{"id":6912,"date":"2013-12-31T10:16:53","date_gmt":"2013-12-31T09:16:53","guid":{"rendered":"http:\/\/www.planet3dnow.de\/cms\/?p=6912"},"modified":"2014-01-05T01:39:51","modified_gmt":"2014-01-05T00:39:51","slug":"amd-mantle-patch-battlefield-4-januar-2014-verschoben","status":"publish","type":"post","link":"https:\/\/www.planet3dnow.de\/cms\/6912-amd-mantle-patch-battlefield-4-januar-2014-verschoben\/","title":{"rendered":"Mantle-Patch f\u00fcr Battlefield 4 auf Januar 2014 verschoben"},"content":{"rendered":"<p>Im Rah\u00admen des <em><span class=\"caps\">GPU14<\/span> Tech Day<\/em> in Hawaii stell\u00adte <span class=\"caps\">AMD<\/span> nicht nur sei\u00adne neue Gra\u00adfik\u00adkar\u00adten-Serie \u201cVol\u00adca\u00adnic Islands\u201d vor, son\u00addern mit <a title=\"AMD Mantle API\" href=\"http:\/\/www.planet3dnow.de\/cms\/tag\/mantle\/\">Man\u00adt\u00adle eine eige\u00adne 3D-Pro\u00adgram\u00admier\u00adschnitt\u00adstel\u00adle<\/a>, die sich n\u00e4her an der Hard\u00adware moder\u00adner GPUs ori\u00aden\u00adtiert, als es bei DirectX der Fall ist. Trei\u00adben\u00adde Kraft hin\u00adter der neu\u00aden <span class=\"caps\">API<\/span> ist in ers\u00adter Linie der Tech\u00adni\u00adsche Direk\u00adtor der Frost\u00adbi\u00adte-Spiel-Engi\u00adne Johan Anders\u00adson, der auf der dama\u00adli\u00adgen Ver\u00adan\u00adstal\u00adtung die zugrun\u00adde lie\u00adgen\u00adde Moti\u00adva\u00adti\u00adon f\u00fcr die Ent\u00adwick\u00adlung von Man\u00adt\u00adle pr\u00e4\u00adsen\u00adtier\u00adte. Zugleich k\u00fcn\u00addig\u00adte er an, dass die Frost\u00adbi\u00adte-3-Engi\u00adne um ein ent\u00adspre\u00adchen\u00addes Man\u00adt\u00adle-Back-End erwei\u00adtert und Batt\u00adle\u00adfield 4 die neue <span class=\"caps\">API<\/span> als ers\u00adter Com\u00adpu\u00adter\u00adspiel nut\u00adzen k\u00f6n\u00adnen wer\u00adde. Als Zeit\u00adraum f\u00fcr die Ver\u00ad\u00f6f\u00adfent\u00adli\u00adchung des soge\u00adnann\u00adten Man\u00adt\u00adle-Patches wur\u00adde Dezem\u00adber 2013 genannt.<\/p>\n<p style=\"text-align: center;\">ngg_shortcode_0_placeholder<\/p>\n<p>Die\u00adsen urspr\u00fcng\u00adli\u00adchen Pla\u00adnun\u00adgen kamen dann aber die teils mas\u00adsi\u00adven Pro\u00adble\u00adme in die Que\u00adre, mit denen sich Spie\u00adler von Batt\u00adle\u00adfield 4 seit des\u00adsen Ver\u00ad\u00f6f\u00adfent\u00adli\u00adchung Ende Okto\u00adber her\u00adum\u00adschla\u00adgen m\u00fcs\u00adsen. <em>Semi\u00adAc\u00adcu\u00adra\u00adte<\/em> will jetzt hin\u00adter vor\u00adge\u00adhal\u00adte\u00adner Hand aus dem Umfeld des Publishers <span class=\"caps\">EA<\/span> in Erfah\u00adrung gebracht haben, dass eben\u00addie\u00adse Pro\u00adble\u00adme f\u00fcr die Ver\u00adschie\u00adbung des Man\u00adt\u00adle-Patches ver\u00adant\u00adwort\u00adlich sind. Offen\u00adbar dau\u00ader\u00adte die Behe\u00adbung der schwer\u00adwie\u00adgen\u00adden Bugs in Batt\u00adle\u00adfield 4 deut\u00adlich l\u00e4n\u00adger als gedacht. Der Ent\u00adwick\u00adler <span class=\"caps\">DICE<\/span> legt hier\u00adauf aktu\u00adell die h\u00f6chs\u00adte Prio\u00adri\u00adt\u00e4t, sodass Man\u00adt\u00adle hintenansteht.<\/p>\n<p>Mit\u00adte Dezem\u00adber hat\u00adte uns ein Pres\u00adse\u00adspre\u00adcher von <span class=\"caps\">EA<\/span> auf R\u00fcck\u00adfra\u00adge noch wis\u00adsen las\u00adsen, es g\u00e4be aktu\u00adell kein Ver\u00ad\u00f6f\u00adfent\u00adli\u00adchungs\u00adda\u00adtum f\u00fcr den Man\u00adt\u00adle-Patch. Semi\u00adAc\u00adcu\u00adra\u00adte erhielt jetzt ein etwas aus\u00adf\u00fchr\u00adli\u00adche\u00adres State\u00adment, in dem als neu\u00ades Datum f\u00fcr die Ver\u00ad\u00f6f\u00adfent\u00adli\u00adchung Janu\u00adar 2014 genannt wird.<\/p>\n<blockquote><p><span class=\"dquo\">\u201c<\/span>After much con\u00adside\u00adra\u00adti\u00adon, the decis\u00adi\u00adon was made to delay the Man\u00adt\u00adle patch for Batt\u00adle\u00adfield 4. <span class=\"caps\">AMD<\/span> con\u00adti\u00adnues to sup\u00adport <span class=\"caps\">DICE<\/span> on the public intro\u00adduc\u00adtion of Man\u00adt\u00adle, and we are tre\u00admen\u00addous\u00adly exci\u00adted about the coming release for Batt\u00adle\u00adfield 4! We are now tar\u00adge\u00adting a Janu\u00adary release and will have more infor\u00adma\u00adti\u00adon to share in the New Year.\u201d <strong>- <span class=\"caps\">EA<\/span><\/strong><\/p><\/blockquote>\n<p><strong>Quel\u00adle:<\/strong> <a href=\"http:\/\/semiaccurate.com\/2013\/12\/30\/happened-eas-battlefield-4-mantle-patch\/\" target=\"_blank\">Semi\u00adAc\u00adcu\u00adra\u00adte<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Im Rah\u00admen des <span class=\"caps\">GPU14<\/span> Tech Day in Hawaii stell\u00adte <span class=\"caps\">AMD<\/span> nicht nur sei\u00adne neue Gra\u00adfik\u00adkar\u00adten-Serie \u201cVol\u00adca\u00adnic Islands\u201d vor, son\u00addern mit Man\u00adt\u00adle eine eige\u00adne 3D-Pro\u00adgram\u00admier\u00adschnitt\u00adstel\u00adle, die sich n\u00e4her an der Hard\u00adware moder\u00adner GPUs ori\u00aden\u00adtiert als es bei DirectX der Fall ist. (\u2026) <a class=\"moretag\" href=\"https:\/\/www.planet3dnow.de\/cms\/6912-amd-mantle-patch-battlefield-4-januar-2014-verschoben\/\">Wei\u00adter\u00adle\u00adsen&nbsp;\u00bb<\/a><\/p>\n","protected":false},"author":8,"featured_media":6913,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"wp_typography_post_enhancements_disabled":false,"ngg_post_thumbnail":0,"footnotes":""},"categories":[11],"tags":[966,309,310,462,967,343],"class_list":["post-6912","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-amd","tag-battlefield-4","tag-dice","tag-ea","tag-gaming-evolved","tag-mantle","entry"],"share_on_mastodon":{"url":"","error":""},"_links":{"self":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/6912","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/comments?post=6912"}],"version-history":[{"count":3,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/6912\/revisions"}],"predecessor-version":[{"id":6923,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/6912\/revisions\/6923"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/media\/6913"}],"wp:attachment":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/media?parent=6912"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/categories?post=6912"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/tags?post=6912"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}