{"id":4580,"date":"2013-10-17T20:15:26","date_gmt":"2013-10-17T18:15:26","guid":{"rendered":"http:\/\/www.planet3dnow.de\/cms\/?p=4580"},"modified":"2014-02-01T15:41:41","modified_gmt":"2014-02-01T14:41:41","slug":"microsoft-xbox-one-unterstuetzt-amd-grafikschnitstelle-mantle-nicht","status":"publish","type":"post","link":"https:\/\/www.planet3dnow.de\/cms\/4580-microsoft-xbox-one-unterstuetzt-amd-grafikschnitstelle-mantle-nicht\/","title":{"rendered":"Microsoft Xbox One unterst\u00fctzt AMDs Grafikschnittstelle Mantle (noch) nicht [2. Update]"},"content":{"rendered":"<p><span class=\"caps\">AMD<\/span> hat einen Blog-Post ver\u00ad\u00f6f\u00adfent\u00adlicht, in dem vier Leit\u00adprin\u00adzi\u00adpi\u00aden dar\u00adge\u00adlegt wer\u00adden, an denen sich die Ent\u00adwick\u00adlung von Man\u00adt\u00adle ori\u00aden\u00adtiert. Die\u00adse&nbsp;w\u00e4ren:<\/p>\n<ol>\n<li>Ent\u00adwick\u00adler\u00adun\u00adter\u00adst\u00fct\u00adzung<\/li>\n<li>Bes\u00adse\u00adre Leis\u00adtung auf dem&nbsp;<span class=\"caps\">PC<\/span><\/li>\n<li>Schnitt\u00adstel\u00adlen-Inno\u00adva\u00adti\u00adon<\/li>\n<li>Kei\u00adne Behin\u00adde\u00adrung ande\u00adrer Architekturen<\/li>\n<\/ol>\n<p>W\u00e4h\u00adrend die ers\u00adten bei\u00adden Punk\u00adte bes\u00adtens bekannt sind, d\u00fcr\u00adfen die letz\u00adten bei\u00adden eher der Kate\u00adgo\u00adrie \u201chei\u00ad\u00dfe Luft\u201d zuge\u00adrech\u00adnet wer\u00adden. Der drit\u00adte Punkt ist noch akzep\u00adta\u00adbel. Zwar hat\u00adte <span class=\"caps\">AMD<\/span> mit Schnitt\u00adstel\u00adlen bis\u00adher wenig am Hut, aber Man\u00adt\u00adle ist auf Wunsch von Spiel\u00adent\u00adwick\u00adlern ange\u00adsto\u00ad\u00dfen wor\u00adden, denen es tat\u00ads\u00e4ch\u00adlich wirk\u00adlich um Inno\u00adva\u00adti\u00adon gehen k\u00f6nn\u00adte. Der letz\u00adte Punkt in dem man angibt ande\u00adre Archi\u00adtek\u00adtu\u00adren zu respek\u00adtie\u00adren, ist viel\u00adleicht eine l\u00f6b\u00adli\u00adche Ansicht, aber wenn sie im glei\u00adchen Atem\u00adzug mit einer <span class=\"caps\">API<\/span> genannt wird, die nur auf AMDs GCN-Kar\u00adten\u00adge\u00adne\u00adra\u00adti\u00adon l\u00e4uft, muss man sich etwas ver\u00adschau\u00adkelt vor\u00adkom\u00admen. Bes\u00adten\u00adfalls ist es noch so gemeint, dass man den DirectX-Zweig eines Spie\u00adles nicht ver\u00adun\u00adstal\u00adtet, wor\u00adun\u00adter die Kon\u00adkur\u00adrenz lei\u00adden k\u00f6nnte.<\/p>\n<p>Wirk\u00adlich inter\u00ades\u00adsant wird es dann im letz\u00adten Abschnitt, wo noch\u00admals die N\u00e4he zwi\u00adschen Man\u00adt\u00adle und den Low-Level-APIs der Kon\u00adso\u00adlen betont wird. Die von Micro\u00adsoft Direct3D 11.x getauf\u00adte <span class=\"caps\">API<\/span> der Xbox One ist dem\u00adnach Man\u00adt\u00adle sehr \u00e4hn\u00adlich, tr\u00e4gt aber eben einen ande\u00adren Namen. Au\u00dfer\u00addem wird noch\u00admals in Aus\u00adsicht gestellt, dass bereits n\u00e4chs\u00adten Monat auf der Ent\u00adwick\u00adler\u00adkon\u00adfe\u00adrenz <span class=\"caps\">APU13<\/span> wei\u00adte\u00adre Part\u00adner f\u00fcr Man\u00adt\u00adle bekannt\u00adge\u00adge\u00adben wer\u00adden sol\u00adlen. Hier wird Johan Anders\u00adson, der Chief Archi\u00adtect bei <span class=\"caps\">DICE<\/span> und eine der trei\u00adben\u00adden Kr\u00e4f\u00adte hin\u00adter Man\u00adt\u00adle ist, eine Key\u00adnote zur neu\u00aden <span class=\"caps\">API<\/span> halten.<\/p>\n<blockquote><p><span class=\"dquo\">\u201c<\/span>In short, Man\u00adt\u00adle is a new and bet\u00adter way to bring the code deve\u00adlo\u00adpers are alre\u00ada\u00addy wri\u00adting for next-gene\u00adra\u00adti\u00adon con\u00adso\u00adles to life on the <span class=\"caps\">PC<\/span>. <strong>It achie\u00adves this by being simi\u00adlar to, and often com\u00adpa\u00adti\u00adble with, the code they are alre\u00ada\u00addy wri\u00adting for tho\u00adse plat\u00adforms.<\/strong> The ulti\u00adma\u00adte goal of Man\u00adt\u00adle is to give gamers the ulti\u00adma\u00adte per\u00adfor\u00admance in com\u00adpa\u00adti\u00adble games, and doing that in such a way that deve\u00adlo\u00adpers are free to put forth wha\u00adte\u00adver effort is requi\u00adred to ensu\u00adre opti\u00admal per\u00adfor\u00admance for com\u00adpe\u00adting platforms.<\/p>\n<p>With that in mind, the\u00adre is still much to be said on Man\u00adt\u00adle, and we will do that at the <span class=\"caps\">AMD<\/span> Deve\u00adlo\u00adper Sum\u00admit (<span class=\"caps\">APU13<\/span>), hos\u00adted at the San Jose Con\u00adven\u00adti\u00adon Cen\u00adter from Novem\u00adber 11 to 13. Johan Anders\u00adson, Chief Archi\u00adtect at <span class=\"caps\">DICE<\/span>, will be pre\u00adsen\u00adting a key\u00adnote about Man\u00adt\u00adle at <span class=\"caps\">APU13<\/span> and you can expect exci\u00adting new Man\u00adt\u00adle part\u00adner announce\u00adments as&nbsp;well.\u201d<\/p><\/blockquote>\n<p><strong>Quel\u00adle:<\/strong> <a href=\"http:\/\/community.amd.com\/community\/amd-blogs\/amd-gaming\/blog\/2013\/10\/17\/the-four-core-principles-of-amd-s-mantle\" target=\"_blank\">AMD-Blog: The four core prin\u00adci\u00adples of <span class=\"caps\">AMD<\/span>\u2019s Mantle<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Urspr\u00fcng\u00adli\u00adche Mel\u00addung vom 15. Okto\u00adber&nbsp;2013:<\/strong><\/p>\n<p>Par\u00adal\u00adlel zum Start der neu\u00aden Gra\u00adfik\u00adkar\u00adten\u00adse\u00adri\u00aden Rade\u00adon <span class=\"caps\">R9<\/span> und <span class=\"caps\">R7<\/span>, die bis\u00adher im wesent\u00adli\u00adchen aus umbe\u00adnann\u00adten Gra\u00adfik\u00adkar\u00adten bestehen, ver\u00adk\u00fcn\u00adde\u00adte <span class=\"caps\">AMD<\/span> sei\u00adne Pl\u00e4\u00adne, eine eige\u00adne neue hard\u00adware\u00adna\u00adhe Gra\u00adfik\u00adschnitt\u00adstel\u00adle eta\u00adblie\u00adren zu wol\u00adlen. Ziel der Man\u00adt\u00adle getauf\u00adten <span class=\"caps\">API<\/span> sei es, den Ent\u00adwick\u00adlern eine m\u00f6g\u00adlichst schlan\u00adke Schnitt\u00adstel\u00adle zu bie\u00adten, wel\u00adche direk\u00adten Zugriff auf s\u00e4mt\u00adli\u00adche F\u00e4hig\u00adkei\u00adten der GCN-GPUs bie\u00adtet. Durch die star\u00adke Reduk\u00adti\u00adon des Over\u00adheads gegen\u00ad\u00fcber DirectX und die \u00dcber\u00adlas\u00adsung der Spei\u00adcher\u00adver\u00adwal\u00adtung an die Spie\u00adle-Engi\u00adne soll die Effi\u00adzi\u00adenz stei\u00adgen, was sich wie\u00adder\u00adum in ent\u00adspre\u00adchend h\u00f6he\u00adren Bild\u00adwie\u00adder\u00adho\u00adlungs\u00adra\u00adten nie\u00adder\u00adschla\u00adgen d\u00fcrf\u00adte. M\u00f6g\u00adlich sei eine \u00e4hn\u00adlich hard\u00adware\u00adna\u00adhe Pro\u00adgram\u00admie\u00adrung wie bei den Kon\u00adso\u00adlen. Als ein\u00adzi\u00adgen Anhalts\u00adpunkt f\u00fcr die hier\u00addurch m\u00f6g\u00adli\u00adche Per\u00adfor\u00adman\u00adcestei\u00adge\u00adrung nennt <span class=\"caps\">AMD<\/span> eine Stei\u00adge\u00adrung der Draw-Auf\u00adru\u00adfe um das neun\u00adfa\u00adche gegen\u00ad\u00fcber ande\u00adren Programmierschnittstellen.<\/p>\n<p style=\"text-align: center;\">ngg_shortcode_0_placeholderngg_shortcode_1_placeholder<\/p>\n<p>Unter ande\u00adrem weil <span class=\"caps\">AMD<\/span> mit einer ver\u00adein\u00adfach\u00adten Por\u00adtie\u00adrung der f\u00fcr die Kon\u00adso\u00adlen pro\u00adgram\u00admier\u00adten Spie\u00adle auf die PC-Platt\u00adform koket\u00adtier\u00adte, lag die Ver\u00admu\u00adtung nahe, Man\u00adt\u00adle k\u00f6n\u00adne auch auf den neu\u00aden Kon\u00adso\u00adlen XBox One von Micro\u00adsoft und Play\u00adsta\u00adti\u00adon 4 von Sony ver\u00adwen\u00addet wer\u00adden. Schlie\u00df\u00adlich nut\u00adzen bei\u00adde eine <span class=\"caps\">APU<\/span>, die von <span class=\"caps\">AMD<\/span> gelie\u00adfert wird. Im Fal\u00adle der Xbox One wur\u00adde sogar spe\u00adku\u00adliert, <a href=\"http:\/\/www.anandtech.com\/show\/7371\/understanding-amds-mantle-a-lowlevel-graphics-api-for-gcn\" target=\"_blank\">Man\u00adt\u00adle sei deren Low-Level-API.<\/a> Auch wenn <span class=\"caps\">AMD<\/span> schlecht \u00fcber die Pro\u00adduk\u00adte ande\u00adrer Fir\u00admen spre\u00adchen kann, so haben <a href=\"http:\/\/www.pcgameshardware.de\/Grafikkarten-Grafikkarte-97980\/Specials\/AMD-Low-Level-API-Mantle-Battlefield-4-1090085\/\" target=\"_blank\">unse\u00adre Kol\u00adle\u00adgen von der <span class=\"caps\">PCGH<\/span><\/a> den\u00adnoch in einem Gespr\u00e4ch mit <a href=\"http:\/\/www.planet3dnow.de\/cgi-bin\/newspub\/viewnews.cgi?id=1366640086\">Raja Kodu\u00adri<\/a> her\u00adaus\u00adge\u00adh\u00f6rt, dass Man\u00adt\u00adle auf den neu\u00aden Kon\u00adso\u00adlen ver\u00adf\u00fcg\u00adbar&nbsp;sei.<\/p>\n<p>Dem tritt Micro\u00adsoft nun ent\u00adge\u00adgen. Im haus\u00adei\u00adge\u00adnen Blog wird neben der Beweih\u00adr\u00e4u\u00adche\u00adrung der eige\u00adnen DirectX-API kon\u00adkret ver\u00adneint, dass Man\u00adt\u00adle auf der Xbox One ver\u00adf\u00fcg\u00adbar sei. Statt\u00addes\u00adsen habe Micro\u00adsoft die eige\u00adne <span class=\"caps\">API<\/span> DirectX f\u00fcr die Xbox One ver\u00adschlankt um den Over\u00adhead zu ver\u00adrin\u00adgern. Im Ergeb\u00adnis wer\u00adde zur Lauf\u00adzeit ein \u201cclo\u00adse to metal\u201d Per\u00adfor\u00adman\u00adce\u00adle\u00advel erreicht.<\/p>\n<blockquote><p><span class=\"dquo\">\u201c<\/span>\u2026 We are very exci\u00adted that with the launch of Xbox One, we can now bring the latest gene\u00adra\u00adti\u00adon of Direct3D 11 to con\u00adso\u00adle. The Xbox One gra\u00adphics <span class=\"caps\">API<\/span> is \u201cDirect3D 11.x\u201d and the Xbox One hard\u00adware pro\u00advi\u00addes a super\u00adset of Direct3D 11.2 func\u00adtion\u00ada\u00adli\u00adty. Other gra\u00adphics APIs such as OpenGL and <span class=\"caps\">AMD<\/span>\u2019s Man\u00adt\u00adle are not available on Xbox&nbsp;One.<\/p>\n<p>Deve\u00adlo\u00adpers crea\u00adting con\u00adtent for the Xbox One are able to use the same pro\u00adg\u00adra\u00adming con\u00ads\u00adtructs across Win\u00addows and Xbox, and bene\u00adfit from all the impro\u00adve\u00adments that have been intro\u00addu\u00adced on Win\u00addows. With Xbox One we have also made signi\u00adfi\u00adcant enhance\u00adments to the imple\u00admen\u00adta\u00adti\u00adon of Direct3D 11, espe\u00adci\u00adal\u00adly in the area of run\u00adtime over\u00adhead. The result is a very stream\u00adli\u00adned, \u201cclo\u00adse to metal\u201d level of run\u00adtime per\u00adfor\u00admance. In con\u00adjunc\u00adtion with the third gene\u00adra\u00adti\u00adon <span class=\"caps\">PIX<\/span> per\u00adfor\u00admance tool for Xbox One, deve\u00adlo\u00adpers can use Direct3D 11 to unlock the full per\u00adfor\u00admance poten\u00adti\u00adal of the console.&nbsp;\u2026\u201d<\/p><\/blockquote>\n<p>Dar\u00adauf ange\u00adspro\u00adchen lie\u00adfer\u00adte der PR-Mana\u00adger von <span class=\"caps\">AMD<\/span> Robert Hal\u00adlo\u00adck dann \u00fcber den AMD-Rade\u00adon-Gra\u00adphics-Account fol\u00adgen\u00adde Erkl\u00e4\u00adrung via Twitter:<\/p>\n<blockquote><p><span class=\"dquo\">\u201c<\/span>Man\u00adt\u00adle is <span class=\"caps\">NOT<\/span> in con\u00adso\u00adles. What Man\u00adt\u00adle crea\u00adtes for the <span class=\"caps\">PC<\/span> is a deve\u00adlo\u00adp\u00adment envi\u00adron\u00adment that\u2019s *simi\u00adlar* to the con\u00adso\u00adles, which alre\u00ada\u00addy offer low-level APIs, clo\u00adse-to-metal pro\u00adgramming, easier deve\u00adlo\u00adp\u00adment and more (vs. the com\u00adpli\u00adca\u00adted <span class=\"caps\">PC<\/span> envi\u00adron\u00adment). By crea\u00adting a more con\u00adso\u00adle-like deve\u00adlo\u00adper envi\u00adron\u00adment, Man\u00adt\u00adle: impro\u00adves time to mar\u00adket; redu\u00adces deve\u00adlo\u00adp\u00adment cos\u00adts; and allows for con\u00adsider\u00ada\u00adb\u00adly more effi\u00adci\u00adent ren\u00adde\u00adring, impro\u00adving per\u00adfor\u00admance for gamers. The con\u00adso\u00adle con\u00adnec\u00adtion is made becau\u00adse next-gen uses Rade\u00adon, so much of the pro\u00adgramming they\u2019\u00adre doing for the con\u00adso\u00adles are alre\u00ada\u00addy well-sui\u00adted to a modern Rade\u00adon archi\u00adtec\u00adtu\u00adre on the desk\u00adtop; that con\u00adti\u00adnu\u00adum is what allows Man\u00adt\u00adle to&nbsp;exist.\u201d<\/p><\/blockquote>\n<p>Ob es sich hier also nur um Wort\u00adklau\u00adbe\u00adrei han\u00addelt oder tat\u00ads\u00e4ch\u00adlich gr\u00f6\u00ad\u00dfe\u00adre Unter\u00adschie\u00adde zwi\u00adschen der DirectX-Ver\u00adsi\u00adon, die auf der Xbox One Ver\u00adwen\u00addung fin\u00addet, und Man\u00adt\u00adle bestehen, bleibt wei\u00adter\u00adhin unklar. Even\u00adtu\u00adell wird f\u00fcr die PC-Ver\u00adsi\u00adon der Schnitt\u00adstel\u00adle ledig\u00adlich ein ande\u00adrer Name ver\u00adwen\u00addet, was aber rei\u00adne Spe\u00adku\u00adla\u00adti\u00adon ist. Die sicher\u00adlich not\u00adwen\u00addi\u00adgen Anpas\u00adsun\u00adgen an die PC-Platt\u00adform k\u00f6nn\u00adten ja bereits Grund genug f\u00fcr einen eige\u00adnen Namen sein. Ande\u00adrer\u00adseits nennt <span class=\"caps\">AMD<\/span> kei\u00adnen der Kon\u00adso\u00adlen\u00adher\u00adstel\u00adler als Ent\u00adwick\u00adlungs\u00adpart\u00adner f\u00fcr Man\u00adt\u00adle, son\u00addern <span class=\"caps\">DICE<\/span> sowie wei\u00adte\u00adre noch nicht n\u00e4her benann\u00adte wei\u00adte\u00adre Ent\u00adwick\u00adler. Mit den Erschaf\u00adfern der Spiel-Engi\u00adne Frost\u00adbi\u00adte wird bereits seit zwei Jah\u00adren an der neu\u00aden <span class=\"caps\">API<\/span> gearbeitet.<\/p>\n<p style=\"text-align: center;\">ngg_shortcode_2_placeholderngg_shortcode_3_placeholder<\/p>\n<p>Sp\u00e4\u00adtes\u00adtens auf der Ent\u00adwick\u00adler\u00adkon\u00adfe\u00adrenz <span class=\"caps\">APU13<\/span> vom 11. bis 13. Novem\u00adber soll\u00adte hier etwas mehr Licht ins Dun\u00adkel gebracht wer\u00adden k\u00f6n\u00adnen, denn Man\u00adt\u00adle soll dort ein zen\u00adtra\u00adles The\u00adma werden.<\/p>\n<p><strong>Quel\u00adlen:<\/strong><\/p>\n<ul>\n<li><a href=\"https:\/\/twitter.com\/AMDRadeon\/status\/389889549016391680\" target=\"_blank\">Twit\u00adter-Account <span class=\"caps\">AMD<\/span> Rade\u00adon Gra\u00adphics<\/a> via <a href=\"http:\/\/www.dsogaming.com\/news\/amd-explains-why-mantle-is-exclusive-to-pc-not-present-on-xbox-one\/\" target=\"_blank\">DSO\u00adGam\u00ading<\/a><\/li>\n<li><a href=\"http:\/\/blogs.windows.com\/windows\/b\/appbuilder\/archive\/2013\/10\/14\/raising-the-bar-with-direct3d.aspx\" target=\"_blank\">Win\u00addows App Buil\u00adder&nbsp;Blog<\/a><\/li>\n<\/ul>\n<p>Dan\u00adke <a href=\"http:\/\/www.planet3dnow.de\/vbulletin\/showthread.php\/415111-Details-zu-AMDs-TrueAudio-Von-VLIW-und-Verwandten?p=4828887&amp;viewfull=1#post4828887\">Mar\u00adkus Ever\u00adson<\/a> f\u00fcr den Hinweis.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Update 18:00:<\/strong><\/p>\n<p>Die PR-Abtei\u00adlung von <span class=\"caps\">AMD<\/span> hat Legit\u00adRe\u00adviews noch eine l\u00e4n\u00adge\u00adre Erkl\u00e4\u00adrung zu die\u00adsem Sach\u00adver\u00adhalt zukom\u00admen las\u00adsen. Dar\u00adin betont <span class=\"caps\">AMD<\/span> noch\u00admals, dass Man\u00adt\u00adle in ers\u00adter Linie dar\u00adauf abzielt, eine Ent\u00adwick\u00adlungs\u00adum\u00adge\u00adbung f\u00fcr die PC-Platt\u00adform zu kre\u00adieren, die jenen f\u00fcr die Kon\u00adso\u00adlen \u00e4hnelt: Low-Level-API, hard\u00adware\u00adna\u00adher Zugriff und ver\u00adein\u00adfach\u00adter Ent\u00adwick\u00adlungs\u00adpro\u00adzess gegen\u00ad\u00fcber dem <span class=\"caps\">PC<\/span>. Zudem wird noch\u00admals&nbsp; Wert dar\u00adauf gelegt, dass <span class=\"caps\">DICE<\/span> und ande\u00adre Ent\u00adwick\u00adler an <span class=\"caps\">AMD<\/span> mit dem Wunsch nach einer sol\u00adchen Tech\u00adno\u00adlo\u00adgie her\u00adan\u00adge\u00adtre\u00adten sei\u00aden. Als Ergeb\u00adnis soll durch das effi\u00adzi\u00aden\u00adte\u00adre Ren\u00adde\u00adring eine h\u00f6he\u00adre Per\u00adfor\u00admance in den ent\u00adspre\u00adchen\u00adden Spie\u00adlen her\u00adaus\u00adkom\u00admen. Hel\u00adfen sol\u00adlen dabei auch die Opti\u00admie\u00adrun\u00adgen, wel\u00adche die Ent\u00adwick\u00adler sowie\u00adso f\u00fcr die Kon\u00adso\u00adlen erar\u00adbei\u00adten, da hier bekannt\u00adlich eben\u00adfalls die GCN-Archi\u00adtek\u00adtur von <span class=\"caps\">AMD<\/span> genutzt wird. Zwar steht die T\u00fcr f\u00fcr ande\u00adre Platt\u00adfor\u00admen als den <span class=\"caps\">PC<\/span> offen, zuk\u00fcnf\u00adtig eben\u00adfalls Man\u00adt\u00adle zu unter\u00adst\u00fctz\u00adten, im Augen\u00adblick liegt der Fokus jedoch auf dem&nbsp;<span class=\"caps\">PC<\/span>.<\/p>\n<blockquote><p><span class=\"dquo\">\u201c<\/span>In the last few days, you may have seen a blog indi\u00adca\u00adting that \u201cother gra\u00adphics APIs such as OpenGL and <span class=\"caps\">AMD<\/span>\u2019s Man\u00adt\u00adle are not available\u201d on at least one of the next-gene\u00adra\u00adti\u00adon con\u00adso\u00adles. Start\u00ading with our public intro\u00adduc\u00adtion in Hawaii, we cle\u00adar\u00adly sta\u00adted that Man\u00adt\u00adle is desi\u00adgned for the <span class=\"caps\">PC<\/span> plat\u00adform, whe\u00adre it crea\u00adtes a deve\u00adlo\u00adp\u00adment envi\u00adron\u00adment that is simi\u00adlar to what con\u00adso\u00adles alre\u00ada\u00addy offer: low-level APIs, clo\u00adse-to-metal hard\u00adware access, and sim\u00adpli\u00adfied deve\u00adlo\u00adp\u00adment pro\u00adce\u00addu\u00adres ver\u00adsus that of a <span class=\"caps\">PC<\/span>. <span class=\"caps\">PC<\/span> gamers and deve\u00adlo\u00adpers deser\u00adve the bene\u00adfits of this model as well, which is why devs like <span class=\"caps\">DICE<\/span> approa\u00adched us and reques\u00adted a tech\u00adno\u00adlo\u00adgy like Man\u00adt\u00adle. And the bene\u00adfit of that tech\u00adno\u00adlo\u00adgy is clear: impro\u00adved per\u00adfor\u00admance for gamers through more effi\u00adci\u00adent rendering.<\/p>\n<p>So much of the work game deve\u00adlo\u00adpers are doing to prepa\u00adre for the next gene\u00adra\u00adti\u00adon of con\u00adso\u00adle gam\u00ading is alre\u00ada\u00addy well-sui\u00adted for the modern gra\u00adphics archi\u00adtec\u00adtures in <span class=\"caps\">AMD<\/span> Rade\u00adon gra\u00adphics cards. Though the door is open for non-PC plat\u00adforms to sup\u00adport Man\u00adt\u00adle in the future, today Man\u00adt\u00adle is a con\u00adti\u00adnu\u00adum that allows deve\u00adlo\u00adpers to take advan\u00adta\u00adge of that work on the&nbsp;<span class=\"caps\">PC<\/span>.\u201d<\/p><\/blockquote>\n<p><strong>Quel\u00adle:<\/strong> <a href=\"http:\/\/www.legitreviews.com\/find-amds-mantle-api-doesnt-need-next-gen-console-support_126361\" target=\"_blank\">Legit\u00adRe\u00adviews<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Par\u00adal\u00adlel zum Start der neu\u00aden Gra\u00adfik\u00adkar\u00adten\u00adse\u00adri\u00aden Rade\u00adon <span class=\"caps\">R9<\/span> und <span class=\"caps\">R7<\/span>, die bis\u00adher im wesent\u00adli\u00adchen aus umbe\u00adnann\u00adten Gra\u00adfik\u00adkar\u00adten bestehen, ver\u00adk\u00fcn\u00adde\u00adte <span class=\"caps\">AMD<\/span> sei\u00adne Pl\u00e4\u00adne, eine eige\u00adne neue hard\u00adware\u00adna\u00adhe Gra\u00adfik\u00adschnitt\u00adstel\u00adle eta\u00adblie\u00adren zu wol\u00adlen. Ziel der Man\u00adt\u00adle getauf\u00adten <span class=\"caps\">API<\/span> sei es, den Ent\u00adwick\u00adlern eine m\u00f6g\u00adlichst schlan\u00adke Schnitt\u00adstel\u00adle zu bie\u00adten, wel\u00adche direk\u00adten Zugriff auf s\u00e4mt\u00adli\u00adche F\u00e4hig\u00adkei\u00adten der GCN-GPUs bie\u00adtet. Durch die star\u00adke Reduk\u00adti\u00adon des Over\u00adheads gegen\u00ad\u00fcber DirectX und die \u00dcber\u00adlas\u00adsung der Spei\u00adcher\u00adver\u00adwal\u00adtung an die Spie\u00adle-Engi\u00adne soll die Effi\u00adzi\u00adenz stei\u00adgen, (\u2026) <a class=\"moretag\" href=\"https:\/\/www.planet3dnow.de\/cms\/4580-microsoft-xbox-one-unterstuetzt-amd-grafikschnitstelle-mantle-nicht\/\">Wei\u00adter\u00adle\u00adsen&nbsp;\u00bb<\/a><\/p>\n","protected":false},"author":8,"featured_media":7925,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"wp_typography_post_enhancements_disabled":false,"ngg_post_thumbnail":0,"footnotes":""},"categories":[12,11],"tags":[966,363,343,207,969,209],"class_list":["post-4580","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-aktuelles","category-news","tag-amd","tag-directx","tag-mantle","tag-ps4","tag-radeon","tag-xbox-one","entry"],"share_on_mastodon":{"url":"","error":""},"_links":{"self":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/4580","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/comments?post=4580"}],"version-history":[{"count":33,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/4580\/revisions"}],"predecessor-version":[{"id":4687,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/4580\/revisions\/4687"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/media\/7925"}],"wp:attachment":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/media?parent=4580"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/categories?post=4580"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/tags?post=4580"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}