlights do not change when selecting a different hero portrait.
• [Fixed] [Menu] Game menu buttons cannot be pressed if the player presses the button in a certain area.
• [Fixed] [Menu] The Hero select screen will not provide complete information for the user.
• [Fixed] [GUI] Artefact slots are placed differently on hero screen and artefact merchant GUIs
• [Fixed] [HUD] Every time End Turn is used, chat window is reset for all users in a multiplayer session.
• [Fixed] [HUD] Notifications are not dismissed when using right click.
• [Fixed] [HUD] Treasure Hunt map is visible under certain conditions when opening in game menu.

Editor
• [Improvement] Added more sanity checks to inform about errors during map creation
• [Improvement] The Mysterious Crypt Building now has the option to spawn a fixed artefact, instead of a randomly chosen one
• [Fixed] several Custom Artefact Bonuses:
o Increase certain hero stat
? Scouting Range
? Mana per Day
? Spirit
? Magic
o Increase Magic for spells of certain school
o Decrease Mana costs of spells of certain school
o Increase friendly creatures' stat
? Health
? Initiative
o Decrease enemy creatures' stat
? Initiative
• [Improvement] Added "Test Map" button for faster map testing
• [Improvement] Renamed "Towns, Forts and Dwellings" tab to "Player Buildings" and moved Mines, Garrison and Light House from "Neutral Buildings" to "Player Buildings"
• [Improvement] Improved pathing for the RMG
• [Improvement] Added free resource pick-ups (Richness modified) in the RMG
• [Improvement] Script Editor: Moved Start Text/Dialogue from NCP Scenes to Quests and Events tabs, as features requiring GUI do not work during scripted scenes, where GUI is hidden
• [Improvement] Painting: Separated Tool selection and Brush settings of Terrain and Elevation tab
• [Fixed] [Editor] “Play In Editor” feature is unavailable in the Default Editor
• [Fixed] [Editor] A debug-text is shown on the Defeat/Victory screen after finishing a map
• [Fixed] [Editor] Changing the name of a Hero in Hero Tool will delete the character
• [Fixed] [Editor] Debug output present in most Hero Specialisations and Skills tooltips
• [Fixed] [Editor] Debug Text present for the "Change Town AI Settings" Action
• [Fixed] [Editor] Deleted Blackfang Watchtowers can still be selected in Blackfang Hideout's properties
• [Fixed] [Editor] Editor does not reset the function performed by pressing 'T' key after reboot
• [Fixed] [Editor] Garrisons using the same neutral army template can be walked through
• [Fixed] [Editor] Player is able to delete landscape in the default editor.
• [Fixed] [Editor] Scrolling with mouse scroll wheel is not functional in Terrain Painting
• [Fixed] [Editor] Several invalid win/lose conditions can be created
• [Fixed] [Editor] The editor will freeze when saving or loading a map in certain conditions
• [Fixed] [Editor] The Garrison Army of a Fort or Garrison cannot be properly selected
• [Fixed] [Editor] The Help and Modding Documentation components are outdated
• [Fixed] [Editor] The Publish Map feature is not working
• [Fixed] [Editor] The Random Map Generator creates functionally impassable zones on complex maps
• [Fixed] [Editor] The Terrain Painting and the Height Sculpting tools interact incorrectly with each other
• [Fixed] [Editor] The user does not receive any feedback when attempting to save an incomplete map
• [Fixed] [Editor] Title crashes when trying to play an empty new created map
• [Fixed] [Editor] When modifying spirit value in the editor, Heroes may start without full mana points

Localization
• [Fixed] [LOC][EFIGS][POL][CZE][RUS] A subtitle is displayed truncated in the 5th Council cinematic.
• [Fixed] [LOC][EFIGS][POL][CZE][RUS] Two subtitles are not displayed in the 5th Council cinematic.
• [Fixed] [LOC][RO][HUD] Misspelled word in the Quest Log for Romanian localization
• [Fixed] [LOC][ALL] The description of the Scroll of Weakness is not translated in any localization
• [Fixed] [LOC][ALL][Single Player][Yeshtar's Promise Story text gets skipped upon completing the main objective of the scenario.
• [Fixed] [LOC][SCN] Unexpected space in texts! (*imagine epic drum roll here*)
• [Fixed] [LOC][ALL][Any Campaign The label for starting a fresh campaign after a reset is still displaying the term "Continue" where it should display "Start".
• [Fixed] [LOC][LOC][ALL][Great Lich's SetArtifacts belonging to the "Great Lich's Set" have an extra dot present after "Four objects"
• [Fixed] [LOC][SPA][Single Scenario] One of the options has its last letter truncated.
• [Fixed] [LOC][ALL][Town's] Overlap when you get the tooltip of a long town's name.
• [Fixed] [LOC][ALL] When you right click on a city's governor, you will see a text issue.
• [Fixed] [LOC][POL][Cinematic A subtitle is displayed truncated in the Council cinematic upon finishing the Academy campaign.
• [Fixed] [LOC][FRE][Academy_Map3][Tootip] The mechanics used for concatenating creature’s amount and names is not working for both singular and plural forms.
• [Fixed] [LOC][POL][Single Player][Yeshtar's Promise] Missing icon and value variables can be observed for Shifting Boots.
• [Fixed] [LOC][LOC][ALL][Flotsam][Resources] "Flotsam" shows a wrong description (concretely the one for "campfire").
• [Fixed] [LOC][FRE][Keybindings][Chat] Several keys from the French keyboard type/bind the wrong character due to AZERTY configuration.
• [Fixed] [LOC][EFIGS][RUS][POL][CZE][Heropedia] The Maneuver ability is displayed twice for the Centaur Marauder.
• [Fixed] [LOC][EFIGS][POL][RUS][CZE][BRA][Level Up][Victory Menu] Two lines overlap each other when simultaneously leveling up and gaining treasure.
• [Fixed] [LOC][EFIGS][POL][RUS][CZE][Spellbook][Text overlap] The spell description is overlapped by the Spellbook icon.
• [Fixed] [LOC][ALL][Magic Menagerie][Recruitment][Text Overlap] Mousing over boxes or creatures in the Magic Menagerie, sometimes the tooltips get overlapped with the resource bar
• [Fixed] [LOC][ALL][Single Player][Ice Demons][Text Display Issue][Line ID 15061] Story text box is being skipped upon conquering Ledgorod.

Wow was eine Liste. *kopfkratz
 
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Das Update ist btw 3 GB groß.
 
Might & Magic Heroes VII - Update 1.2.1 (UBI Soft)

Hello Heroes,

Following the release of our first support patch last Wednesday, we are pleased to announce a small hotfix for MMH7. This new update will be titled 1.2.1 on the menu screen, so ensure you have the latest update by checking this. The hotfix is focused on performance issues and related to a save corruption.

It had been reported that after several hours of gameplay, after saving and loading multiple times, players would experience extensive load times and several RAM consumption problems. This issue was due to an exponential data increment in the save files from the Magic Guild building.

The team is currently working on a 1.3 patch for the upcoming weeks and we will keep you updated on progress as soon as possible.

Best,
The M&M Team.

--------------------------------

Might & Magic Heroes VII - Update 1.2.1
Date: October 20th, 2015
Version: 1.2.1 (rev Rev 32623)

[Fixed] A memory issue related to the Mages Guild in regards to saving and loading multiple times.

--------------------------------

In the meantime, we highly recommend you – especially Windows 10 users – to ensure your video card drivers are up to date. It has been reported by several users that performance improvements were experienced after update of those ones.
 
Amazon hat nun auch den Heroes III HD Edition Schlüssel nach geliefert, da kommt Nostalgie auf aber die Grafik reißt natürlich heute keinen mehr vom Hocker ;)
 
Patch 1.3 available now

Hello Heroes,

Might & Magic Heroes VII patch 1.3 is now live!

As you will be able to discover on the following patch note, most of the fixes available on this update are coming directly from the community. For this the development team want to extend a big thank-you for the countless game logs, save files, discussion threads and feedback you've provided us.

Today’s patch should be automatically downloaded on both Uplay and Steam platforms.

MMH7 – Patch 1.3 Top lines:
- General and performances improvements
- Few multiplayer fixes
- Various level design improvements and bug fixing (skirmish, campaigns etc.)
- Some Editor fixes and improvements
- Gameplay mechanics fixes & balancing improvements
- SFX & audio fixes

The team is already working on a 1.4 update to be released in the upcoming weeks. Stay tuned on our channels for latest information on this upcoming patch.

Please let us know what you think about this new patch on the forums.

Best,
The M&M Team.

For complete patch notes, please have a read here https://mmh7.ubi.com/en/blog/post/view/patch-1-3-now-available
 
Da jagt ja ein Patch den anderen.

Patch 1.3.1 now available

Hello Heroes,
?
Following the release of patch 1.3 on Tuesday 27th, we are releasing today a hotfix today with patch 1.3.1 Revision: 32834. This one should be automatically downloaded on Uplay and Steam.

This corrective is dedicated to a particular crash happening when loading a save with a governor with high diplomacy skill set in a town.
?
Thank you again for reporting this crash, receiving saves from the community was particularly helpful for the team to solve this issue in the last 3 days.
?
Best,
The M&M Team.
?
Code:

--------------------------------
Might & Magic Heroes VII - Update 1.3.1
Date: October 30th, 2015
Version: 1.3.1 (rev Rev 32834)

[Fixed] Crash when loading a save with a governor with high diplomacy skill set in a town.
--------------------------------
 
So langsam kann man auch anfangen das ernsthaft zu spielen denke ich:

Patch 1.4 now available

Hello Heroes,

Today we are pleased to announce you the immediate availability of the patch 1.4 for Might & Magic Heroes VII. Downloading this new update should be automatic on both Uplay and Steam.

This patch provides this time again a great number of fixes for the game but we also were able to go further with additional game and performance improvements.

We highly recommend you to check our previous post from the team for more information and before/after benchmarks! Here!
Patch 1.4 top lines:

Improved memory management and loading times
Adventure map saturation rework
Tutorial videos now available and Haven campaign now introduced as beginner campaign the first time you launch the game
Option to enable/disable the height fog
Multiplayer fixes
Editor fixes
Various game bug fixing and improvements

Stay tuned for more information regarding future patches!

Best,
The M&M Team.
 
Nachtrag:

Patch 1.4.1;

An additional hotfix related to AI difficulty settings.

Might & Magic Heroes VII - Update 1.4.1
Date: November 06th, 2015
Version: 1.4.1 (rev 33114)

[Fixed] An issue with AI not saving difficulty settings on Skirmish and Scenario Maps.

This update is already available on both Uplay and Steam.
 
Ein Patch jagt den Nächsten:

Patch 1.5 now available

Hello Heroes!

We are pleased to announce to you the direct availability of Patch 1.5 for Might & Magic Heroes VII.

While last patch was focusing on performance improvements, a primary topic that has been addressed with 1.5 is Multiplayer and Out of Sync issues.

The development team has been hard at work testing as many different possible scenarios that could cause the issue to arise and has made significant head way in fixing them.

However remaining transparent with our fans is always important to us and we would like to iterate that there may still be some cases where the game can go out of sync. If you experience out of sync issues post 1.5 sending us game logs and save game files helps tremendously, and it is with that kind of player base support we've already received that helped us make good progresses with 1.5.

Another exciting new addition coming with 1.5 is the inclusion of 2 new Maps. On top with this we have introduced 5 additional neutrals and 12 Heroes to discover on the following dedicated article: HERE

As always we want to assure you that we are continually working on making Heroes 7 the best game it can be. We'd also like to extend a thank you to you, the community, for sticking with the game and helping us by providing detailed bug reports, game logs and savegames when you've experienced a problem. This has helped tremendously and a lot of the fixes in today’s patch come directly because of the community involvement with the process.

Best, The M&M Team.

Patch 1.5 top lines:

Further improved multiplayer in combat and on adventure map for out of syncs
Additional content: 2 new Maps, 12 additional Heroes, 5 additional Neutral creatures. See dedicated article for more information!
Fixed long loading times experienced by some of the users, which were caused by recompiling low quality shaders
Improved animation system for smoother combat animations
Improved AI, Editor and other various Gameplay/Level Design elements (173 fixed bugs)

Stay tuned for more information regarding future patches!

Best,
The M&M Team.
 
Patch 1.6 is now available along with Steam Workshop and the "Blood on the Bay" map!

Hello Heroes,

Today patch 1.6 will be available and we would like to share with you the details of what it will contain. Downloading this new update is automatic on both Uplay and Steam.

As previously announced, this new patch will bring it share of fixes, improvements and new content to the game. For more information the following content, do not hesitate to check out previous article Patch 1.6 announcement.

However we kept a final surprise for all Steam players with the brand new compatibility of Might & Magic Heroes VII with the Steam Workshop platform!

Patch 1.6 top lines:
Various bug fixes and improvements, including missing Skills/Spells bug (see detail below)
A new Skimirsh map: "Global Cooling"
Official Tutorial Map
First batch of game balancing
Random Map Generator now compatible with multiple tile sets
Steamworkshop

Steam Workshop
The Steam Workshop is a web platform that allows Steam players to discover or share new content for the game. Accessible directly from Steam launcher, you will be able to browse all creations from MMH7 Players including both Maps and Mods.

When you find content you wish to add to your game, you just have to click to the 'subscribe' button, content will be automatically available the next time you launch the game without any additional procedure!

Publishing your own creations is also only a few clicks away thanks to the complete integration of Steam Workshop within the editor.


We would like this time again to put the stress on the great work of both HoMMdb.com and Maps4Heroes who have been here since the early beginning of this project (and even more!). A huge thank you from the team.

Blood on the Bay
Our Designer/Writer Julien Pirou prepared a new map to give you an example of what you can create by yourself using the Map Editor included within the game. This scenario map recounts a tale of the Ten Years War as depicted on this Council. It is already available on SteamWorkshop but also for direct download on this website in two versions: "cooked" (a lighter but non-editable version if you are only interested in playing it) and "uncooked" (if you want to open the map in the editor to see how it was done).

The purpose of this map was discussed a few months ago on this Council: A first look at the Map Editor

Blood on the Bay:

Description: 846 YSD: Garland of Greystone besieges the city of Bayworth. Baron Clive Morgan must find a way to hold the city. Success will require unconventional methods... but Clive is no conventional lord!
A tale of the Ten Years War.
Cooked (lighter but non-editable version - 28Mo): LINK
Where to put it: Documents\My Games\Might & Magic Heroes VII\MMH7Game\CustomMaps\AdventureMaps
Uncooked map link (can be opened and modified in the editor 86Mo): LINK
Where to put it: (Documents\My Games\Might & Magic Heroes VII\MMH7Game\EditorWorkspace)
 
Ist geplant, dass das mal auf Steam kommt? Uplay will und werde ich mir nicht antun, allerdings mag ich die Heroes Reihe und das 7er wäre mal für Hotseat interessant.
 
Ja, es will dennoch einen Account bei Uplay. Dann werde ich die Sache mal noch aussitzen. Bei der hohen Patchrate habe ich momentan eh keine Lust mich ständig umorientieren zu müssen, weil ich nur alle paar Tage mal spiele ;)

Dann tut es später auch mal die Goty Edition oder ein Sale.
 
The Lost Tales of Axeoth: Unity, available February 2016

Hello Heroes,

Several months have passed since the announcement of The Lost Tales of Axeoth, the great project of our Level Designer and Writer Julien Pirou wishing to bring back to life lost scripts from Heroes of Might and Magic IV.

Fully developed with the official map editor delivered with the game, the first campaign “Unity” will be available through a dedicated update to be released on February 2016.

Some context:
Unity, the first campaign of The Lost Tales, takes place after the Reckoning; the cataclysmic event that destroyed the world of Enroth, forcing countless survivors to cross mysterious portals into a brand new, unexplored world. The Reckoning not only threw civilization into chaos, but the study of magic as well. Many of the old spell libraries were destroyed before their contents could be saved. Many Wizards who attempted to gather the books took too much time and died. Untold centuries of knowledge was lost. An organized effort to collect and rewrite the lost spells from the memories of those magic users who survived is being met with a little resistance. Few sorcerers want to give up their precious spell books for such a cause, so the process is slow and painful. Too slow for Genevieve Seymour, who embarks on an odyssey through the Broken Isles to create a brand new philosophy of magic: the Theory of Unity.
 
Patch 1.7 announcement

Hello Heroes,

Today the Might & Magic team is glad to announce to you the upcoming availability of Patch 1.7, to be released in early-February.
In addition to the first Campaign of the Lost Tales of Axeoth, this update will also provide several fixes for the game and especially related to the multiplayer experience with the introduction of automatic port forwarding and various out of sync fixes...............
 
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Patch 1.7 delay

Hello Heroes,

Today we would like to give you more information before the weekend regarding upcoming 1.7 patch.

Originally planned to be released this week, we encountered during testing process issues we decided to fix before making this new update available.

We are currently fixing those and are moving to re-ship the build for testing.
We will keep you updated as soon as the build is approved and a new release date is planned.

Regards
M&M team.
 
Patch 1.7 notes

Hello Heroes,

Today we're finally excited to be releasing not only the long awaited patch 1.7, but part one of our Lost tales of Axeoth campaign.

As always, downloading this new update is automatic on both Uplay and Steam. Should this for whatever reason not happen, please then make use of the Verify files feature on either platform, which should then start the download.

Full patch notes are available below but here are some highlights;

• As previously announced, the level cap has been removed on Skirmish maps.
• The main menu has been reworked to provide an easier user experience.
• Several fixes to Artifacts.
• A couple of adjustments have been made to the in-game camera, automatic height adjustment has been smoothed and some clipping issues have been fixed.
• New key-bindings:
• Browse towns with left and right key (works in town screens and all town pop up’s)
• Toggle combat map grid with "G"
• Escape can now be (re-)assigned as key-bind
• Warfare Units now wait or skip turn, when pressing the wait or defend keys
• Rendering on Wide-screen: Aspect ratio management has been improved in council hub, adventure and combat modes.
• Mini-map Settings are now saved and UPlay names are now only displayed in online Multi-player matches
• Several gameplay bugs have been fixed
• Sylsai’s second starting skill has been improved to ‘Warcries’
• Several balancing improvements
• Diminishing returns - When the "Incapacitated" de-buff wears off, it applies the "Immune to Incapacitation" buff for two combat rounds.
• A cap to the number of raised creatures for the Necromancy skill and the "Ghost Ride" ability.
• Multiplayer:
• Improved connectivity of online game
• Nat indicator now available in multiplayer lobby.
• Out of sync when attacking an empty AI hero in sim turns.
• Out of sync when surrendering in combat against AI hero.
• General out of sync stability improvements.
• The ability to connect to each other has been improved and a couple of implements to the Uplay-Overlay.
• A new CM_Academy_Garden combat map has been added.
• Editor:
• Couple of fixes on the Combat Map
• Duplicate and imprinted spells from all spell lists have been removed.
• Fixed FPS drop when switching to underground surface and create combat map feature. (+several other fixes.)
• New script Editor Condition "Has Resource Percentage"
• +15% Saturation LUT to the Combat Map templates
• BattleSite properties accessible in the Map Editor.

Und:

The lost tales of axeoth: Unity now available!

Discover now the first campaign of The Lost Tales of Axeoth: Unity available for free for all Might & Magic Heroes VII players!
Written by Terry B. Ray himself, those 5 maps will bring you 14 years back in the universe of Heroes of Might and Magic IV with untold tales from the world of Axeoth

The Lost Tales of Axeoth
 
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Patch 1.8 notes

Hello Heroes,

Today, we would like to announce the availability of Patch 1.8.

Patch 1.8; along with fixes, improvements and implements to the general game, also includes the second part of The Lost Tales of Axeoth: Every Dog Has His Day, more details to come.

As always, downloading this new update is automatic on both Uplay and Steam. Should this for whatever reason not happen, please then make use of the Verify files feature on either platform, which should then start the download.

Full patch notes are available below but here are some highlights;

General

We have fixed-

If a magic guild is prebuilt in a town, the player can`t set its specialization.
In some campaigns, players can get stuck when spamming ESC during scripted scenes.
Pathfinding ability and Pathfinder specialization.
And more



Gameplay

We have implemented-

Pending Caravans now show up in the recruitment window until they depart at the end of your turn.
Caravans arrived at a Fort but not unloaded, can now be accessed and unloaded manually.Altars and Seals now show up on the minimap.
And more



And improved-
The random Skilling Popup has been visually overhauled.



Multiplayer

We have fixed several bugs-

A bug where the game would go out of synch when deploying more than 7 stacks in combat
A bug where the hero got deselected at the start of a new turn.
A bug where the game gets stuck when the AI attacked an empty town.
A bug where the player could multiply creature stacks under certain conditions when using auto merge button in town.
A bug that caused a game crash sometimes when pressing "spectate" after losing a game.
A bug that caused the game to go Out of synch sometimes when a hero died.
And more



We have improved-

Made Duel Multiplayer sessions more stable.



Level Design

We have fixed a few issues with Stronghold Map 2 and 3, Dungeon Map 2 and 3 and Scenario Timber Wars.



See patch notes for more details.

Editor

The Editor also has had fixes, improvements and implements, including;

Plus, fixes to Unreal Editor, Campaign Editor, Layer Tools and Audio.

AI (edited)

Added Wait action to the Combat AI
Added Caravan handling for the Adventure AI - the AI will now try (if available) to supply their main fighting heroes with a caravan-based supply chain
Adjusted AI scoring for the Adventure AI - it now tries to be more proactive about gathering pickups and generally also engaging the player in combat more
Adjusted AI money management for the Adventure AI - reprioritised the order in which AI purchases buildings/heroes/unit
Adventure AI now uses Forts and external Dwellings more readily
Fixed smaller numerous bugs with AI scoring



Regards

The M&M Team
Patch 1.8 Full Patch Note
 
Important Announcement from the team (UBI Forum)

Dear Heroes,

Over the past year, we’ve had the pleasure of releasing the latest game in the legendary Might & Magic series, with Heroes VII and its add-on “Trial by Fire”.

We truly hope you enjoyed this new adventure through the rise of the Griffin Empire and we would like once again to thank you for your support. Shadow Councilors, your devotion will be remembered, working with you was an inspiring and memorable experience for all of us.

After 4 years of a close collaboration, our partnership with Limbic Entertainment is coming to an end and as such no further updates will be provided for the title. The forums will remain open to allow you to continue the conversation about the game and keep sharing your best creations.

We would like to thank all the teams involved in this project, particularly our friends at Limbic Entertainment and wish them the best in their future endeavors.

On behalf of the Heroes team, we hope you continue to treasure this series as much as we do and we are looking forward to seeing you again in Ashan!

Thank you,
The Might & Magic team.
 
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