{"id":5201,"date":"2013-11-05T22:40:43","date_gmt":"2013-11-05T21:40:43","guid":{"rendered":"http:\/\/www.planet3dnow.de\/cms\/?p=5201"},"modified":"2014-02-01T15:41:25","modified_gmt":"2014-02-01T14:41:25","slug":"weitere-entwicklerstudios-geben-unterstuetzung-fuer-amds-mantle-api-bekannt","status":"publish","type":"post","link":"https:\/\/www.planet3dnow.de\/cms\/5201-weitere-entwicklerstudios-geben-unterstuetzung-fuer-amds-mantle-api-bekannt\/","title":{"rendered":"Weitere Entwicklerstudios geben Unterst\u00fctzung f\u00fcr AMDs Mantle-API bekannt [3. Update: Thief unterst\u00fctzt Mantle]"},"content":{"rendered":"<p>In der von <span class=\"caps\">AMD<\/span> ver\u00ad\u00f6f\u00adfent\u00adlich\u00adten Pres\u00adse\u00admit\u00adtei\u00adlung wur\u00adde Eidos-Mon\u00adtr\u00e9\u00adal als neu\u00ader Part\u00adner benannt, der die Man\u00adt\u00adle-API beab\u00adsich\u00adtigt zu nut\u00adzen. Zwar erw\u00e4hnt die Pres\u00adse\u00admit\u00adtei\u00adlung auch das aktu\u00adell in der Ent\u00adwick\u00adlung befind\u00adli\u00adche Spiel <em>Thief<\/em>, eine kon\u00adkre\u00adte Aus\u00adsa\u00adge bez\u00fcg\u00adlich der Nut\u00adzung von Man\u00adt\u00adle war aller\u00addings nicht ent\u00adhal\u00adten. Die Kol\u00adle\u00adgen von <em>The Tech Report<\/em> haben jetzt von <span class=\"caps\">AMD<\/span> best\u00e4\u00adtigt bekom\u00admen, dass <em>Thief<\/em> nach <em>Star Citi\u00adzen<\/em> und <em>Batt\u00adle\u00adfield 4<\/em> der drit\u00adte Titel ist, wel\u00adches die Man\u00adt\u00adle-API nut\u00adzen wird. Bereits auf der GPU14-Ver\u00adan\u00adstal\u00adtung auf Hawaii hat\u00adte <span class=\"caps\">AMD<\/span> <em>Thief<\/em> und <em>Star Citi\u00adzen<\/em> als Spie\u00adle benannt, die TrueAu\u00addio unter\u00adst\u00fct\u00adzen werden.<\/p>\n<p>Eidos-Mon\u00adtr\u00e9\u00adal nutzt f\u00fcr <a href=\"http:\/\/www.videogamer.com\/ps4\/thief\/news\/confirmed_thief_uses_unreal_engine_3_not_ue4.html\" target=\"_blank\"><em>Thief<\/em> eine modi\u00adfi\u00adzier\u00adte Unre\u00adal Engi\u00adne 3<\/a>, wes\u00adhalb kei\u00adne all\u00adge\u00admei\u00adnen R\u00fcck\u00adschl\u00fcs\u00adse auf die Ver\u00adf\u00fcg\u00adbar\u00adkeit eines Man\u00adt\u00adle-Back-Ends in der Unre\u00adal Engi\u00adne 3 bzw. der aktu\u00adel\u00adlen Ver\u00adsi\u00adon 4&nbsp;von Epic Games gezo\u00adgen wer\u00adden k\u00f6n\u00adnen. Zudem hat\u00adte sich Tim Sweeney erst k\u00fcrz\u00adlich auf einer NVI\u00adDIA-Ver\u00adan\u00adstal\u00adtung skep\u00adtisch bez\u00fcg\u00adlich Man\u00adt\u00adle ge\u00e4u\u00dfert.<\/p>\n<p><strong>Quel\u00adle:<\/strong> <a href=\"http:\/\/techreport.com\/news\/25605\/updated-star-citizen-thief-developers-sign-on-to-support-amd-mantle-api\" target=\"_blank\">The Tech Report<\/a><\/p>\n<p><strong>Update 5. Novem\u00adber 2013 12:45:<\/strong><\/p>\n<p>Dan Bak\u00ader hat zudem den Kol\u00adle\u00adgen von Games\u00adIn\u00addus\u00adtry ein Inter\u00adview gege\u00adben, in dem er die Imple\u00admen\u00adtie\u00adrung des Back-Ends f\u00fcr die im Alpha-Sta\u00addi\u00adum befind\u00adli\u00adche Man\u00adt\u00adle-API als unkom\u00adpli\u00adziert (\u201cstraight\u00adfor\u00adward\u201d) bezeich\u00adnet. Des Wei\u00adte\u00adren geht er davon aus, dass ent\u00adspre\u00adchen\u00adde Spie\u00adle \u00fcber sepa\u00adra\u00adte EXE-Datei\u00aden f\u00fcr Man\u00adt\u00adle und DirectX ver\u00adf\u00fc\u00adgen wer\u00adden, was ein\u00adfa\u00adcher umsetz\u00adbar sei als die Steue\u00adrung \u00fcber eine Opti\u00adon im Men\u00fc des Spiels.<\/p>\n<blockquote><p><span class=\"dquo\">\u201c<\/span>You\u2019ll see peo\u00adp\u00adle mis\u00adre\u00adpre\u00adsen\u00adting that <span class=\"caps\">AMD<\/span>\u2019s pushing this tech\u00adno\u00adlo\u00adgy, but the rea\u00adli\u00adty is that a lot of peo\u00adp\u00adle \u2014 inclu\u00adding mys\u00adelf and other gra\u00adphics archi\u00adtects \u2014 have been asking for this type of thing for a long time. I call it a con\u00adtract of trust. The pro\u00adblem is dri\u00adver models and APIs are built to pro\u00adtect against any ran\u00addom sce\u00adna\u00adrio which might hap\u00adpen. That cos\u00adts you a lot of per\u00adfor\u00admance. Our game engi\u00adne is alre\u00ada\u00addy careful\u00adly engi\u00adnee\u00adred not to do cer\u00adtain bad things. From our per\u00adspec\u00adti\u00adve, when <span class=\"caps\">AMD<\/span> came around and said, \u2018we\u2019\u00adre actual\u00adly going to do this,\u2019 we were very inte\u00adres\u00adted to try it.\u201d <strong>- Dan&nbsp;Baker<\/strong><\/p><\/blockquote>\n<p>Zudem bekr\u00e4f\u00adtigt er noch\u00admals den Stand\u00adpunkt von Johan Anders\u00adson, dass Man\u00adt\u00adle in ers\u00adter Linie eine Reak\u00adti\u00adon auf die W\u00fcn\u00adsche der Ent\u00adwick\u00adler ist und nicht von <span class=\"caps\">AMD<\/span> in den Markt gedr\u00fcckt werde.<\/p>\n<p><strong>Quel\u00adle:<\/strong> <a href=\"http:\/\/www.gamesindustry.biz\/articles\/2013-11-01-escaping-the-shooter-mold-how-oxide-plans-to-revive-the-rts\" target=\"_blank\">Games\u00adIn\u00addus\u00adtry<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Urspr\u00fcng\u00adli\u00adche Mel\u00addung vom 4. November:<\/strong><\/p>\n<p>Bis\u00adher war nur bekannt, dass <span class=\"caps\">DICE<\/span> an der Ent\u00adwick\u00adlung und Umset\u00adzung der neu\u00aden hard\u00adware\u00adna\u00adhen Pro\u00adgram\u00admier\u00adschnitt\u00adstel\u00adle Man\u00adt\u00adle mit <span class=\"caps\">AMD<\/span> zusam\u00admen\u00adar\u00adbei\u00adtet und zudem ein Man\u00adt\u00adle-Back-End f\u00fcr die <em>Frostbite\u20113<\/em>-Engi\u00adne imple\u00admen\u00adtiert. Au\u00dfer\u00addem ist ein ent\u00adspre\u00adchen\u00adder Patch f\u00fcr <em>Batt\u00adle\u00adfield 4<\/em> ange\u00adk\u00fcn\u00addigt, der im Dezem\u00adber 2013 erschei\u00adnen soll. Heu\u00adte haben mit Cloud Impe\u00adri\u00adum Games, Eidos-Mon\u00adtr\u00e9\u00adal (geh\u00f6rt zur Squa\u00adre Enix Group) und Oxi\u00adde Games drei wei\u00adte\u00adre Ent\u00adwick\u00adler ange\u00adk\u00fcn\u00addigt, eben\u00adfalls die Man\u00adt\u00adle-API unter\u00adst\u00fct\u00adzen zu wollen.<\/p>\n<p>Cloud Impe\u00adri\u00adum Games hat zudem mit <em>Star Citi\u00adzen<\/em> das zwei\u00adte Spiel&nbsp;offi\u00adzi\u00adell ange\u00adk\u00fcn\u00addigt, wel\u00adches von der Man\u00adt\u00adle-API Gebrauch machen wird. Chris Roberts, <span class=\"caps\">CEO<\/span> von Cloud Impe\u00adri\u00adum Games, begr\u00fcn\u00addet die Ent\u00adschei\u00addung f\u00fcr Man\u00adt\u00adle mit der immensen GPU-Rechen\u00adleis\u00adtung, wel\u00adche f\u00fcr Star Citi\u00adzen not\u00adwen\u00addig ist. Man\u00adt\u00adle erlau\u00adbe es sei\u00adnem Team, sich mehr auf die Umset\u00adzung sei\u00adner Visio\u00adnen zu kon\u00adzen\u00adtrie\u00adren und weni\u00adger mit der Fra\u00adge\u00adstel\u00adlung, wann die Hard\u00adware leis\u00adtungs\u00adf\u00e4\u00adhig genug&nbsp;sei.<\/p>\n<blockquote><p><span class=\"dquo\">\u201c<\/span><span class=\"caps\">AMD<\/span>\u2019s Man\u00adt\u00adle will allow us to extra\u00adct more per\u00adfor\u00admance from an <span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">GPU<\/span> than any other gra\u00adphics <span class=\"caps\">API<\/span>. Man\u00adt\u00adle is vital\u00adly important for a game like Star Citi\u00adzen, which is being desi\u00adgned with the need for mas\u00adsi\u00adve <span class=\"caps\">GPU<\/span> hor\u00adse\u00adpower. With Man\u00adt\u00adle, our team can spend more time achie\u00adving our per\u00adfect artis\u00adtic visi\u00adon, and less time worry\u00ading about whe\u00adther or not today\u2019s gam\u00ading hard\u00adware will be rea\u00addy to deli\u00adver it.\u201d <strong>- Chris Roberts<\/strong><\/p><\/blockquote>\n<p><a href=\"http:\/\/www.crytek.com\/blog\/exclusive-interview-chris-roberts-building-a-new-future-with-cryengine-3\" target=\"_blank\">Da Star Citi\u00adzen auf der <em>Cryen\u00adgi\u00adne 3<\/em> von Crytek basiert<\/a>, kann mit ziem\u00adli\u00adcher Sicher\u00adheit davon aus\u00adge\u00adgan\u00adgen wer\u00adden, dass nicht nur das auf die\u00adser Engi\u00adne basie\u00adren\u00adde Spiel, son\u00addern auch die <em>Cryen\u00adgi\u00adne 3<\/em> selbst Man\u00adt\u00adle-Unter\u00adst\u00fct\u00adzung bekommt. Offi\u00adzi\u00adell hat sich Crytek hier\u00adzu aller\u00addings noch nicht ge\u00e4u\u00dfert.<\/p>\n<p>Wie hin\u00adge\u00adgen Eidos-Mon\u00adtr\u00e9\u00adal gedenkt, Man\u00adt\u00adle k\u00fcnf\u00adtig zu nut\u00adzen, geht aus der Pres\u00adse\u00admit\u00adtei\u00adlung nicht her\u00advor. Hier wird ledig\u00adlich auf den kom\u00admen\u00adde Gam\u00ading-Evol\u00adved-Titel <em>Thief<\/em> ver\u00adwie\u00adsen, eine Best\u00e4\u00adti\u00adgung f\u00fcr die Nut\u00adzung von Man\u00adt\u00adle fehlt aller\u00addings. Es ist eher unwahr\u00adschein\u00adlich, dass die\u00adses Spiel bereits mit Man\u00adt\u00adle geplant wur\u00adde. David Anfos\u00adsi, Lei\u00adter des Stu\u00addi\u00ados Eidos-Mon\u00adtr\u00e9\u00adal, zeigt sich dann auch in ers\u00adter Linie von den k\u00fcnf\u00adti\u00adgen M\u00f6g\u00adlich\u00adkei\u00adten begeistert:<\/p>\n<blockquote><p><span class=\"dquo\">\u201c<\/span>Man\u00adt\u00adle lets you use <span class=\"caps\">AMD<\/span> Rade\u00adon GPUs the way they are meant to be used, unlo\u00adcking many new oppor\u00adtu\u00adni\u00adties and increased <span class=\"caps\">CPU<\/span> and <span class=\"caps\">GPU<\/span> per\u00adfor\u00admance. Becau\u00adse of this, Man\u00adt\u00adle is one of the most important chan\u00adges to <span class=\"caps\">PC<\/span> gra\u00adphics in many years.\u201d <strong>- David Anfossi<\/strong><\/p><\/blockquote>\n<p>Etwas kon\u00adkre\u00adter f\u00e4llt die Ank\u00fcn\u00addi\u00adgung von Oxi\u00adde Games aus, die f\u00fcr ihre <em>Nitrous-<\/em>Engi\u00adne, wel\u00adche spe\u00adzi\u00adell auf 64-Bit- und Mul\u00adti-Core-Pro\u00adzes\u00adso\u00adren aus\u00adge\u00adlegt sei, ein Man\u00adt\u00adle-Back-End ent\u00adwi\u00adckeln wol\u00adlen. Dan Bak\u00ader, Co-Foun\u00adder von Oxi\u00adde Games, ver\u00adspricht sich von Man\u00adt\u00adle Per\u00adfor\u00adman\u00adce\u00adge\u00adwin\u00adne, ohne hier\u00adf\u00fcr enor\u00adme Ent\u00adwick\u00adlungs\u00adres\u00adsour\u00adcen inves\u00adtie\u00adren zu m\u00fcssen.<\/p>\n<blockquote><p><span class=\"dquo\">\u201c<\/span><span class=\"caps\">AMD<\/span>\u2019s Man\u00adt\u00adle tech\u00adno\u00adlo\u00adgy lets us get more out of the hard\u00adware than any other solu\u00adti\u00adon available. Adding Man\u00adt\u00adle sup\u00adport to our mul\u00adti-plat\u00adform, 64-bit Nitrous engi\u00adne rea\u00adli\u00adzes signi\u00adfi\u00adcant gains in per\u00adfor\u00admance on Man\u00adt\u00adle-enab\u00adled hard\u00adware wit\u00adhout adding enorm\u00adous deve\u00adlo\u00adp\u00adment over\u00adhead.\u201d <strong>- Dan&nbsp;Baker<\/strong><\/p><\/blockquote>\n<p>Cloud Impe\u00adri\u00adum Games, Eidos-Mon\u00adtr\u00e9\u00adal und Oxi\u00adde Games wer\u00adden zusam\u00admen mit <span class=\"caps\">AMD<\/span> und <span class=\"caps\">DICE<\/span> auf der Ent\u00adwick\u00adler\u00adkon\u00adfe\u00adrenz <span class=\"caps\">APU13<\/span>, die in die\u00adsem Jahr mit The\u00admen rund um die Spie\u00adle\u00adindus\u00adtrie erwei\u00adtert wur\u00adde, \u00fcber ihre Erfah\u00adrun\u00adgen mit Man\u00adt\u00adle und ihre Visi\u00adon f\u00fcr die neue <span class=\"caps\">API<\/span> spre\u00adchen. Inter\u00ades\u00adsier\u00adten soll es m\u00f6g\u00adlich sein, die Pr\u00e4\u00adsen\u00adta\u00adtio\u00adnen \u00fcber einen Live-Web\u00adcast mit zu ver\u00adfol\u00adgen: <a href=\"http:\/\/ir.amd.com\/phoenix.zhtml?c=74093&amp;p=irol-eventDetails&amp;EventId=5051218\">Link zur Webcastseite<\/a><\/p>\n<p><strong>Quel\u00adle:<\/strong> <a href=\"http:\/\/www.planet3dnow.de\/cms\/5203-amds-revolutionary-mantle-graphics-api-adopted-by-industry-leading-game-developers-cloud-imperium-eidos-montreal-and-oxide\/\">Pres\u00adse\u00admit\u00adtei\u00adlung<\/a><\/p>\n<p><strong>Update 20:15:<\/strong><\/p>\n<p>Das noch sehr jun\u00adge, klei\u00adne Ent\u00adwick\u00adler\u00adstu\u00addio Oxi\u00adde Games hat auf sei\u00adner Inter\u00adnet\u00adpr\u00e4\u00adsens eine <span class=\"caps\">FAQ<\/span> zum The\u00adma Man\u00adt\u00adle-Unter\u00ads\u00fct\u00adzung in der haus\u00adei\u00adge\u00adnen <em>Nitrous-<\/em>Engi\u00adne ver\u00ad\u00f6f\u00adfent\u00adlicht. Dort wird noch\u00admals her\u00adaus\u00adge\u00adstellt, dass die Imple\u00admen\u00adtie\u00adrung des Man\u00adt\u00adle-Back-Ends in die Engi\u00adne zwar kei\u00adne tri\u00advia\u00adle Auf\u00adga\u00adbe sei, sich der Auf\u00adwand aber in Gren\u00adze hal\u00adte. Die Vor\u00adtei\u00adle w\u00fcr\u00adden den Auf\u00adwand alle\u00admal recht\u00adfer\u00adti\u00adgen. Gegen\u00ad\u00fcber DirectX und OpenGL sei Man\u00adt\u00adle viel effi\u00adzi\u00aden\u00adter zu nutzen.<\/p>\n<blockquote><p><strong>Q. Why are you sup\u00adport\u00ading Mantle?<\/strong><\/p>\n<p>A. Man\u00adt\u00adle has two big things going for it. One, adding Man\u00adt\u00adle sup\u00adport doesn\u2019t requi\u00adre us to wri\u00adte a who\u00adle new engi\u00adne \u2013 we\u2019re able to build Nitrous the way we want to, and it sim\u00adply uses Man\u00adt\u00adle with com\u00adpa\u00adti\u00adble hard\u00adware. Becau\u00adse of that, Man\u00adt\u00adle sup\u00adport doesn\u2019t cost us an absurd amount of time or money. Inte\u00adgra\u00adting Man\u00adt\u00adle into Nitrous isn\u2019t tri\u00advi\u00adal, but we think the bene\u00adfits are easi\u00adly worth the deve\u00adlo\u00adp\u00adment effort on our&nbsp;part.<\/p>\n<p>Two, we like buil\u00adding cool stuff. Man\u00adt\u00adle is a gre\u00adat tool for us that lets us build the coo\u00adle\u00adst stuff we can. On that level, it\u2019s an easy decis\u00adi\u00adon to&nbsp;make.<\/p><\/blockquote>\n<p><strong>Quel\u00adle:<\/strong> <a href=\"http:\/\/oxidegames.com\/mantle\" target=\"_blank\">Oxi\u00adde&nbsp;Games<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Bis\u00adher stand nur fest, dass <span class=\"caps\">DICE<\/span> an der Ent\u00adwick\u00adlung und Umset\u00adzung der neu\u00aden hard\u00adware\u00adna\u00adhen Pro\u00adgram\u00admier\u00adschnitt\u00adstel\u00adle Man\u00adt\u00adle mit <span class=\"caps\">AMD<\/span> zusam\u00admen\u00adar\u00adbei\u00adtet und zudem ein Man\u00adt\u00adle-Back-End f\u00fcr die Frost\u00adbi\u00adte-3-Engi\u00adne imple\u00admen\u00adtiert. Au\u00dfer\u00addem ist ein ent\u00adspre\u00adchen\u00adder Patch f\u00fcr Batt\u00adle\u00adfield 4 ange\u00adk\u00fcn\u00addigt, der im Dezem\u00adber 2013 erschei\u00adnen soll. Heu\u00adte haben mit Cloud Impe\u00adri\u00adum Games, Eidos-Mon\u00adtr\u00e9\u00adal (geh\u00f6rt zur Squa\u00adre Enix Group) und Oxi\u00adde Games drei wei\u00adte\u00adre Ent\u00adwick\u00adler ange\u00adk\u00fcn\u00addigt, eben\u00adfalls die Man\u00adt\u00adle-API unter\u00adst\u00fct\u00adzen zu wol\u00adlen. Cloud Impe\u00adri\u00adum Games hat zudem mit Star Citi\u00adzen das zwei\u00adte Spiel offi\u00adzi\u00adell ange\u00adk\u00fcn\u00addigt, (\u2026) <a class=\"moretag\" href=\"https:\/\/www.planet3dnow.de\/cms\/5201-weitere-entwicklerstudios-geben-unterstuetzung-fuer-amds-mantle-api-bekannt\/\">Wei\u00adter\u00adle\u00adsen&nbsp;\u00bb<\/a><\/p>\n","protected":false},"author":8,"featured_media":7925,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"wp_typography_post_enhancements_disabled":false,"ngg_post_thumbnail":0,"footnotes":""},"categories":[12,11],"tags":[966,388,343,969],"class_list":["post-5201","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-aktuelles","category-news","tag-amd","tag-apu13","tag-mantle","tag-radeon","entry"],"share_on_mastodon":{"url":"","error":""},"_links":{"self":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/5201","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/comments?post=5201"}],"version-history":[{"count":26,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/5201\/revisions"}],"predecessor-version":[{"id":7193,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/5201\/revisions\/7193"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/media\/7925"}],"wp:attachment":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/media?parent=5201"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/categories?post=5201"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/tags?post=5201"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}