{"id":13439,"date":"2014-11-20T18:35:35","date_gmt":"2014-11-20T17:35:35","guid":{"rendered":"http:\/\/www.planet3dnow.de\/cms\/?p=13439"},"modified":"2014-11-21T11:46:19","modified_gmt":"2014-11-21T10:46:19","slug":"amds-mantle-und-microsofts-directx-12-mit-performance-gleichstand","status":"publish","type":"post","link":"https:\/\/www.planet3dnow.de\/cms\/13439-amds-mantle-und-microsofts-directx-12-mit-performance-gleichstand\/","title":{"rendered":"AMDs Mantle und Microsofts DirectX 12 mit Performance-Gleichstand"},"content":{"rendered":"<p>Im Rah\u00admen der \u201cFuture of Com\u00adpu\u00adte 2014\u201d wur\u00adden Foli\u00aden der Soft\u00adware-Schmie\u00adde&nbsp;Future\u00admark gezeigt, die neben einem Ver\u00ad\u00f6f\u00adfent\u00adli\u00adchungs\u00adter\u00admin f\u00fcr eine neue Ver\u00adsi\u00adon der 3DMark-Bench\u00admark-Suite einen&nbsp;beson\u00adde\u00adren Fakt auf\u00adzei\u00adgen. Dem\u00adnach sol\u00adlen sich die aktu\u00adel\u00adle AMD-Man\u00adt\u00adle-API und Micro\u00adsofts ange\u00adk\u00fcn\u00addig\u00adte DirectX-12-API hin\u00adsicht\u00adlich der Draw-Call-Per\u00adfor\u00admance kaum unterscheiden.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/11\/1416468517660429.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"533\" class=\"size-medium wp-image-13440 aligncenter\" src=\"http:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/11\/1416468517660429.jpg\" alt=\"1416468517660429\" srcset=\"https:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/11\/1416468517660429.jpg 800w, https:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/11\/1416468517660429-300x199.jpg 300w, https:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/11\/1416468517660429-624x415.jpg 624w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\"><\/a><\/p>\n<p>Die Aus\u00adwer\u00adtung eines&nbsp;sich noch im Beta-Sta\u00adtus befind\u00adli\u00adchen Moduls der Bench\u00admark-Suite 3DMark zeigt auf, dass sich Micro\u00adsofts DirectX 12 (laut aktu\u00adel\u00adlem Ent\u00adwick\u00adlungs\u00adstand?) und AMDs Man\u00adt\u00adle im Hin\u00adblick auf die m\u00f6g\u00adli\u00adchen Draw Calls pro Sekun\u00adde nicht signi\u00adfi\u00adkant unter\u00adschei\u00adden sollen.<\/p>\n<p>Die hard\u00adware\u00adna\u00adhe Pro\u00adgram\u00admie\u00adrung von AMDs Man\u00adt\u00adle erm\u00f6g\u00adlicht theo\u00adre\u00adtisch den Ent\u00adwick\u00adlern, den inzwi\u00adschen betr\u00e4cht\u00adli\u00adchen&nbsp;Over\u00adhead von Micro\u00adsofts aktu\u00adel\u00adler DirectX-11-API zu \u00fcber\u00adwin\u00adden, um die Ren\u00adder\u00adleis\u00adtung, vor\u00adran\u00adgig Spie\u00adlen, zu stei\u00adgern. Dabei ist die H\u00f6he des Wer\u00adtes \u201cDraw Calls\u201d enschei\u00addend. Je weni\u00adger Rechen\u00adlast die Auf\u00adfor\u00adde\u00adrung zum Ren\u00addern eines Objekts&nbsp;durch die <span class=\"caps\">API<\/span> ver\u00adur\u00adsacht, des\u00adto h\u00f6her die Leis\u00adtung bzw. die m\u00f6g\u00adli\u00adche Anzahl der Anfra\u00adgen pro Sekun\u00adde. Micro\u00adsoft hat bereits ange\u00adk\u00fcn\u00addigt, mit der kom\u00admen\u00adden DirectX-Ver\u00adsi\u00adon etli\u00adche Alt\u00adlas\u00adten abzu\u00adle\u00adgen, um \u00c4hn\u00adli\u00adches wie Man\u00adt\u00adle zu errei\u00adchen. Der gro\u00ad\u00dfe Unter\u00adschied: Micro\u00adsoft wird sei\u00adne <span class=\"caps\">API<\/span> wohl erst im sp\u00e4\u00adten 2015 ver\u00ad\u00f6f\u00adfent\u00adli\u00adchen, dann jedoch wie gewohnt exklu\u00adsiv f\u00fcr das Windows-Betriebssystem.<\/p>\n<p>Bis dahin muss <span class=\"caps\">AMD<\/span> alle Chan\u00adcen nut\u00adzen. Auf\u00adgrund m\u00f6g\u00adli\u00adcher Pl\u00e4\u00adne AMDs, Man\u00adt\u00adle in der Zukunft auch quell\u00adof\u00adfen anzu\u00adbie\u00adten, k\u00f6nn\u00adte sich ein kon\u00adkur\u00adrie\u00adren\u00addes \u00d6ko\u00adsys\u00adtem erge\u00adben. Die Kom\u00adbi\u00adna\u00adti\u00adon aus Man\u00adt\u00adle und Linux bei\u00adspiels\u00adwei\u00adse k\u00f6nn\u00adte Micro\u00adsoft Markt\u00adan\u00adtei\u00adle abluch\u00adsen. Ob es <span class=\"caps\">AMD<\/span> jedoch schafft, gen\u00fc\u00adgend Ent\u00adwick\u00adler f\u00fcr Man\u00adt\u00adle zu begeis\u00adtern und die <span class=\"caps\">API<\/span> tat\u00ads\u00e4ch\u00adlich auf meh\u00adre\u00adre Sys\u00adte\u00adme zu brin\u00adgen, ist wei\u00adter\u00adhin offen. Momen\u00adtan sind die Ent\u00adwick\u00adler anschei\u00adnend inter\u00ades\u00adsiert, hat doch im Rah\u00admen der \u201cFuture Com\u00adpu\u00adte 2014\u201d nach bekann\u00adten Namen wie <span class=\"caps\">DICE<\/span> (Batt\u00adle\u00adfield 4), Crytek (CryEn\u00adgi\u00adne) und Eidos (Thief)&nbsp;jetzt auch Cap\u00adcom bekannt gege\u00adben, eine Inte\u00adgra\u00adti\u00adon der Man\u00adt\u00adle-API in die haus\u00adei\u00adge\u00adne Engi\u00adne vorzusehen.<\/p>\n<p>&nbsp;<\/p>\n<p>Was glaubt&nbsp;ihr? Wird sich die Man\u00adt\u00adle-API lang\u00adfris\u00adtig gegen Micro\u00adsofts DirectX behaup\u00adten k\u00f6n\u00adnen, koexis\u00adtie\u00adren oder viel\u00adleicht sogar in der Ver\u00adsen\u00adkung verschwinden?<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Quel\u00adle:<\/strong> <a href=\"http:\/\/www.amd.com\/en-us\/markets\/future-of-compute-malaysia\" target=\"blank\"><span class=\"caps\">AMD<\/span> \u2014 Future of Com\u00adpu\u00adte 2014 \u2014 Malaysia<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Im Rah\u00admen der \u201cFuture of Com\u00adpu\u00adte 2014\u201d wur\u00adden Foli\u00aden der Soft\u00adware-Schmie\u00adde Future\u00admark gezeigt, die neben einem Ver\u00ad\u00f6f\u00adfent\u00adli\u00adchungs\u00adter\u00admin f\u00fcr eine neue Ver\u00adsi\u00adon der 3DMark-Bench\u00admark-Suite einen beson\u00adde\u00adren Fakt auf\u00adzei\u00adgen. Dem\u00adnach sol\u00adlen sich die aktu\u00adel\u00adle AMD-Man\u00adt\u00adle-API und Micro\u00adsofts ange\u00adk\u00fcn\u00addig\u00adte DirectX-12-API hin\u00adsicht\u00adlich der Draw-Call-Per\u00adfor\u00admance kaum unter\u00adschei\u00adden. (\u2026) <a class=\"moretag\" href=\"https:\/\/www.planet3dnow.de\/cms\/13439-amds-mantle-und-microsofts-directx-12-mit-performance-gleichstand\/\">Wei\u00adter\u00adle\u00adsen&nbsp;\u00bb<\/a><\/p>\n","protected":false},"author":27,"featured_media":7925,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"wp_typography_post_enhancements_disabled":false,"ngg_post_thumbnail":0,"footnotes":""},"categories":[12,11],"tags":[966,363,555,343,968],"class_list":["post-13439","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-aktuelles","category-news","tag-amd","tag-directx","tag-directx-12","tag-mantle","tag-microsoft","entry"],"share_on_mastodon":{"url":"","error":""},"_links":{"self":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/13439","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/users\/27"}],"replies":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/comments?post=13439"}],"version-history":[{"count":16,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/13439\/revisions"}],"predecessor-version":[{"id":13485,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/13439\/revisions\/13485"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/media\/7925"}],"wp:attachment":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/media?parent=13439"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/categories?post=13439"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/tags?post=13439"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}