{"id":5812,"date":"2013-11-15T11:26:42","date_gmt":"2013-11-15T10:26:42","guid":{"rendered":"http:\/\/www.planet3dnow.de\/cms\/?p=5812"},"modified":"2013-11-16T13:13:05","modified_gmt":"2013-11-16T12:13:05","slug":"amd-mantle-gpu-performance","status":"publish","type":"post","link":"https:\/\/www.planet3dnow.de\/cms\/5812-amd-mantle-gpu-performance\/","title":{"rendered":"<span class=\"caps\">APU13<\/span>: Mantle-API von <span class=\"caps\">AMD<\/span> soll 20 % mehr GPU-Performance bringen"},"content":{"rendered":"<p>Bis\u00adher hiel\u00adten sich <span class=\"caps\">AMD<\/span> und sei\u00adne Part\u00adner eher bedeckt, wenn es um genaue\u00adre Anga\u00adben zur m\u00f6g\u00adli\u00adchen Per\u00adfor\u00admance\u00adver\u00adbes\u00adse\u00adrung durch die Nut\u00adzung der 3D-Pro\u00adgram\u00admier\u00adschnitt\u00adstel\u00adle Man\u00adt\u00adle ging. Statt\u00addes\u00adsen wur\u00adde in ers\u00adter Linie dar\u00adauf ver\u00adwie\u00adsen, dass gegen\u00ad\u00fcber den auf der PC-Platt\u00adform aktu\u00adell ver\u00adf\u00fcg\u00adba\u00adren APIs mit Man\u00adt\u00adle die neun\u00adfa\u00adche Anzahl an Draw Calls pro Bild m\u00f6g\u00adlich wer\u00adden. Auf der Ent\u00adwick\u00adler\u00adkon\u00adfe\u00adrenz <span class=\"caps\">APU13<\/span> hat Jor\u00adjen Kats\u00adman von Nix\u00adxes, dem Ent\u00adwick\u00adler der PC-Ver\u00adsi\u00adon von <em>Thief<\/em>, jetzt wei\u00adte\u00adre kon\u00adkre\u00adte Daten genannt.<\/p>\n<p>Dem\u00adnach sin\u00adke der API-Over\u00adhead von 40 % bei Nut\u00adzung von Micro\u00adsofts DirectX auf nur noch 8 % mit Man\u00adt\u00adle. Au\u00dfer\u00addem soll es nicht unrea\u00adlis\u00adtisch sein, dass durch die Nut\u00adzung der neu\u00aden hard\u00adware\u00adn\u00e4\u00adhe\u00adren <span class=\"caps\">API<\/span> eine 20 % h\u00f6he\u00adre GPU-Per\u00adfor\u00admance rea\u00adli\u00adsier\u00adbar ist. Weil sich die theo\u00adre\u00adti\u00adsche Rechen\u00adleis\u00adtung einer <span class=\"caps\">GPU<\/span> durch Man\u00adt\u00adle nicht \u00e4ndert, d\u00fcrf\u00adte damit eine h\u00f6he\u00adre Effi\u00adzi\u00adenz bei der Aus\u00adnut\u00adzung der vor\u00adhan\u00adde\u00adnen Rechen\u00adpower gemeint sein. Span\u00adnend wird es Ende Dezem\u00adber, wenn mit dem Man\u00adt\u00adle-Patch f\u00fcr Batt\u00adle\u00adfield 4 das ers\u00adte PC-Spiel von der brei\u00adten \u00d6ffent\u00adlich\u00adkeit getes\u00adtet wer\u00adden&nbsp;kann.<\/p>\n<p><strong>Hin\u00adweis:<\/strong> Bei den hier genann\u00adten Daten han\u00addelt es sich selbst\u00adver\u00adst\u00e4nd\u00adlich um Absch\u00e4t\u00adzun\u00adgen auf Basis des aktu\u00adel\u00adlen Ent\u00adwick\u00adlungs\u00adstan\u00addes. Ent\u00adspre\u00adchend kann der \u201cMan\u00adt\u00adle-Effekt\u201d in einem fina\u00adlen Pro\u00addukt signi\u00adfi\u00adkant abweichen.<\/p>\n<p>Dan\u00adke <a href=\"http:\/\/www.planet3dnow.de\/vbulletin\/showthread.php\/415685-APU13-Andersson-will-Mantle-fuer-alles-und-jeden?p=4840881&amp;viewfull=1#post4840881\">erko<\/a> f\u00fcr den Hinweis!<\/p>\n<p><strong>Quel\u00adle:<\/strong> <a href=\"http:\/\/techreport.com\/news\/25651\/mantle-to-power-15-frostbite-games-dice-calls-for-multi-vendor-support\" target=\"_blank\">The Tech Report<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Bis\u00adher hiel\u00adten sich <span class=\"caps\">AMD<\/span> und sei\u00adne Part\u00adner eher bedeckt, wenn es um genaue\u00adre Anga\u00adben zur m\u00f6g\u00adli\u00adchen Per\u00adfor\u00admance\u00adver\u00adbes\u00adse\u00adrung durch die Nut\u00adzung der 3D-Pro\u00adgram\u00admier\u00adschnitt\u00adstel\u00adle Man\u00adt\u00adle ging. Statt\u00addes\u00adsen wur\u00adde in ers\u00adter Linie dar\u00adauf ver\u00adwie\u00adsen, dass gegen\u00ad\u00fcber den auf der PC-Platt\u00adform aktu\u00adell ver\u00adf\u00fcg\u00adba\u00adren APIs mit Man\u00adt\u00adle die neun\u00adfa\u00adche Anzahl an Draw Calls pro Bild m\u00f6g\u00adlich wer\u00adden. (\u2026) <a class=\"moretag\" href=\"https:\/\/www.planet3dnow.de\/cms\/5812-amd-mantle-gpu-performance\/\">Wei\u00adter\u00adle\u00adsen&nbsp;\u00bb<\/a><\/p>\n","protected":false},"author":8,"featured_media":60,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"wp_typography_post_enhancements_disabled":false,"ngg_post_thumbnail":0,"footnotes":""},"categories":[12,11],"tags":[966,343,969],"class_list":["post-5812","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-aktuelles","category-news","tag-amd","tag-mantle","tag-radeon","entry"],"share_on_mastodon":{"url":"","error":""},"_links":{"self":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/5812","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/comments?post=5812"}],"version-history":[{"count":11,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/5812\/revisions"}],"predecessor-version":[{"id":5901,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/5812\/revisions\/5901"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/media\/60"}],"wp:attachment":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/media?parent=5812"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/categories?post=5812"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/tags?post=5812"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}