{"id":7814,"date":"2014-01-30T10:26:25","date_gmt":"2014-01-30T09:26:25","guid":{"rendered":"http:\/\/www.planet3dnow.de\/cms\/?p=7814"},"modified":"2014-02-01T15:37:30","modified_gmt":"2014-02-01T14:37:30","slug":"amd-mantle-bf4-patch-starswarm-demo","status":"publish","type":"post","link":"https:\/\/www.planet3dnow.de\/cms\/7814-amd-mantle-bf4-patch-starswarm-demo\/","title":{"rendered":"<span class=\"caps\">AMD<\/span> ver\u00f6ffentlicht formell seine neue Mantle-API [2. Update]"},"content":{"rendered":"<p><span class=\"caps\">AMD<\/span> hat heu\u00adte Mor\u00adgen die for\u00admel\u00adle Ver\u00ad\u00f6f\u00adfent\u00adli\u00adchung der neu\u00aden hard\u00adware\u00adn\u00e4\u00adhe\u00adren 3D-Pro\u00adgram\u00admier\u00adschnitt\u00adstel\u00adle f\u00fcr GCN-GPUs Man\u00adt\u00adle bekannt\u00adge\u00adge\u00adben, die in Zusam\u00admen\u00adar\u00adbeit mit dem tech\u00adni\u00adschen Direk\u00adtor der Frost\u00adbi\u00adte-Spiel-Engi\u00adne Johan Anders\u00adson und wei\u00adte\u00adren Ent\u00adwick\u00adlern ent\u00adstand. Der not\u00adwen\u00addi\u00adge <a title=\"Weitere Details zum AMD Catalyst 14.1 sickern durch\" href=\"http:\/\/www.planet3dnow.de\/cms\/7468-weitere-details-zum-amd-catalyst-14-1-sickern-durch\/\">Cata\u00adlyst 14.1 Beta<\/a> soll in K\u00fcr\u00adze bereit\u00adge\u00adstellt wer\u00adden. Nut\u00adzer von <em>Batt\u00adle\u00adfield 4<\/em> k\u00f6n\u00adnen seit 10:00 Uhr den urspr\u00fcng\u00adlich <a title=\"AMD mit eigener Programmierschnittstelle auf den Spuren von 3DFX: Das Ende von DirectX?\" href=\"http:\/\/www.planet3dnow.de\/cms\/3684-amd-auf-den-spuren-von-3dfx-eigene-programmierschnittstelle-mantle-das-ende-von-directx\/\">bereits f\u00fcr Dezem\u00adber ange\u00adk\u00fcn\u00addig\u00adten Man\u00adt\u00adle-Patch<\/a> \u00fcber Ori\u00adgin bezie\u00adhen. Heu\u00adte Abend um 21:00 Uhr wird dann auch die <a title=\"APU13: Video der Mantle-Pr\u00e4sentation samt StarSwarm-Techdemo von Oxide Games ver\u00f6ffentlicht [Update]\" href=\"http:\/\/www.planet3dnow.de\/cms\/6716-apu13-video-mantle-techdemo-praesentation-von-oxide-games\/\"><em>\u201cStar-Swarm\u201d<\/em>-Tech\u00adde\u00admo auf Basis der Nitrous-Spiel-Engi\u00adne von <em>Oxi\u00adde Games<\/em><\/a> folgen.<\/p>\n<p>Die neue <span class=\"caps\">API<\/span> soll im Ver\u00adgleich zu DirectX ins\u00adbe\u00adson\u00adde\u00adre in CPU-limi\u00adtier\u00adten Sze\u00adna\u00adri\u00aden dank bes\u00adse\u00adrer Mul\u00adti\u00adth\u00adre\u00ada\u00adding-Unter\u00adst\u00fct\u00adzung gro\u00ad\u00dfe Zuge\u00adwin\u00adne brin\u00adgen, was Ein\u00adstiegs- und Mit\u00adtel\u00adklas\u00adse-CPUs zugu\u00adte kommt. Als Vor\u00adschau auf die zu erwar\u00adten\u00adden Leis\u00adtungs\u00adan\u00adstie\u00adge nennt <span class=\"caps\">AMD<\/span> f\u00fcr <em>Batt\u00adle\u00adfield 4<\/em> fol\u00adgen\u00adde&nbsp;Werte:<\/p>\n<ul>\n<li>CPU-limi\u00adt\u00aded sce\u00adna\u00adrio: 40.9 % (1080p) and 40.1 % (1600p) per\u00adfor\u00admance impro\u00adve\u00adment under Ultra set\u00adtings and 4xAA on the <span class=\"caps\">AMD<\/span> <span class=\"caps\">A10-7700K<\/span> with an <span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">R9<\/span>&nbsp;<span class=\"caps\">290X<\/span>.<\/li>\n<li>GPU-limi\u00adt\u00aded sce\u00adna\u00adrio: 2.7 % (1080p) and 1.4 % (1600p) per\u00adfor\u00admance impro\u00adve\u00adment under Ultra set\u00adtings and <span class=\"caps\">FXAA<\/span> on the Core i7-4960X with an <span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">R7<\/span>&nbsp;<span class=\"caps\">260X<\/span><\/li>\n<li>Avera\u00adge uplift for 1080p: 13.28 % (Avera\u00adge of <span class=\"caps\">290X<\/span> and <span class=\"caps\">260X<\/span> data on the i7-4960X, <span class=\"caps\">A10-7700K<\/span>, <span class=\"caps\">FX<\/span> 8350 and i5-4670K)<\/li>\n<li>Avera\u00adge uplift for 1600p: 11.35 % (Avera\u00adge of <span class=\"caps\">290X<\/span> and <span class=\"caps\">260X<\/span> data on the i7-4960X, <span class=\"caps\">A10-7700K<\/span>, <span class=\"caps\">FX<\/span> 8350 and i5-4670K)<\/li>\n<\/ul>\n<p>In der Tech\u00adde\u00admo <em>\u201cStar Swarm\u201d<\/em> fal\u00adlen die Zuge\u00adwin\u00adne teil\u00adwei\u00adse deut\u00adlich gr\u00f6\u00ad\u00dfer&nbsp;aus:<\/p>\n<ul>\n<li>CPU-limi\u00adt\u00aded sce\u00adna\u00adrio: 319 % (1080p) and 281 % (1600p) per\u00adfor\u00admance impro\u00adve\u00adment in the \u201c<span class=\"caps\">RTS<\/span>\u201d test on Extre\u00adme set\u00adtings with the <span class=\"caps\">AMD<\/span> <span class=\"caps\">A10-7700K<\/span> and an <span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">R9<\/span>&nbsp;<span class=\"caps\">290X<\/span>.<\/li>\n<li>GPU-limi\u00adt\u00aded sce\u00adna\u00adrio: 5.1 % (1080p) and 16.7 % (1600p) per\u00adfor\u00admance impro\u00adve\u00adment in the \u201c<span class=\"caps\">RTS<\/span>\u201d test on Extre\u00adme set\u00adtings with the Core i7-4960X and an <span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">R7<\/span>&nbsp;<span class=\"caps\">260X<\/span><\/li>\n<li>Avera\u00adge uplift for 1080p: 115.65 % (Avera\u00adge of <span class=\"caps\">290X<\/span> and <span class=\"caps\">260X<\/span> data on the i7-4960X, <span class=\"caps\">A10-7700K<\/span>, <span class=\"caps\">FX<\/span> 8350 and i5-4670K)<\/li>\n<li>Avera\u00adge uplift for 1600p: 75.19 % (Avera\u00adge of <span class=\"caps\">290X<\/span> and <span class=\"caps\">260X<\/span> data on the i7-4960X, <span class=\"caps\">A10-7700K<\/span>, <span class=\"caps\">FX<\/span> 8350 and i5-4670K)<\/li>\n<\/ul>\n<p style=\"text-align: center;\"><iframe loading=\"lazy\" src=\"\/\/www.youtube.com\/embed\/6PKxP30WxYM?feature=player_detailpage\" height=\"360\" width=\"640\" allowfullscreen frameborder=\"0\"><\/iframe><\/p>\n<p>In GPU-limi\u00adtier\u00adten Sze\u00adna\u00adri\u00aden, also bei hohen Auf\u00adl\u00f6\u00adsun\u00adgen und sehr hohen Detail\u00adein\u00adstel\u00adlun\u00adgen, k\u00f6n\u00adnen fol\u00adgen\u00adde Opti\u00admie\u00adrun\u00adgen f\u00fcr Per\u00adfor\u00adman\u00adcestei\u00adge\u00adrun\u00adgen sor\u00adgen, die aber vom jewei\u00adli\u00adgen Ent\u00adwick\u00adler umge\u00adsetzt wer\u00adden m\u00fcssen:<\/p>\n<ul>\n<li>Reduc\u00adtion of com\u00admand buf\u00adfers submissions<\/li>\n<li>Expli\u00adcit con\u00adtrol of resour\u00adce com\u00adpres\u00adsi\u00adon, expands and synchronizations<\/li>\n<li>Asyn\u00adchro\u00adno\u00adus <span class=\"caps\">DMA<\/span> queue for data uploads inde\u00adpen\u00addent from the gra\u00adphics engine<\/li>\n<li>Asyn\u00adchro\u00adno\u00adus com\u00adpu\u00adte queue for over\u00adlap\u00adping of com\u00adpu\u00adte and gra\u00adphics workloads<\/li>\n<li>Data for\u00admats opti\u00admiza\u00adti\u00adons via fle\u00adxi\u00adble buffer\/image access<\/li>\n<li>Advan\u00adced Anti-Ali\u00ada\u00adsing fea\u00adtures for <span class=\"caps\">MSAA<\/span>\/<span class=\"caps\">EQAA<\/span> optimizations<\/li>\n<\/ul>\n<p><span class=\"caps\">AMD<\/span> weist aller\u00addings dar\u00adauf hin, dass es sich um die ers\u00adte Beta-Ver\u00ad\u00f6f\u00adfent\u00adli\u00adchung der neu\u00aden <span class=\"caps\">API<\/span> han\u00addelt, wes\u00adhalb noch eini\u00adge Pro\u00adble\u00adme auf\u00adtre\u00adten. Eine aktu\u00adel\u00adle Lis\u00adte bekann\u00adter Pro\u00adble\u00adme sowie Limi\u00adtie\u00adrun\u00adgen <a href=\"http:\/\/www.amd.com\/mantleknownissues\" target=\"_blank\">kann unter die\u00adsem Link ein\u00adge\u00adse\u00adhen wer\u00adden<\/a>. Der\u00adzeit wer\u00adden die\u00adse ana\u00adly\u00adsiert und es wird an L\u00f6sun\u00adgen gear\u00adbei\u00adtet, sodass ent\u00adspre\u00adchen\u00adde Updates so schnell wie m\u00f6g\u00adlich ver\u00ad\u00f6f\u00adfent\u00adlicht wer\u00adden k\u00f6n\u00adnen. Die oben ver\u00adlink\u00adte Web\u00adsite ist noch nicht frei\u00adge\u00adschal\u00adtet, wes\u00adhalb wir nach\u00adfol\u00adgend die uns zuge\u00adschick\u00adte Lis\u00adte ver\u00f6ffentlichen:<\/p>\n<p style=\"padding-left: 30px;\"><strong>Known issues list for <span class=\"caps\">AMD<\/span> Cata\u00adlyst 14.1 Last update: 28 Janu\u00adary,&nbsp;2013<\/strong><br>\nBelow are the known issues <span class=\"caps\">AMD<\/span> has found in the first Man\u00adt\u00adle-enab\u00adled Beta dri\u00adver. We are pro\u00advi\u00adding this dri\u00adver as is to high\u00adlight the poten\u00adti\u00adal of Man\u00adt\u00adle and are hard at work to fur\u00adther enhan\u00adce the user experience.<\/p>\n<ul style=\"padding-left: 30px;\">\n<li style=\"padding-left: 30px;\">Man\u00adt\u00adle per\u00adfor\u00admance for the <span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">HD<\/span> 7000\/<span class=\"caps\">HD<\/span> 8000 Series GPUs and <span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">R9<\/span> <span class=\"caps\">280X<\/span> and <span class=\"caps\">R9<\/span> <span class=\"caps\">270X<\/span> GPUs will be opti\u00admi\u00adzed for Batt\u00adle\u00adField 4 in future <span class=\"caps\">AMD<\/span> Cata\u00adlyst releases. The\u00adse pro\u00adducts will see limi\u00adt\u00aded gains in Batt\u00adle\u00adField 4 and <span class=\"caps\">AMD<\/span> is curr\u00adent\u00adly inves\u00adti\u00adga\u00adting opti\u00admiza\u00adti\u00adons for them as they are the next hig\u00adhest prio\u00adri\u00adty products.<\/li>\n<li style=\"padding-left: 30px;\">Mul\u00adti-GPU sup\u00adport under DirectX and Man\u00adt\u00adle will be added to StarS\u00adwarm in a future appli\u00adca\u00adti\u00adon&nbsp;patch<\/li>\n<li style=\"padding-left: 30px;\">Inter\u00admit\u00adtent stut\u00adte\u00adring or sta\u00adbi\u00adli\u00adty issues may occur when uti\u00adli\u00adzing Man\u00adt\u00adle with <span class=\"caps\">AMD<\/span> Cross\u00adFi\u00adre tech\u00adno\u00adlo\u00adgy in Batt\u00adle\u00adField&nbsp;4<\/li>\n<li style=\"padding-left: 30px;\">Note\u00adbooks based on <span class=\"caps\">AMD<\/span> Endu\u00adro or PowerX\u00adpress tech\u00adno\u00adlo\u00adgies are curr\u00adent\u00adly not sup\u00adport\u00aded by Man\u00adt\u00adle in Batt\u00adle\u00adfield&nbsp;4<\/li>\n<li style=\"padding-left: 30px;\">Por\u00adtrait mode dis\u00adplay con\u00adfi\u00adgu\u00adra\u00adti\u00adons are curr\u00adent\u00adly not sup\u00adport\u00aded under Man\u00adt\u00adle in Batt\u00adle\u00adfield&nbsp;4<\/li>\n<li style=\"padding-left: 30px;\"><span class=\"caps\">AMD<\/span> Eye\u00adfi\u00adni\u00adty tech\u00adno\u00adlo\u00adgy is not curr\u00adent\u00adly sup\u00adport\u00aded in the StarS\u00adwarm application<\/li>\n<li style=\"padding-left: 30px;\">Dis\u00adab\u00adling <span class=\"caps\">AMD<\/span> Cross\u00adFi\u00adre tech\u00adno\u00adlo\u00adgy in the <span class=\"caps\">AMD<\/span> Cata\u00adlyst Con\u00adtrol Cen\u00adter may cau\u00adse a sys\u00adtem hang. If you expe\u00adri\u00adence this, a reboot will ensu\u00adre that <span class=\"caps\">AMD<\/span> Cross\u00adFi\u00adre is disabled.<\/li>\n<\/ul>\n<p>Zudem hat <span class=\"caps\">AMD<\/span> jetzt offi\u00adzi\u00adell best\u00e4\u00adtigt, dass Cata\u00adlyst 14.1 Beta auch die \u201ePha\u00adse 2\u2033 der Frame-Pacing-Tech\u00adno\u00adlo\u00adgie beinhal\u00adtet, sodass auch alle Besit\u00adzer von Rade\u00adon-Gra\u00adfik\u00adkar\u00adten ohne <a title=\"AMD nennt weitere Details zur XDMA-Technologie f\u00fcr CrossFire-Gespanne\" href=\"http:\/\/www.planet3dnow.de\/cms\/6943-amd-nennt-weitere-details-zur-xdma-technologie-fuer-crossfire-gespanne\/\">XDMA-Tech\u00adno\u00adlo\u00adgie<\/a> bei Auf\u00adl\u00f6\u00adsun\u00adgen ober\u00adhalb von 2560\u00d71600 (Eye\u00adfi\u00adni\u00adty) auf <em>Frame Pacing<\/em> zur\u00fcck\u00adgrei\u00adfen k\u00f6n\u00adnen. Au\u00dfer\u00addem ist Cata\u00adlyst 14.1 Beta der ers\u00adte HSA-f\u00e4hi\u00adge Trei\u00adber, was aktu\u00adell von Libre\u00adOf\u00adfice ab der Ver\u00adsi\u00adon 4.2.0.1 und Corel AfterShot Pro ab der Ver\u00adsi\u00adon 1.2.0.6 gewinn\u00adbrin\u00adgend genutzt wer\u00adden&nbsp;kann.<\/p>\n<p><strong>Quel\u00adle:<\/strong> <a href=\"http:\/\/www.amd.com\" target=\"_blank\"><span class=\"caps\">AMD<\/span><\/a><\/p>\n<p><strong>Update 14:30:<\/strong><\/p>\n<p>Johan Anders\u00adson hat einen Blog-Post ver\u00ad\u00f6f\u00adfent\u00adlicht, in dem er eini\u00adge Infor\u00adma\u00adtio\u00adnen zum Man\u00adt\u00adle-Patch f\u00fcr Batt\u00adle\u00adfield 4 nennt. Dem\u00adnach kann die Man\u00adt\u00adle-API in Batt\u00adle\u00adfield 4 der\u00adzeit unter den 64-Bit-Ver\u00adsio\u00adnen von Win\u00addows 7, 8 und 8.1 in Kom\u00adbi\u00adna\u00adti\u00adon mit dem Cata\u00adlyst 14.1 Beta (noch nicht ver\u00ad\u00f6f\u00adfent\u00adlicht) ver\u00adwen\u00addet wer\u00adden, wenn eine Rade\u00adon <span class=\"caps\">R9<\/span> <span class=\"caps\">290X<\/span>, <span class=\"caps\">R9<\/span> 290, <span class=\"caps\">R7<\/span> <span class=\"caps\">260X<\/span> oder die inte\u00adgrier\u00adte <span class=\"caps\">GPU<\/span> einer Kaveri-APU zum Ein\u00adsatz kommt. Dann erscheint im Men\u00fc f\u00fcr die Gra\u00adfik\u00adop\u00adtio\u00adnen die M\u00f6g\u00adlich\u00adkeit, Man\u00adt\u00adle als <span class=\"caps\">API<\/span> auszuw\u00e4hlen.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/01\/BF4-Mantle-01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-7844\" alt=\"BF4-Mantle-01 - Grafikmen\u00fc\" src=\"http:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/01\/BF4-Mantle-01-300x168.jpg\" width=\"300\" height=\"168\" srcset=\"https:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/01\/BF4-Mantle-01-300x168.jpg 300w, https:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/01\/BF4-Mantle-01-1024x576.jpg 1024w, https:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/01\/BF4-Mantle-01-624x351.jpg 624w, https:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/01\/BF4-Mantle-01.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\"><\/a><br>\n<span style=\"font-size: x-small;\">Man\u00adt\u00adle-Opti\u00adon in den Gra\u00adfik\u00adein\u00adstel\u00adlun\u00adgen von&nbsp;<span class=\"caps\">BF4<\/span><\/span><\/p>\n<p>Aus den Aus\u00adsa\u00adgen von Anders\u00adson geht nicht her\u00advor, ob die ande\u00adren GCN-GPUs der Seri\u00aden Rade\u00adon <span class=\"caps\">HD<\/span> 7700 bis <span class=\"caps\">HD<\/span> 8000 sowie <span class=\"caps\">R9<\/span> <span class=\"caps\">280X<\/span>, <span class=\"caps\">R9<\/span> <span class=\"caps\">270X<\/span> und <span class=\"caps\">R9<\/span> 270 Man\u00adt\u00adle in <span class=\"caps\">BF4<\/span> aktu\u00adell tat\u00ads\u00e4ch\u00adlich gar nicht nut\u00adzen k\u00f6n\u00adnen. Even\u00adtu\u00adell sind nur die spe\u00adzi\u00adfi\u00adschen Opti\u00admie\u00adrun\u00adgen auf die GPUs der ers\u00adten GCN-Gene\u00adra\u00adti\u00adon noch nicht imple\u00admen\u00adtiert. Zumin\u00addest in den von ihm gezeig\u00adten Bench\u00admarks taucht auch eine Rade\u00adon <span class=\"caps\">HD<\/span> 7970&nbsp;auf:<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/01\/BF4-Mantle-04.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-7847\" alt=\"BF4-Mantle-04 - Benchmarks\" src=\"http:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/01\/BF4-Mantle-04-300x140.png\" width=\"300\" height=\"140\" srcset=\"https:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/01\/BF4-Mantle-04-300x140.png 300w, https:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/01\/BF4-Mantle-04-624x292.png 624w, https:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/01\/BF4-Mantle-04.png 652w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\"><\/a><br>\n<span style=\"font-size: x-small;\">Ver\u00adgleichs\u00adbench\u00admarks DirectX vs. Man\u00adt\u00adle laut&nbsp;<span class=\"caps\">DICE<\/span><\/span><\/p>\n<p>Neben den rei\u00adnen FPS-Zuge\u00adwin\u00adnen sind zudem die ver\u00ad\u00f6f\u00adfent\u00adlich\u00adten Screen\u00adshots inter\u00ades\u00adsant, wel\u00adche die zeit\u00adli\u00adche Ver\u00adtei\u00adlung der aus\u00adge\u00adge\u00adbe\u00adnen Bil\u00adder auf\u00adzei\u00adgen. Offen\u00adbar tr\u00e4gt die Ver\u00adwen\u00addung von Man\u00adt\u00adle auch zu einer Bild\u00adaus\u00adga\u00adbe mit h\u00f6he\u00adrer Gleich\u00adm\u00e4\u00ad\u00df\u00edg\u00adkeit&nbsp;bei.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/01\/BF4-Mantle-02-DX.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-7845\" alt=\"BF4-Mantle-02-Kaveri A10-7850K DirecX\" src=\"http:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/01\/BF4-Mantle-02-DX-300x168.jpg\" width=\"300\" height=\"168\" srcset=\"https:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/01\/BF4-Mantle-02-DX-300x168.jpg 300w, https:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/01\/BF4-Mantle-02-DX-1024x576.jpg 1024w, https:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/01\/BF4-Mantle-02-DX-624x351.jpg 624w, https:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/01\/BF4-Mantle-02-DX.jpg 1280w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\"><\/a> <a href=\"http:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/01\/BF4-Mantle-03-Mantle.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-7846\" alt=\"BF4-Mantle-03- Kaveri A10-7850K Mantle\" src=\"http:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/01\/BF4-Mantle-03-Mantle-300x168.jpg\" width=\"300\" height=\"168\" srcset=\"https:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/01\/BF4-Mantle-03-Mantle-300x168.jpg 300w, https:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/01\/BF4-Mantle-03-Mantle-1024x576.jpg 1024w, https:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/01\/BF4-Mantle-03-Mantle-624x351.jpg 624w, https:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/01\/BF4-Mantle-03-Mantle.jpg 1280w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\"><\/a><br>\n<span style=\"font-size: x-small;\">\u201cKaveri\u201d-APU <span class=\"caps\">A10-7850K<\/span>: Ver\u00adgleich zwi\u00adschen DirectX- (links) und Man\u00adt\u00adle-Ren\u00adde\u00adrer (rechts)<\/span><\/p>\n<p>F\u00fcr ent\u00adspre\u00adchen\u00adde Mes\u00adsun\u00adgen wur\u00adde ein neu\u00ades Tool in das Spiel inte\u00adgriert. \u00dcber die Kon\u00adso\u00adle kann mit dem Befehl \u2018PerfOverlay.FrameFileLogEnable 1\u2032 die Mes\u00adsung der Frame Times gestar\u00adtet und mit \u2018PerfOverlay.FrameFileLogEnable 0\u2032 gestoppt wer\u00adden. Die Ergeb\u00adnis\u00adse wer\u00adden in einer .csv-Datei gespei\u00adchert, die im Ver\u00adzeich\u00adnis Documents\/Battlefield 4 abge\u00adlegt wird. Die\u00adse Datei l\u00e4sst sich anschlie\u00ad\u00dfend mit Excel \u00f6ff\u00adnen und bear\u00adbei\u00adten. Ein wei\u00adte\u00adres n\u00fctz\u00adli\u00adches Tool l\u00e4sst sich mit dem Befehl \u2018Render.DrawScreenInfo 1\u2019 auf\u00adru\u00adfen, wel\u00adches zus\u00e4tz\u00adli\u00adche Infor\u00adma\u00adtio\u00adnen zur <span class=\"caps\">CPU-<\/span> und GPU-Kon\u00adfi\u00adgu\u00adra\u00adti\u00adon, der Auf\u00adl\u00f6\u00adsung sowie die aktu\u00adell ver\u00adwen\u00adde\u00adte <span class=\"caps\">API<\/span> in einem Over\u00adlay anzeigt.<\/p>\n<p><strong>Quel\u00adle:<\/strong> <a href=\"http:\/\/battlelog.battlefield.com\/bf4\/news\/view\/bf4-mantle-live\/last\/\" target=\"_blank\"><span class=\"caps\">DICE<\/span> Blog<\/a><\/p>\n<p><strong>Update 16:25:<\/strong><\/p>\n<p><span class=\"caps\">AMD<\/span> hat via Twit\u00adter wis\u00adsen las\u00adsen, dass auch die \u00e4lte\u00adren Gra\u00adfik\u00adkar\u00adten mit der ers\u00adten Gene\u00adra\u00adti\u00adon der GCN-Archi\u00adtek\u00adtur (Tahi\u00adti, Pit\u00adcairn und Cape Ver\u00adde) Man\u00adt\u00adle in <em>Batt\u00adle\u00adfield 4<\/em> nut\u00adzen k\u00f6n\u00adnen wer\u00adden. Aller\u00addings arbei\u00adten die Ent\u00adwick\u00adler noch an wei\u00adte\u00adren Opti\u00admie\u00adrun\u00adgen. <span class=\"caps\">DICE<\/span> hat in dem Blog\u00adein\u00adtrag von Anders\u00adson in der Zwi\u00adschen\u00adzeit eben\u00adfalls die Anga\u00adben zu den Hard\u00adware\u00advor\u00adaus\u00adset\u00adzun\u00adgen f\u00fcr die Nut\u00adzung von Man\u00adt\u00adle ge\u00e4n\u00addert. Dort ist jetzt nichts mehr von einer Beschr\u00e4n\u00adkung auf die j\u00fcn\u00adge\u00adre GCN-Gene\u00adra\u00adti\u00adon zu&nbsp;lesen.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/01\/BF4-Mantle-05.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-7857\" alt=\"BF4-Mantle-05\" src=\"http:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/01\/BF4-Mantle-05.png\" width=\"599\" height=\"304\" srcset=\"https:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/01\/BF4-Mantle-05.png 599w, https:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/01\/BF4-Mantle-05-300x152.png 300w\" sizes=\"auto, (max-width: 599px) 100vw, 599px\"><\/a><\/p>\n<p><strong>Quel\u00adle:<\/strong> <a href=\"https:\/\/twitter.com\/AMDRadeon\/status\/428904577014837248\" target=\"_blank\"><span class=\"caps\">AMD<\/span> via Twitter<\/a><\/p>\n<!--nextpage-->\n<p><strong>Q: What is Mantle?<\/strong><br>\nA: Man\u00adt\u00adle is an <span class=\"caps\">AMD<\/span> initia\u00adti\u00adve to crea\u00adte a new pro\u00adgramming model that ful\u00adly exploits the capa\u00adbi\u00adli\u00adties of modern GPUs, like <span class=\"caps\">AMD<\/span> Rade\u00adon\u2122 pro\u00adducts, to impro\u00adve gra\u00adphics per\u00adfor\u00admance. As part of this initia\u00adti\u00adve, we have work\u00aded with lea\u00adding game deve\u00adlo\u00adpers to crea\u00adte a new <span class=\"caps\">API<\/span> spe\u00adci\u00adfi\u00adca\u00adti\u00adon and gra\u00adphics dri\u00adver that enable this model on PCs with Gra\u00adphics Core Next-based gra\u00adphics hardware.<\/p>\n<p><strong>Q: Is Man\u00adt\u00adle a pro\u00adprie\u00adta\u00adry <span class=\"caps\">AMD<\/span> technology?<\/strong><br>\nA: Man\u00adt\u00adle was con\u00adcei\u00adved and deve\u00adlo\u00adped by <span class=\"caps\">AMD<\/span> in part\u00adner\u00adship with lea\u00adding game developers.<\/p>\n<p>This enab\u00adled the fast and agi\u00adle deve\u00adlo\u00adp\u00adment requi\u00adred to vali\u00adda\u00adte the con\u00adcepts and bring such the tech\u00adno\u00adlo\u00adgy to life in a rela\u00adtively short peri\u00adod of time. Howe\u00adver, Man\u00adt\u00adle was desi\u00adgned in a way that makes it appli\u00adca\u00adble to a ran\u00adge of modern <span class=\"caps\">GPU<\/span> archi\u00adtec\u00adtures. In the months ahead, we will be invi\u00adting more part\u00adners to par\u00adti\u00adci\u00adpa\u00adte in the deve\u00adlo\u00adp\u00adment pro\u00adgram, lea\u00adding up to a public release of the spe\u00adci\u00adfi\u00adca\u00adti\u00adons later in 2014. Our inten\u00adti\u00adon is for Man\u00adt\u00adle, or some\u00adthing that looks very much like it, to even\u00adtual\u00adly beco\u00adme an indus\u00adtry stan\u00addard appli\u00adca\u00adble to mul\u00adti\u00adple gra\u00adphics archi\u00adtec\u00adtures and platforms.<\/p>\n<p><strong>Q: Does Man\u00adt\u00adle com\u00adpe\u00adte with DirectX?<\/strong><br>\nA: DirectX pro\u00advi\u00addes a stan\u00addar\u00addi\u00adzed pro\u00adgramming inter\u00adface for GPUs, allo\u00adwing the same code to work across a wide ran\u00adge of archi\u00adtec\u00adtures and pro\u00adduct con\u00adfi\u00adgu\u00adra\u00adti\u00adons. Man\u00adt\u00adle com\u00adple\u00adments DirectX by pro\u00advi\u00adding a lower level of hard\u00adware abs\u00adtrac\u00adtion for deve\u00adlo\u00adpers who want and need it, echo\u00ading the capa\u00adbi\u00adli\u00adties they have come to expect on dedi\u00adca\u00adted game consoles.<\/p>\n<p><strong>Q: Will Man\u00adt\u00adle be sup\u00adport\u00aded on the Play\u00adSta\u00adti\u00adon 4 and Xbox One game consoles?<\/strong><br>\nA: The initi\u00adal releases of the Man\u00adt\u00adle <span class=\"caps\">API<\/span> and gra\u00adphics dri\u00adver are inten\u00added for the <span class=\"caps\">PC<\/span> plat\u00adform only. Howe\u00adver, one of the key goals of Man\u00adt\u00adle is to make it as easy as pos\u00adsi\u00adble for deve\u00adlo\u00adpers to use the same fea\u00adtures and pro\u00adgramming tech\u00adni\u00adques they are alre\u00ada\u00addy uti\u00adli\u00adzing for the new gene\u00adra\u00adti\u00adon of game con\u00adso\u00adles when brin\u00adging their games to PCs. This enables bet\u00adter re-use of deve\u00adlo\u00adp\u00adment efforts for mul\u00adti-plat\u00adform&nbsp;games.<\/p>\n<p><strong>Q: Is Man\u00adt\u00adle sup\u00adport\u00aded on Linux\/SteamOS?<\/strong><br>\nA: The initi\u00adal ite\u00adra\u00adti\u00adon of Man\u00adt\u00adle is inten\u00added spe\u00adci\u00adfi\u00adcal\u00adly for Win\u00addows on&nbsp;PCs.<\/p>\n<p><strong>Q: How much addi\u00adtio\u00adnal per\u00adfor\u00admance will Man\u00adt\u00adle provide?<\/strong><br>\nA: Per\u00adfor\u00admance bene\u00adfits will vary depen\u00adding on the cha\u00adrac\u00adte\u00adristics of each appli\u00adca\u00adti\u00adon, and of the <span class=\"caps\">CPU<\/span> <span class=\"amp\">&amp;<\/span> <span class=\"caps\">GPU<\/span> it is run on. In gene\u00adral, the lar\u00adgest bene\u00adfits will be seen in cases whe\u00adre <span class=\"caps\">CPU<\/span> over\u00adhead has tra\u00addi\u00adtio\u00adnal\u00adly limi\u00adt\u00aded <span class=\"caps\">GPU<\/span> throughput.<\/p>\n<p>Man\u00adt\u00adle is about pro\u00advi\u00adding the tools to take the best advan\u00adta\u00adge of the <span class=\"caps\">PC<\/span> plat\u00adform. As deve\u00adlo\u00adpers learn more about squeezing every bit of per\u00adfor\u00admance on the new gene\u00adra\u00adti\u00adon of game con\u00adso\u00adles, their expe\u00adri\u00adence can trans\u00adla\u00adte into bet\u00adter opti\u00admiza\u00adti\u00adons with Man\u00adt\u00adle on&nbsp;PCs.<\/p>\n<p><strong>Q: When does <span class=\"caps\">AMD<\/span> intend to release a public <span class=\"caps\">SDK<\/span>?<\/strong><br>\nA: We have not set a final date for releasing a public <span class=\"caps\">SDK<\/span>, but we will pro\u00advi\u00adde more infor\u00adma\u00adti\u00adon later in&nbsp;2014.<\/p>\n<p><strong>Q: Why not use OpenGL exten\u00adsi\u00adons ins\u00adtead of a new&nbsp;<span class=\"caps\">API<\/span>?<\/strong><br>\nA: The design of Man\u00adt\u00adle was dri\u00adven by feed\u00adback from lea\u00adding game deve\u00adlo\u00adpers, who pre\u00adfer\u00adred the idea of a fresh start with a new <span class=\"caps\">API<\/span> to the exten\u00adsi\u00adon and patching of exis\u00adting ones. Howe\u00adver, we belie\u00adve that many of Mantle\u2019s con\u00adcepts are appli\u00adca\u00adble to other gra\u00adphics APIs, and will inspi\u00adre their future development.<\/p>\n<p><strong>Q: Do I need a spe\u00adcial gra\u00adphics dri\u00adver to run Man\u00adt\u00adle software?<\/strong><br>\nA: Yes, <span class=\"caps\">AMD<\/span> Cata\u00adlyst 14.1 Beta (or later) must be instal\u00adled on your sys\u00adtem to take advan\u00adta\u00adge of Man\u00adt\u00adle-enab\u00adled software.<\/p>\n<p><strong>Q: What games sup\u00adport Mantle?<\/strong><br>\nA: Plea\u00adse see the offi\u00adci\u00adal Man\u00adt\u00adle page for more details.<\/p>\n<p><strong>Q: Are the\u00adre any new games and engi\u00adnes in deve\u00adlo\u00adp\u00adment with Mantle?<\/strong><br>\nA: We are con\u00adti\u00adnuous\u00adly adding new part\u00adners to the Man\u00adt\u00adle deve\u00adlo\u00adp\u00adment pro\u00adgram. Check the offi\u00adci\u00adal Man\u00adt\u00adle page regu\u00adlar\u00adly for updates.<\/p>\n<p><strong>Q: What hard\u00adware is sup\u00adport\u00aded with Mantle?<\/strong><br>\nA: At this time, the fol\u00adlo\u00adwing Gra\u00adphics Core Next-based pro\u00adducts are supported:<\/p>\n<ul>\n<li><span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">R9<\/span> Series graphics<\/li>\n<li><span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">R7<\/span> Series graphics<\/li>\n<li><span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">HD<\/span> 7000 Series graphics<\/li>\n<li><span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">HD<\/span> 8000 Series graphics<\/li>\n<li>2014 <span class=\"caps\">AMD<\/span> A\u2011Series APUs (\u201cKaveri\u201d)<\/li>\n<\/ul>\n<p>Plea\u00adse note that note\u00adbooks based on <span class=\"caps\">AMD<\/span> PowerX\u00adpress and <span class=\"caps\">AMD<\/span> Endu\u00adro tech\u00adno\u00adlo\u00adgies are not curr\u00adent\u00adly sup\u00adport\u00aded. Sup\u00adport for the\u00adse con\u00adfi\u00adgu\u00adra\u00adti\u00adons will be added in a later <span class=\"caps\">AMD<\/span> Cata\u00adlyst dri\u00adver release.<\/p>\n<p><strong>Q: Are the\u00adre any issues I should be awa\u00adre of while play\u00ading a Man\u00adt\u00adle-enab\u00adled game on sup\u00adport\u00aded hardware?<\/strong><br>\nA: As Man\u00adt\u00adle is still a young tech\u00adno\u00adlo\u00adgy, you may encoun\u00adter unex\u00adpec\u00adted beha\u00advi\u00ador while gam\u00ading. Plea\u00adse visit our known issues list to learn more about the issues we\u2019re actively track\u00ading, or pro\u00advi\u00adde feed\u00adback on our offi\u00adci\u00adal bug report form if you encoun\u00adter an uniden\u00adti\u00adfied&nbsp;issue.<\/p>\n<p><strong>Q: Does Man\u00adt\u00adle sup\u00adport mul\u00adti-GPU configurations?<\/strong><br>\nA: Yes, the Man\u00adt\u00adle <span class=\"caps\">API<\/span> enables appli\u00adca\u00adti\u00adons to take advan\u00adta\u00adge of workload sha\u00adring bet\u00adween mul\u00adti\u00adple GPUs. Howe\u00adver, this is con\u00adtrol\u00adled direct\u00adly by the appli\u00adca\u00adti\u00adon ins\u00adtead of the gra\u00adphics dri\u00adver (as is the case with <span class=\"caps\">AMD<\/span> Cross\u00adFi\u00adre\u2122 tech\u00adno\u00adlo\u00adgy). This means that sup\u00adport for spe\u00adci\u00adfic mul\u00adti-GPU con\u00adfi\u00adgu\u00adra\u00adti\u00adons and fea\u00adtures are appli\u00adca\u00adti\u00adon-depen\u00addent, but it also enables deve\u00adlo\u00adpers to achie\u00adve bet\u00adter per\u00adfor\u00admance sca\u00adling and effi\u00adci\u00aden\u00adcy by tuning their imple\u00admen\u00adta\u00adti\u00adon to match the par\u00adti\u00adcu\u00adlar needs of their ren\u00adde\u00adring engine.<\/p>\n<p><strong>Q: Does Man\u00adt\u00adle sup\u00adport frame pacing?<\/strong><br>\nA: Yes, Man\u00adt\u00adle includes sup\u00adport for frame pacing in sin\u00adgle and mul\u00adti-GPU con\u00adfi\u00adgu\u00adra\u00adti\u00adons if enab\u00adled by the application.<\/p>\n<p><strong>Q: Does Man\u00adt\u00adle sup\u00adport <span class=\"caps\">AMD<\/span> Eye\u00adfi\u00adni\u00adty mul\u00adti-dis\u00adplay technology?<\/strong><br>\nA: Yes, Man\u00adt\u00adle includes sup\u00adport for <span class=\"caps\">AMD<\/span> Eye\u00adfi\u00adni\u00adty tech\u00adno\u00adlo\u00adgy if enab\u00adled by the application.<\/p>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"caps\">AMD<\/span> hat heu\u00adte Mor\u00adgen die for\u00admel\u00adle Ver\u00ad\u00f6f\u00adfent\u00adli\u00adchung der neu\u00aden hard\u00adware\u00adn\u00e4\u00adhe\u00adren 3D-Pro\u00adgram\u00admier\u00adschnitt\u00adstel\u00adle f\u00fcr GCN-GPUs Man\u00adt\u00adle bekannt\u00adge\u00adge\u00adben, die in Zusam\u00admen\u00adar\u00adbeit mit dem tech\u00adni\u00adschen Direk\u00adtor der Frost\u00adbi\u00adte-Spiel-Engi\u00adne Johan Anders\u00adson und wei\u00adte\u00adren Ent\u00adwick\u00adlern ent\u00adstand. (\u2026) <a class=\"moretag\" href=\"https:\/\/www.planet3dnow.de\/cms\/7814-amd-mantle-bf4-patch-starswarm-demo\/\">Wei\u00adter\u00adle\u00adsen&nbsp;\u00bb<\/a><\/p>\n","protected":false},"author":8,"featured_media":7925,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"wp_typography_post_enhancements_disabled":false,"ngg_post_thumbnail":0,"footnotes":""},"categories":[12,11],"tags":[966,309,984,967,343,455],"class_list":["post-7814","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-aktuelles","category-news","tag-amd","tag-battlefield-4","tag-catalyst","tag-gaming-evolved","tag-mantle","tag-starswarm","entry"],"share_on_mastodon":{"url":"","error":""},"_links":{"self":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/7814","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/comments?post=7814"}],"version-history":[{"count":39,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/7814\/revisions"}],"predecessor-version":[{"id":7923,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/7814\/revisions\/7923"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/media\/7925"}],"wp:attachment":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/media?parent=7814"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/categories?post=7814"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/tags?post=7814"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}