{"id":13815,"date":"2014-12-18T20:50:19","date_gmt":"2014-12-18T19:50:19","guid":{"rendered":"http:\/\/www.planet3dnow.de\/cms\/?p=13815"},"modified":"2014-12-20T07:45:30","modified_gmt":"2014-12-20T06:45:30","slug":"amd-bringt-mit-dynamic-frame-rate-control-variables-vsync","status":"publish","type":"post","link":"https:\/\/www.planet3dnow.de\/cms\/13815-amd-bringt-mit-dynamic-frame-rate-control-variables-vsync\/","title":{"rendered":"<span class=\"caps\">AMD<\/span> bringt mit \u201cDynamic Frame Rate Control\u201d variables VSync"},"content":{"rendered":"<p>Folgt man einem Bei\u00adtrag aus dem Forum des 3DCenters, bringt <span class=\"caps\">AMD<\/span> dem\u00adn\u00e4chst ein wei\u00adte\u00adres Fea\u00adture in die Cata\u00adlyst-Suite. Unter dem Namen \u201cDyna\u00admic Frame Rate Con\u00adtrol\u201d ver\u00adsteht <span class=\"caps\">AMD<\/span> eine Art varia\u00adbles VSync, wel\u00adche schon im n\u00e4chs\u00adten Trei\u00adber frei\u00adge\u00adschal\u00adtet wer\u00adden soll. So wird zumin\u00addest der User \u201cAmd-Chris\u201d zitiert, der AMDs Trei\u00adber\u00adteam zuge\u00adschrie\u00adben&nbsp;wird.<\/p>\n<blockquote><p><em><strong><span class=\"highlight-green\">Amd-Chris<\/span>:<\/strong> Ear\u00adlier this week I got to play with our new Dyna\u00admic Frame Rate Con\u00adtrol fea\u00adture in a (coming soon) ver\u00adsi\u00adon of Cata\u00adlyst and it was <span class=\"caps\">AWESOME<\/span>. Being able to limit your <span class=\"caps\">FPS<\/span> to 60fps on a game whe\u00adre it does\u00adn\u2019t mat\u00adter too much if you\u2019\u00adre able to get <span class=\"caps\">150FPS<\/span>. The power savings were mind blowing.<\/em><\/p><\/blockquote>\n<p>Mit\u00adtels <span class=\"caps\">DFRC<\/span> kann der Anwen\u00adder selbst die gew\u00fcnsch\u00adte Frame\u00adra\u00adte fest\u00adle\u00adgen, die <span class=\"caps\">GPU<\/span> ren\u00addert dann nur so vie\u00adle Bil\u00adder wie n\u00f6tig. Ob <span class=\"caps\">AMD<\/span> hier fes\u00adte Stu\u00adfen vor\u00adgibt und ob es dou\u00adble oder tri\u00adple buf\u00adfe\u00adring geben wird, ist nicht klar. Zumin\u00addest w\u00fcr\u00adden \u00fcber\u00adfl\u00fcs\u00adsi\u00adge Frames nicht berech\u00adnet und man w\u00fcr\u00adde homo\u00adge\u00adne\u00adre Frame\u00adti\u00admes erhal\u00adten, was am Ende zu einem fl\u00fcs\u00adsi\u00adge\u00adren Spiel\u00aderleb\u00adnis f\u00fch\u00adren kann. Folgt man dem Satz \u201c<em>The power savings were mind blo\u00adwing<\/em>\u201d, w\u00e4re es denk\u00adbar, dass die <span class=\"caps\">GPU<\/span> nicht nur weni\u00adger Frames berech\u00adnet, son\u00addern auch in einen nied\u00adri\u00adge\u00adren P\u2011State wech\u00adselt und somit die Takt\u00adra\u00adte und Span\u00adnung dros\u00adseln kann, wor\u00adaus bes\u00adse\u00adre Ver\u00adbrauchs\u00adwer\u00adte resul\u00adtie\u00adren w\u00fcrden.<\/p>\n<p>Da es von Sei\u00adten AMDs noch kei\u00adne off\u00adzi\u00adel\u00adle Ank\u00fcn\u00addi\u00adgung gibt, muss abge\u00adwar\u00adtet wer\u00adden, ob, wie und wann <span class=\"caps\">DFRC<\/span> umge\u00adsetzt&nbsp;wird.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Quel\u00adle:<\/strong> <a href=\"http:\/\/www.3dcenter.org\/news\/amd-wird-mittels-dynamic-frame-rate-control-eine-frameratenlimitierung-im-catalyst-treiber-anbi\">3DCenter<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Folgt man einem Bei\u00adtrag aus dem Forum des 3DCenters, bringt <span class=\"caps\">AMD<\/span> dem\u00adn\u00e4chst ein wei\u00adte\u00adres Fea\u00adture in die Cata\u00adlyst-Suite. Unter dem Namen \u201cDyna\u00admic Frame Rate Con\u00adtrol\u201d ver\u00adsteht <span class=\"caps\">AMD<\/span> eine Art varia\u00adbles Vsync, wel\u00adche schon im n\u00e4chs\u00adten Trei\u00adber frei\u00adge\u00adschal\u00adtet wer\u00adden soll. So wird zumin\u00addest der User \u201cAmd-Chris\u201d zitiert, der AMDs Trei\u00adber\u00adteam zuge\u00adschrie\u00adben wird. (\u2026) <a class=\"moretag\" href=\"https:\/\/www.planet3dnow.de\/cms\/13815-amd-bringt-mit-dynamic-frame-rate-control-variables-vsync\/\">Wei\u00adter\u00adle\u00adsen&nbsp;\u00bb<\/a><\/p>\n","protected":false},"author":11,"featured_media":286,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"wp_typography_post_enhancements_disabled":false,"ngg_post_thumbnail":0,"footnotes":""},"categories":[11],"tags":[966,984,769,969],"class_list":["post-13815","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-amd","tag-catalyst","tag-omega","tag-radeon","entry"],"share_on_mastodon":{"url":"","error":""},"_links":{"self":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/13815","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/comments?post=13815"}],"version-history":[{"count":5,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/13815\/revisions"}],"predecessor-version":[{"id":13820,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/13815\/revisions\/13820"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/media\/286"}],"wp:attachment":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/media?parent=13815"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/categories?post=13815"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/tags?post=13815"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}