{"id":20232,"date":"2015-10-04T10:49:17","date_gmt":"2015-10-04T08:49:17","guid":{"rendered":"http:\/\/www.planet3dnow.de\/cms\/?p=20232"},"modified":"2015-10-04T12:16:54","modified_gmt":"2015-10-04T10:16:54","slug":"microsoft-kauft-havok-von-intel","status":"publish","type":"post","link":"https:\/\/www.planet3dnow.de\/cms\/20232-microsoft-kauft-havok-von-intel\/","title":{"rendered":"Microsoft kauft Havok von&nbsp;Intel"},"content":{"rendered":"<p>Am Frei\u00adtag gab der Soft\u00adware\u00adgi\u00adgant bekannt, Havok von Intel \u00fcber\u00adnom\u00admen zu haben. Damit ist die meist\u00adge\u00adnutz\u00adte Phy\u00adsi\u00adken\u00adgi\u00adne in H\u00e4n\u00adden des Red\u00admon\u00adder Kon\u00adzerns. Micro\u00adsoft sieht in Havok eine Erg\u00e4n\u00adzung zu den bis\u00adhe\u00adri\u00adgen Tools des Kon\u00adzerns ein\u00adschlie\u00df\u00adlich DirectX 12.<\/p>\n<p style=\"text-align: center;\"><iframe loading=\"lazy\" src=\"\/\/www.youtube.com\/embed\/QnKNliV7gwU\" width=\"425\" height=\"350\"><\/iframe><\/p>\n<p>Vor sechs Jah\u00adren \u00fcber\u00adnahm Intel den Soft\u00adware\u00adan\u00adbie\u00adter Havok, um zu ver\u00adhin\u00addern, dass die bei\u00adden APIs PhysX (heu\u00adte <span class=\"caps\">NVIDIA<\/span>) und Havok an GPU-Ent\u00adwick\u00adler gehen. Damit w\u00e4re ein Stand\u00adbein leis\u00adtungs\u00adstar\u00adker Pro\u00adzes\u00adso\u00adren f\u00fcr Spie\u00adle gefal\u00adlen. Denn die Phy\u00adsik\u00adbe\u00adrech\u00adnung ist heut\u00adzu\u00adta\u00adge aus Spie\u00adlen nicht mehr weg\u00adzu\u00adden\u00adken. Spie\u00adle\u00adse\u00adri\u00aden wie Halo, The Elder Scrolls und Call of Duty nut\u00adzen Havok in Lizenz. Micro\u00adsoft k\u00f6nn\u00adte Havok f\u00fcr eige\u00adne Spie\u00adle nut\u00adzen, denn es gedenkt, die\u00adsem Gesch\u00e4fts\u00adbe\u00adreich gr\u00f6\u00ad\u00dfe\u00adre Rele\u00advanz ein\u00adzu\u00adr\u00e4u\u00admen, oder aber die Engi\u00adne in DirectX inte\u00adgrie\u00adren \u2014 m\u00f6g\u00adli\u00adcher\u00adwei\u00adse, um sich von der platt\u00adform\u00adun\u00adab\u00adh\u00e4n\u00adgi\u00adgen Vul\u00adkan-API abzu\u00adset\u00adzen. Es w\u00e4re f\u00fcr Spie\u00adle\u00adent\u00adwick\u00adler nat\u00fcr\u00adlich eine \u00dcber\u00adle\u00adgung wert: \u201eNeh\u00adme ich Vul\u00adkan und lizen\u00adzie\u00adre Havok oder neh\u00adme ich gleich DirectX mit inte\u00adgrier\u00adter Phy\u00adsik\u00adbe\u00adrech\u00adnung?\u201c Ein wei\u00adte\u00adrer Kauf\u00adgrund k\u00f6nn\u00adte sein, dass man der Kon\u00adkur\u00adrenz der eige\u00adnen Spie\u00adle\u00adkon\u00adso\u00adle, Nin\u00adten\u00addos Wii U und Sonys Play\u00adsta\u00adti\u00adon 4, eins aus\u00adwi\u00adschen will. \u00dcber den Preis der Trans\u00adak\u00adti\u00adon mach\u00adten die Kon\u00adzer\u00adne kei\u00adne Angaben.<\/p>\n<p><strong>Quel\u00adle:<\/strong> <a href=\"https:\/\/blogs.microsoft.com\/blog\/2015\/10\/02\/havok-to-join-microsoft\/\" target=\"_blank\">Micro\u00adsoft<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Am Frei\u00adtag gab der Soft\u00adware\u00adgi\u00adgant bekannt, Havok von Intel \u00fcber\u00adnom\u00admen zu haben. Damit ist die meist\u00adge\u00adnutz\u00adte Phy\u00adsi\u00adken\u00adgi\u00adne in H\u00e4n\u00adden des Red\u00admon\u00adder Kon\u00adzerns. Micro\u00adsoft sieht in Havok eine Erg\u00e4n\u00adzung zu den bis\u00adhe\u00adri\u00adgen Tools des Kon\u00adzerns ein\u00adschlie\u00df\u00adlich DirectX 12. (\u2026) <a class=\"moretag\" href=\"https:\/\/www.planet3dnow.de\/cms\/20232-microsoft-kauft-havok-von-intel\/\">Wei\u00adter\u00adle\u00adsen&nbsp;\u00bb<\/a><\/p>\n","protected":false},"author":11,"featured_media":790,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"wp_typography_post_enhancements_disabled":false,"ngg_post_thumbnail":0,"footnotes":""},"categories":[12,11],"tags":[363,913,1004,968,914],"class_list":["post-20232","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-aktuelles","category-news","tag-directx","tag-havok","tag-intel","tag-microsoft","tag-xbox","entry"],"share_on_mastodon":{"url":"","error":""},"_links":{"self":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/20232","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/comments?post=20232"}],"version-history":[{"count":7,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/20232\/revisions"}],"predecessor-version":[{"id":20248,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/20232\/revisions\/20248"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/media\/790"}],"wp:attachment":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/media?parent=20232"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/categories?post=20232"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/tags?post=20232"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}