{"id":5236,"date":"2013-11-04T19:54:18","date_gmt":"2013-11-04T18:54:18","guid":{"rendered":"http:\/\/www.planet3dnow.de\/cms\/?p=5236"},"modified":"2013-11-04T19:54:37","modified_gmt":"2013-11-04T18:54:37","slug":"new-64-bit-cross-platform-3d-engine-announced-by-newly-formed-oxide-games","status":"publish","type":"post","link":"https:\/\/www.planet3dnow.de\/cms\/5236-new-64-bit-cross-platform-3d-engine-announced-by-newly-formed-oxide-games\/","title":{"rendered":"New 64-bit Cross Platform <span class=\"caps\">3D<\/span> Engine Announced by Newly Formed Oxide&nbsp;Games"},"content":{"rendered":"<p><em>Com\u00adpri\u00adsed of indus\u00adtry veterans from Fira\u00adxis and Micro\u00adsoft, new stu\u00addio Oxi\u00adde reve\u00adals next-gene\u00adra\u00adti\u00adon <span class=\"caps\">3D<\/span> engi\u00adne for con\u00adso\u00adle and <span class=\"caps\">PC<\/span> gaming<\/em><\/p>\n<p><strong>Octo\u00adber 23, 2013 \u2013 Timo\u00adni\u00adum, <span class=\"caps\">MD<\/span> \u2013 <\/strong> Top indus\u00adtry engi\u00adnee\u00adring talent span\u00adning deca\u00addes of expe\u00adri\u00adence with com\u00adpa\u00adnies such as Fira\u00adxis and Micro\u00adsoft have for\u00admed a new inde\u00adpen\u00addent com\u00adpa\u00adny, Oxi\u00adde Games. In addi\u00adti\u00adon to making cut\u00adting-edge games, Oxi\u00adde is dedi\u00adca\u00adted to making the defi\u00adni\u00adti\u00adve <span class=\"caps\">3D<\/span> engi\u00adne for next-gene\u00adra\u00adti\u00adon stra\u00adtegy games for con\u00adso\u00adle and <span class=\"caps\">PC<\/span>. The engi\u00adne, Nitrous, is a nati\u00adve 64-bit mul\u00adti\u00adco\u00adre game engi\u00adne desi\u00adgned spe\u00adci\u00adfi\u00adcal\u00adly for the hard\u00adware now com\u00admon in PCs as well as the Sony Play\u00adSta\u00adti\u00adon\u00ae 4\u2122 and Microsoft\u2019s Xbox\u00ae&nbsp;One\u2122.<\/p>\n<p>What makes Nitrous uni\u00adque is its sup\u00adport for Simul\u00adta\u00adneous Work and Ren\u00adde\u00adring Model (<span class=\"caps\">SWARM<\/span>). Spe\u00adci\u00adfi\u00adcal\u00adly, the engi\u00adne ren\u00adders calls auto\u00adma\u00adti\u00adcal\u00adly from wha\u00adte\u00adver <span class=\"caps\">CPU<\/span> core is most available. This allows for a vast\u00adly lar\u00adger num\u00adber of high-fide\u00adli\u00adty <span class=\"caps\">3D<\/span> objects to be ren\u00adde\u00adred to the screen at the same&nbsp;time.<\/p>\n<p>Tim Kipp, co-foun\u00adder of Oxi\u00adde Games said, \u201cIn most modern games, play\u00aders may see a handful of uni\u00adque, high-fide\u00adli\u00adty <span class=\"caps\">3D<\/span> models on the screen at the same time. That\u2019s becau\u00adse cur\u00adrent <span class=\"caps\">3D<\/span> engi\u00adnes are 32-bit and rely on a \u2018main thread\u2019 to talk to the <span class=\"caps\">GPU<\/span>. Nitrous, by con\u00adtrast, was desi\u00adgned from scratch to be a 64-bit, mul\u00adti\u00adco\u00adre engi\u00adne. Nitrous will ren\u00adder epic num\u00adbers of units and light sources on a screen at any given&nbsp;time.\u201d<\/p>\n<p>The foun\u00adders, which include Dan Bak\u00ader, Tim Kipp, Marc Mey\u00ader, Bri\u00adan Wade, and Brad War\u00addell, have deca\u00addes of indus\u00adtry expe\u00adri\u00adence bet\u00adween them have work\u00aded clo\u00adse\u00adly with <span class=\"caps\">AMD<\/span>, Intel and Nvi\u00addia for the past seve\u00adral months to ensu\u00adre Nitrous is able to take full advan\u00adta\u00adge of the latest hardware.<\/p>\n<p><span class=\"dquo\">\u201c<\/span>As the sole indus\u00adtry pro\u00advi\u00adder of tech\u00adno\u00adlo\u00adgies powe\u00adring both PCs and major next-gene\u00adra\u00adti\u00adon con\u00adso\u00adles, <span class=\"caps\">AMD<\/span> is a natu\u00adral fit for Oxide\u2019s Nitrous engi\u00adne, an evo\u00adlu\u00adtio\u00adna\u00adry leap in <span class=\"caps\">PC<\/span> and con\u00adso\u00adle gam\u00ading deve\u00adlo\u00adp\u00adment,\u201d said Rit\u00adche Cor\u00adpus, direc\u00adtor of <span class=\"caps\">ISV<\/span> gam\u00ading and alli\u00adances, <span class=\"caps\">AMD<\/span>. \u201cOxide\u2019s Nitrous engi\u00adne sup\u00adports thou\u00adsands of high-detail ani\u00adma\u00adted models on screen simul\u00adta\u00adneous\u00adly. Nitrous makes tomorrow\u2019s designs come to life on today\u2019s top hard\u00adware like <span class=\"caps\">AMD<\/span>\u2019s new <span class=\"caps\">AMD<\/span> Rade\u00adon\u2122 <span class=\"caps\">R9<\/span> Series GPUs, unri\u00adva\u00adled APUs and powerful CPUs.\u201d<\/p>\n<p>In addi\u00adti\u00adon, with its unpre\u00adce\u00adden\u00adted uti\u00adliza\u00adti\u00adon of mul\u00adti\u00adple cores, Nitrous is able to rea\u00adli\u00adze the poten\u00adti\u00adal of new archi\u00adtec\u00adtures such as Intel\u2019s Has\u00adwell&nbsp;<span class=\"caps\">CPU<\/span>.<\/p>\n<p><span class=\"dquo\">\u201c<\/span>The Nitrous engi\u00adne has made gre\u00adat pro\u00adgress on the fun\u00adda\u00admen\u00adtal sub\u00adstra\u00adte for par\u00adal\u00adlel com\u00adpu\u00adte in <span class=\"caps\">PC<\/span> games. Their tas\u00adking sys\u00adtem shows near-line\u00adar sca\u00adling across Intel\u2019s high-end desk\u00adtop PCs, which trans\u00adla\u00adtes into play\u00aders being able to con\u00adtrol an unpre\u00adce\u00adden\u00adted 10,000 inter\u00adac\u00adti\u00adve units in their engi\u00adne,\u201d said Mike Bur\u00adrows, prin\u00adci\u00adpal engi\u00adneer and tech\u00adni\u00adcal direc\u00adtor for visu\u00adal com\u00adpu\u00adting engi\u00adnee\u00adring at Intel\u00ae Corporation.<\/p>\n<p>By natively sup\u00adport\u00ading 64-bit com\u00adpu\u00adting, Nitrous is able to sup\u00adport very high reso\u00adlu\u00adti\u00adon tex\u00adtu\u00adre models while its mul\u00adti\u00adco\u00adre capa\u00adbi\u00adli\u00adty enables vast num\u00adbers of light sources on screen simultaneously.<\/p>\n<p><span class=\"dquo\">\u201c<\/span>Our exis\u00adting and upco\u00adming <span class=\"caps\">GPU<\/span> archi\u00adtec\u00adtures, such as Max\u00adwell, ful\u00adly levera\u00adge the memo\u00adry capa\u00adbi\u00adli\u00adties of today\u2019s PCs,\u201d said Ashut\u00ado\u00adsh Rege, vice pre\u00adsi\u00addent, game con\u00adtent <span class=\"amp\">&amp;<\/span> tech\u00adno\u00adlo\u00adgy at Nvi\u00addia. \u201cNitrous, having been desi\u00adgned with 64-bit gam\u00ading in mind from the start, should be able to deli\u00adver games with an ama\u00adzing level of detail across enti\u00adre sce\u00adnes of incre\u00addi\u00adble&nbsp;scale.\u201d<\/p>\n<p>A num\u00adber of deve\u00adlo\u00adpers have alre\u00ada\u00addy com\u00admit\u00adted to using Nitrous for upco\u00adming titles. Deve\u00adlo\u00adper and publisher Star\u00addock Enter\u00adtain\u00adment, known for <span class=\"caps\">PC<\/span> games such as Sins of a Solar Empire, Galac\u00adtic Civi\u00adliza\u00adti\u00adons and Fal\u00adlen Ench\u00adan\u00adtress, pro\u00advi\u00added the seed capi\u00adtal for Oxi\u00adde Games as part of the Star\u00addock Stra\u00adte\u00adgic Invest\u00adment&nbsp;Fund.<\/p>\n<p><span class=\"dquo\">\u201c<\/span>We see an enorm\u00adous oppor\u00adtu\u00adni\u00adty for deve\u00adlo\u00adpers with a 64-bit mul\u00adti\u00adco\u00adre engi\u00adne. The chall\u00adenge in deve\u00adlo\u00adping next-gene\u00adra\u00adti\u00adon stra\u00adtegy games is that play\u00aders expect the world to have visu\u00adals com\u00adpa\u00adra\u00adble to high-end first per\u00adson shoo\u00adters while still expec\u00adting hundreds or thou\u00adsands of units, buil\u00addings, and other ele\u00adments on screen at the same time,\u201d said Derek Pax\u00adt\u00adon, vice pre\u00adsi\u00addent of Star\u00addock Enter\u00adtain\u00adment. \u201cWith Nitrous, we\u2019ll be able to have visu\u00adals and per\u00adfor\u00admance with a fide\u00adli\u00adty never seen befo\u00adre in a stra\u00adtegy&nbsp;game.\u201d<\/p>\n<p>Oxi\u00adde Games is based in Timo\u00adni\u00adum, Maryland.<\/p>\n<p>Learn more at <a href=\"http:\/\/www.oxidegames.com\">www.oxidegames.com<\/a>.<\/p>\n<p># # #<\/p>\n<h6>About The Oxide&nbsp;Team<\/h6>\n<p>Dan Bak\u00ader, Part\u00adner. Dan star\u00adted at Micro\u00adsoft whe\u00adre he hel\u00adped design the DirectX 9 stan\u00addard while working as a key mem\u00adber of the High Level Shad\u00ading Lan\u00adguage Team. He led the tech\u00adni\u00adcal deve\u00adlo\u00adp\u00adment of <span class=\"caps\">HLSL<\/span> for DirectX10. While at Fira\u00adxis, Dan deve\u00adlo\u00adped the first mul\u00adti\u00adth\u00adrea\u00added DirectX 11 <span class=\"caps\">3D<\/span> engi\u00adne for Civi\u00adliza\u00adti\u00adon&nbsp;V.<\/p>\n<p>Tim Kipp, Part\u00adner. Tim has been a tech\u00adno\u00adlo\u00adgy lead in the game indus\u00adtry for over a deca\u00adde and has ship\u00adped over 15 titles. His expe\u00adri\u00adence in archi\u00adtec\u00adting mul\u00adti-core pro\u00adces\u00adsing was cri\u00adti\u00adcal in desig\u00adning and imple\u00admen\u00adting the Nitrous <span class=\"caps\">SWARM<\/span> technology.<\/p>\n<p>Marc Mey\u00ader, Part\u00adner. Marc is a vete\u00adran of the game indus\u00adtry who\u00adse exper\u00adti\u00adse in <span class=\"caps\">UI<\/span> design ensu\u00adres that Nitrous pro\u00advi\u00addes a robust user inter\u00adface fea\u00adture set for deve\u00adlo\u00adpers. Buil\u00adding on his expe\u00adri\u00adence of having built the Civi\u00adliza\u00adti\u00adon V user-inter\u00adface sys\u00adtem from the ground up, Marc is deve\u00adlo\u00adping tools and sys\u00adtems to enable easy third-par\u00adty mod\u00adding and user inter\u00adface sup\u00adport into Nitrous.<\/p>\n<p>Bri\u00adan Wade, Part\u00adner. Bri\u00adan has been in the game indus\u00adtry for near\u00adly three deca\u00addes. As the lead deve\u00adlo\u00adper of Civi\u00adliza\u00adti\u00adon V, Com\u00admand and Con\u00adquer 3: Kane\u2019s Wrath, The Lord of the Rings: The Batt\u00adle for Midd\u00adle-earth <span class=\"caps\">II<\/span>: Rise of the Witch-king, Bri\u00adan is no stran\u00adger to the chal\u00adlenges of brin\u00adging diver\u00adse tech\u00adno\u00adlo\u00adgies together.<\/p>\n<p>Brad War\u00addell, Part\u00adner. Brad has two deca\u00addes of expe\u00adri\u00adence in the game indus\u00adtry and is also the <span class=\"caps\">CEO<\/span> of Star\u00addock Corp. Brad pro\u00adgrammed the first com\u00admer\u00adcial mul\u00adti\u00adth\u00adrea\u00added 32-bit <span class=\"caps\">PC<\/span> games in the 1990s. At Oxi\u00adde, he pro\u00advi\u00addes busi\u00adness and manage\u00adment logi\u00adstics for the company.<\/p>\n<p>Nathan Heaz\u00adlett, Art Direc\u00adtor. Nathan has more than 15 years of soft\u00adware and game deve\u00adlo\u00adp\u00adment expe\u00adri\u00adence as a lead and tech\u00adni\u00adcal artist for a varie\u00adty of <span class=\"caps\">AAA<\/span> titles. Nathan\u2019s expe\u00adri\u00adence in deve\u00adlo\u00adping shaders and tools is cri\u00adti\u00adcal in ensu\u00adring that Nitrous pro\u00advi\u00addes intui\u00adti\u00adve sup\u00adport for art asset integration.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Com\u00adpri\u00adsed of indus\u00adtry veterans from Fira\u00adxis and Micro\u00adsoft, new stu\u00addio Oxi\u00adde reve\u00adals next-gene\u00adra\u00adti\u00adon <span class=\"caps\">3D<\/span> engi\u00adne for con\u00adso\u00adle and <span class=\"caps\">PC<\/span> gam\u00ading (\u2026) <a class=\"moretag\" href=\"https:\/\/www.planet3dnow.de\/cms\/5236-new-64-bit-cross-platform-3d-engine-announced-by-newly-formed-oxide-games\/\">Wei\u00adter\u00adle\u00adsen&nbsp;\u00bb<\/a><\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"wp_typography_post_enhancements_disabled":false,"ngg_post_thumbnail":0,"footnotes":""},"categories":[22],"tags":[],"class_list":["post-5236","post","type-post","status-publish","format-standard","hentry","category-pressemitteilungen","entry"],"share_on_mastodon":{"url":"","error":""},"_links":{"self":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/5236","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/comments?post=5236"}],"version-history":[{"count":2,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/5236\/revisions"}],"predecessor-version":[{"id":5238,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/5236\/revisions\/5238"}],"wp:attachment":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/media?parent=5236"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/categories?post=5236"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/tags?post=5236"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}