{"id":7888,"date":"2014-02-01T10:54:07","date_gmt":"2014-02-01T09:54:07","guid":{"rendered":"http:\/\/www.planet3dnow.de\/cms\/?p=7888"},"modified":"2014-02-01T17:42:39","modified_gmt":"2014-02-01T16:42:39","slug":"amd-catalyst-14-1-beta-verschoben-problemen-mit-installationsroutine","status":"publish","type":"post","link":"https:\/\/www.planet3dnow.de\/cms\/7888-amd-catalyst-14-1-beta-verschoben-problemen-mit-installationsroutine\/","title":{"rendered":"<span class=\"caps\">AMD<\/span> Catalyst 14.1 Beta wegen Problemen mit Installationsroutine verschoben [4. Update: Mantle <span class=\"caps\">FAQ<\/span>]"},"content":{"rendered":"<p><span class=\"caps\">AMD<\/span> hat in der letz\u00adten Nacht kurz nach 01:00 Uhr Pres\u00adse\u00adver\u00adtre\u00adtern den <a title=\"Weitere Details zum AMD Catalyst 14.1 sickern durch\" href=\"http:\/\/www.planet3dnow.de\/cms\/7468-weitere-details-zum-amd-catalyst-14-1-sickern-durch\/\">Cata\u00adlyst 14.1 Beta<\/a> zur Ver\u00adf\u00fc\u00adgung gestellt. Die Pro\u00adble\u00adme mit der Instal\u00adla\u00adti\u00adons\u00adrou\u00adti\u00adne sind aller\u00addings offen\u00adkun\u00addig noch nicht g\u00e4nz\u00adlich beho\u00adben, denn es gilt eine spe\u00adzi\u00adel\u00adle Anlei\u00adtung f\u00fcr die Instal\u00adla\u00adti\u00adon zu beach\u00adten. Die aktu\u00adel\u00adle Ver\u00adsi\u00adon des Trei\u00adber\u00adpa\u00adkets ist somit wei\u00adter\u00adhin f\u00fcr die brei\u00adte \u00d6ffent\u00adlich\u00adkeit nicht geeig\u00adnet. Laut der Info\u00admail von <span class=\"caps\">AMD<\/span> wird der Zeit\u00adplan f\u00fcr die Ver\u00ad\u00f6f\u00adfent\u00adli\u00adchung des Cata\u00adlyst 14.1 Beta erst zu einem sp\u00e4\u00adte\u00adren Zeit\u00adpunkt mit\u00adge\u00adteilt. Es soll\u00adte daher nicht davon aus\u00adge\u00adgan\u00adgen wer\u00adden, dass der Trei\u00adber in den n\u00e4chs\u00adten 14 Stun\u00adden \u00f6ffent\u00adlich zum Down\u00adload ange\u00adbo\u00adten wer\u00adden&nbsp;wird.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/02\/Cat-14.1-Beta-v1.5-CCC-Info.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-7906\" alt=\"Cat-14.1-Beta-v1.5-CCC-Info\" src=\"http:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/02\/Cat-14.1-Beta-v1.5-CCC-Info.png\" width=\"552\" height=\"279\" srcset=\"https:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/02\/Cat-14.1-Beta-v1.5-CCC-Info.png 552w, https:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/02\/Cat-14.1-Beta-v1.5-CCC-Info-300x151.png 300w\" sizes=\"auto, (max-width: 552px) 100vw, 552px\"><\/a><br>\n<span style=\"font-size: x-small;\">CCC-Trei\u00adber\u00adin\u00adfo f\u00fcr Cata\u00adlyst 14.1 Beta v1.5 \u2014 Pressetreiber<\/span><\/p>\n<p>Die aktu\u00adel\u00adle Lis\u00adte der bekann\u00adten Man\u00adt\u00adle-Pro\u00adble\u00adme sieht wie folgt&nbsp;aus:<\/p>\n<p style=\"padding-left: 30px;\"><strong>Known issues list for <span class=\"caps\">AMD<\/span> Cata\u00adlyst 14.1 Last update:<br>\n31 Janu\u00adary,&nbsp;2013<\/strong><\/p>\n<p style=\"padding-left: 30px;\">Below are the known issues <span class=\"caps\">AMD<\/span> has found in the first Man\u00adt\u00adle-enab\u00adled Beta dri\u00adver. We are pro\u00advi\u00adding this dri\u00adver as is to high\u00adlight the poten\u00adti\u00adal of Man\u00adt\u00adle and are hard at work to fur\u00adther enhan\u00adce the user experience.<\/p>\n<blockquote>\n<ul>\n<li>Press eva\u00adlua\u00adti\u00adon build: Instal\u00adling <span class=\"caps\">AMD<\/span> Cata\u00adlyst 14.1 Beta atop an exis\u00adting <span class=\"caps\">AMD<\/span> Cata\u00adlyst revi\u00adsi\u00adon may cau\u00adse a sys\u00adtem hang. Ensu\u00adre the pro\u00advi\u00added instal\u00adla\u00adti\u00adon ins\u00adtruc\u00adtions are uti\u00adli\u00adzed to avo\u00adid this&nbsp;issue.<\/li>\n<li>&nbsp;Inter\u00admit\u00adtent stut\u00adte\u00adring or sta\u00adbi\u00adli\u00adty issues may occur when uti\u00adli\u00adzing Man\u00adt\u00adle with <span class=\"caps\">AMD<\/span> Cross\u00adFi\u00adre tech\u00adno\u00adlo\u00adgy in Batt\u00adle\u00adField&nbsp;4<\/li>\n<li>&nbsp;Man\u00adt\u00adle per\u00adfor\u00admance for the <span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">HD<\/span> 7000\/<span class=\"caps\">HD<\/span> 8000 Series GPUs and <span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">R9<\/span> <span class=\"caps\">280X<\/span> and <span class=\"caps\">R9<\/span> <span class=\"caps\">270X<\/span> GPUs will be opti\u00admi\u00adzed for Batt\u00adle\u00adField 4 in future <span class=\"caps\">AMD<\/span> Cata\u00adlyst releases. The\u00adse pro\u00adducts will see limi\u00adt\u00aded gains in Batt\u00adle\u00adField 4 and <span class=\"caps\">AMD<\/span> is curr\u00adent\u00adly inves\u00adti\u00adga\u00adting opti\u00admiza\u00adti\u00adons for&nbsp;them.<\/li>\n<li>&nbsp;Mul\u00adti-GPU sup\u00adport under DirectX and Man\u00adt\u00adle will be added to StarS\u00adwarm in a future appli\u00adca\u00adti\u00adon&nbsp;patch<\/li>\n<li>&nbsp;Note\u00adbooks based on <span class=\"caps\">AMD<\/span> Endu\u00adro or PowerX\u00adpress tech\u00adno\u00adlo\u00adgies are curr\u00adent\u00adly not sup\u00adport\u00aded by the Man\u00adt\u00adle code\u00adpath in Batt\u00adle\u00adfield&nbsp;4<\/li>\n<li>&nbsp;<span class=\"caps\">AMD<\/span> Eye\u00adfi\u00adni\u00adty con\u00adfi\u00adgu\u00adra\u00adti\u00adons uti\u00adli\u00adzing por\u00adtrait dis\u00adplay ori\u00aden\u00adta\u00adti\u00adons are curr\u00adent\u00adly not sup\u00adport\u00aded by the Man\u00adt\u00adle code\u00adpath in Batt\u00adle\u00adfield&nbsp;4<\/li>\n<li>&nbsp;Gra\u00adphics hard\u00adware in the <span class=\"caps\">AMD<\/span> <span class=\"caps\">A10-7850K<\/span> and <span class=\"caps\">A10-7700K<\/span> may over\u00adri\u00adde the pre\u00adsence of a dis\u00adcrete <span class=\"caps\">GPU<\/span> under the Man\u00adt\u00adle code\u00adpath in Batt\u00adle\u00adfield&nbsp;4<\/li>\n<li>&nbsp;<span class=\"caps\">AMD<\/span> test\u00ading for the <span class=\"caps\">AMD<\/span> Cata\u00adlyst 14.1 Beta has been con\u00adcen\u00adtra\u00adted on the fol\u00adlo\u00adwing pro\u00adducts: <span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">R9<\/span> <span class=\"caps\">290X<\/span>, <span class=\"caps\">R9<\/span> 290, <span class=\"caps\">R9<\/span> 280, <span class=\"caps\">R9<\/span> 270, <span class=\"caps\">R7<\/span> <span class=\"caps\">260X<\/span>, <span class=\"caps\">R7<\/span> 260, <span class=\"caps\">HD<\/span> 7000 Series, <span class=\"caps\">HD<\/span> 8000 Series, <span class=\"caps\">A10-7850K<\/span> and <span class=\"caps\">A10-7700K<\/span>. Future <span class=\"caps\">AMD<\/span> Cata\u00adlyst releases will include full test covera\u00adge for all <span class=\"caps\">AMD<\/span> pro\u00adducts sup\u00adport\u00aded by Mantle.<\/li>\n<\/ul>\n<\/blockquote>\n<p>Auf <a href=\"http:\/\/www.planet3dnow.de\/cms\/7888-amd-catalyst-14-1-beta-verschoben-problemen-mit-installationsroutine\/subpage-mantle-faq\/\">der zwei\u00adten Sei\u00adte der News<\/a> fin\u00addet ihr zudem die offi\u00adzi\u00adel\u00adle <span class=\"caps\">FAQ<\/span> zur neu\u00aden Man\u00adt\u00adle-API von&nbsp;<span class=\"caps\">AMD<\/span>.<\/p>\n<p><strong>Urspr\u00fcng\u00adli\u00adche Mel\u00addung vom 31. Janu\u00adar&nbsp;2014:<\/strong><\/p>\n<p>Gestern ist der <a title=\"AMD ver\u00f6ffentlicht formell seine neue Mantle-API [Update 2]\" href=\"http:\/\/www.planet3dnow.de\/cms\/7814-amd-mantle-bf4-patch-starswarm-demo\/\">Start\u00adschuss f\u00fcr AMDs neue hard\u00adware\u00adn\u00e4\u00adhe\u00adre 3D-Pro\u00adgram\u00admier\u00adschnitt\u00adstel\u00adle Man\u00adt\u00adle <\/a>gefal\u00adlen. <span class=\"caps\">EA<\/span> hat ent\u00adspre\u00adchend den urspr\u00fcng\u00adlich f\u00fcr Dezem\u00adber ange\u00adk\u00fcn\u00addig\u00adten Man\u00adt\u00adle-Patch f\u00fcr den Tak\u00adtik-Shoo\u00adter <em>Batt\u00adle\u00adfield 4<\/em> bereit\u00adge\u00adstellt und auch die <a title=\"Oxide Games hat seine Star-Swarm-Demo auf Basis der Nitrous-Spiel-Engine ver\u00f6ffentlicht\" href=\"http:\/\/www.planet3dnow.de\/cms\/7872-oxide-games-star-swarm-demo-nitrous-engine\/\"><em>Star-Swarm<\/em>-Tech\u00adde\u00admo von Oxi\u00adde Games<\/a> wur\u00adde ver\u00ad\u00f6f\u00adfent\u00adlicht. Ein ele\u00admen\u00adta\u00adrer Bau\u00adstein fehlt aller\u00addings nach wie vor: der pas\u00adsen\u00adde Cata\u00adlyst-Trei\u00adber von <span class=\"caps\">AMD<\/span>. Wie der Kon\u00adzern jetzt gegen\u00ad\u00fcber <em>Guru3D<\/em> mit\u00adge\u00adteilt hat, kam es beim <a title=\"Weitere Details zum AMD Catalyst 14.1 sickern durch\" href=\"http:\/\/www.planet3dnow.de\/cms\/7468-weitere-details-zum-amd-catalyst-14-1-sickern-durch\/\">Cata\u00adlyst 14.1 Beta <\/a>zu Ver\u00adz\u00f6\u00adge\u00adrun\u00adgen, weil erst zu einem sp\u00e4\u00adten Zeit\u00adpunkt im Qua\u00adli\u00adt\u00e4ts\u00adsi\u00adche\u00adrungs\u00adpro\u00adzess ein Pro\u00adblem mit der Instal\u00adla\u00adti\u00adons\u00adrou\u00adti\u00adne gefun\u00adden wur\u00adde. Daher sei das Trei\u00adber\u00adpa\u00adket der\u00adzeit nicht geeig\u00adnet, um es den Pres\u00adse\u00adver\u00adtre\u00adtern oder der brei\u00adten \u00d6ffent\u00adlich\u00adkeit bereitzustellen.<\/p>\n<blockquote><p><span class=\"dquo\">\u201c<\/span>During the <span class=\"caps\">QA<\/span> pro\u00adcess, we iden\u00adti\u00adfied an instal\u00adla\u00adti\u00adon issue in <span class=\"caps\">AMD<\/span> Cata\u00adlyst 14.1 that ren\u00adders it unsui\u00adta\u00adble for dis\u00adtri\u00adbu\u00adti\u00adon for test\u00ading in your labs. We are test\u00ading a new build over\u00adnight and will update you on its sta\u00adtus by mid-after\u00adnoon Eas\u00adtern Stan\u00addard Time on Janu\u00adary 31. We apo\u00adlo\u00adgi\u00adze for the delay and app\u00adre\u00adcia\u00adte your pati\u00adence and under\u00adstan\u00adding.\u201d \u2014&nbsp;<span class=\"caps\">AMD<\/span><\/p><\/blockquote>\n<p>Seit\u00adher wur\u00adde bereits ein Neu\u00ader Build des Pakets erstellt, der aktu\u00adell getes\u00adtet wird. <span class=\"caps\">AMD<\/span> will sich am Nach\u00admit\u00adtag (Eas\u00adtern Stan\u00addard Time) erneut zum aktu\u00adel\u00adlen Sta\u00adtus \u00e4u\u00dfern. Da es offen\u00adbar geplant ist, den neu\u00aden Cata\u00adlyst zun\u00e4chst der Pres\u00adse bereit\u00adzu\u00adstel\u00adlen und erst 24 Stun\u00adden sp\u00e4\u00adter der brei\u00adten \u00d6ffent\u00adlich\u00adkeit, kann wohl von einer Ver\u00ad\u00f6f\u00adfent\u00adli\u00adchung erst im Febru\u00adar aus\u00adge\u00adgan\u00adgen werden.<\/p>\n<p><strong>Quel\u00adle:<\/strong> <a href=\"http:\/\/www.guru3d.com\/news_story\/update_on_amd_catalyst_14_1_mantle_driver_release.html?utm_source=feedburner&amp;utm_medium=twitter&amp;utm_campaign=Feed%3A+guru3d%2Fnews+%28Guru3d+Latest+News+%26+Articles%29\" target=\"_blank\">Guru3D<\/a><\/p>\n<p><strong>Update 20:00:<\/strong><\/p>\n<p>Im Forum von Anand\u00adTech hat der Com\u00admu\u00adni\u00adty Mana\u00adger von <span class=\"caps\">AMD<\/span> mit\u00adge\u00adteilt, dass der Cata\u00adlyst 14.1 Beta defi\u00adni\u00adtiv heu\u00adte nicht mehr ver\u00ad\u00f6f\u00adfent\u00adlicht wer\u00adden wird. Zudem soll der Trei\u00adber in der Tat zun\u00e4chst der Pres\u00adse zur Ver\u00adf\u00fc\u00adgung gestellt wer\u00adden, damit ent\u00adspre\u00adchen\u00adde Reviews durch\u00adge\u00adf\u00fchrt wer\u00adden k\u00f6nnen.<\/p>\n<blockquote><p><span class=\"dquo\">\u201c<\/span>The press will recei\u00adve the dri\u00adver first to review. About the dri\u00adver launch, being available for down\u00adload through our Dri\u00adver and Sup\u00adport page, it won\u2019t be released today; I will keep you updated.\u201d<\/p><\/blockquote>\n<p><strong>Quel\u00adle:<\/strong> <a href=\"http:\/\/forums.anandtech.com\/showthread.php?p=36017411#post36017411\" target=\"_blank\">Anand\u00adTech&nbsp;Forum<\/a><\/p>\n<p><strong>Update 23:00:<\/strong><\/p>\n<p>Laut dem <em>Cata\u00adlyst\u00adMa\u00adker<\/em> (Ter\u00adry Make\u00addon) ist auch eine Ver\u00ad\u00f6f\u00adfent\u00adli\u00adchung des Trei\u00adbers am Wochen\u00aden\u00adde m\u00f6g\u00adlich. Das Trei\u00adber-Team und die Qua\u00adli\u00adt\u00e4ts\u00adsi\u00adche\u00adrung w\u00fcr\u00adden not\u00adfalls auch das gesam\u00adte Wochen\u00aden\u00adde \u00fcber an einer L\u00f6sung des Pro\u00adblems arbeiten.<\/p>\n<blockquote><p><span class=\"dquo\">\u201c<\/span>It is pos\u00adsi\u00adble. Engi\u00adneers and <span class=\"caps\">QA<\/span> are working on it all weekend if nee\u00added. Hate to use a cli\u00adche but it will be rea\u00addy when its&nbsp;ready\u201d<\/p><\/blockquote>\n<p><strong>Quel\u00adle:<\/strong> <a href=\"https:\/\/twitter.com\/CatalystMaker\/status\/429362243185037314\" target=\"_blank\">Ter\u00adry Make\u00addon via Twitter<\/a><\/p>\n<!--nextpage-->\n<p><strong>Q: What is Mantle?<\/strong><br>\nA: Man\u00adt\u00adle is an <span class=\"caps\">AMD<\/span> initia\u00adti\u00adve to crea\u00adte a new pro\u00adgramming model that ful\u00adly exploits the capa\u00adbi\u00adli\u00adties of modern GPUs, like <span class=\"caps\">AMD<\/span> Rade\u00adon\u2122 pro\u00adducts, to impro\u00adve gra\u00adphics per\u00adfor\u00admance. As part of this initia\u00adti\u00adve, we have work\u00aded with lea\u00adding game deve\u00adlo\u00adpers to crea\u00adte a new <span class=\"caps\">API<\/span> spe\u00adci\u00adfi\u00adca\u00adti\u00adon and gra\u00adphics dri\u00adver that enable this model on PCs with Gra\u00adphics Core Next-based gra\u00adphics hardware.<\/p>\n<p><strong>Q: Is Man\u00adt\u00adle a pro\u00adprie\u00adta\u00adry <span class=\"caps\">AMD<\/span> technology?<\/strong><br>\nA: Man\u00adt\u00adle was con\u00adcei\u00adved and deve\u00adlo\u00adped by <span class=\"caps\">AMD<\/span> in part\u00adner\u00adship with lea\u00adding game developers.<\/p>\n<p>This enab\u00adled the fast and agi\u00adle deve\u00adlo\u00adp\u00adment requi\u00adred to vali\u00adda\u00adte the con\u00adcepts and bring such the tech\u00adno\u00adlo\u00adgy to life in a rela\u00adtively short peri\u00adod of time. Howe\u00adver, Man\u00adt\u00adle was desi\u00adgned in a way that makes it appli\u00adca\u00adble to a ran\u00adge of modern <span class=\"caps\">GPU<\/span> archi\u00adtec\u00adtures. In the months ahead, we will be invi\u00adting more part\u00adners to par\u00adti\u00adci\u00adpa\u00adte in the deve\u00adlo\u00adp\u00adment pro\u00adgram, lea\u00adding up to a public release of the spe\u00adci\u00adfi\u00adca\u00adti\u00adons later in 2014. Our inten\u00adti\u00adon is for Man\u00adt\u00adle, or some\u00adthing that looks very much like it, to even\u00adtual\u00adly beco\u00adme an indus\u00adtry stan\u00addard appli\u00adca\u00adble to mul\u00adti\u00adple gra\u00adphics archi\u00adtec\u00adtures and platforms.<\/p>\n<p><strong>Q: Does Man\u00adt\u00adle com\u00adpe\u00adte with DirectX?<\/strong><br>\nA: DirectX pro\u00advi\u00addes a stan\u00addar\u00addi\u00adzed pro\u00adgramming inter\u00adface for GPUs, allo\u00adwing the same code to work across a wide ran\u00adge of archi\u00adtec\u00adtures and pro\u00adduct con\u00adfi\u00adgu\u00adra\u00adti\u00adons. Man\u00adt\u00adle com\u00adple\u00adments DirectX by pro\u00advi\u00adding a lower level of hard\u00adware abs\u00adtrac\u00adtion for deve\u00adlo\u00adpers who want and need it, echo\u00ading the capa\u00adbi\u00adli\u00adties they have come to expect on dedi\u00adca\u00adted game consoles.<\/p>\n<p><strong>Q: Will Man\u00adt\u00adle be sup\u00adport\u00aded on the Play\u00adSta\u00adti\u00adon 4 and Xbox One game consoles?<\/strong><br>\nA: The initi\u00adal releases of the Man\u00adt\u00adle <span class=\"caps\">API<\/span> and gra\u00adphics dri\u00adver are inten\u00added for the <span class=\"caps\">PC<\/span> plat\u00adform only. Howe\u00adver, one of the key goals of Man\u00adt\u00adle is to make it as easy as pos\u00adsi\u00adble for deve\u00adlo\u00adpers to use the same fea\u00adtures and pro\u00adgramming tech\u00adni\u00adques they are alre\u00ada\u00addy uti\u00adli\u00adzing for the new gene\u00adra\u00adti\u00adon of game con\u00adso\u00adles when brin\u00adging their games to PCs. This enables bet\u00adter re-use of deve\u00adlo\u00adp\u00adment efforts for mul\u00adti-plat\u00adform&nbsp;games.<\/p>\n<p><strong>Q: Is Man\u00adt\u00adle sup\u00adport\u00aded on Linux\/SteamOS?<\/strong><br>\nA: The initi\u00adal ite\u00adra\u00adti\u00adon of Man\u00adt\u00adle is inten\u00added spe\u00adci\u00adfi\u00adcal\u00adly for Win\u00addows on&nbsp;PCs.<\/p>\n<p><strong>Q: How much addi\u00adtio\u00adnal per\u00adfor\u00admance will Man\u00adt\u00adle provide?<\/strong><br>\nA: Per\u00adfor\u00admance bene\u00adfits will vary depen\u00adding on the cha\u00adrac\u00adte\u00adristics of each appli\u00adca\u00adti\u00adon, and of the <span class=\"caps\">CPU<\/span> <span class=\"amp\">&amp;<\/span> <span class=\"caps\">GPU<\/span> it is run on. In gene\u00adral, the lar\u00adgest bene\u00adfits will be seen in cases whe\u00adre <span class=\"caps\">CPU<\/span> over\u00adhead has tra\u00addi\u00adtio\u00adnal\u00adly limi\u00adt\u00aded <span class=\"caps\">GPU<\/span> throughput.<\/p>\n<p>Man\u00adt\u00adle is about pro\u00advi\u00adding the tools to take the best advan\u00adta\u00adge of the <span class=\"caps\">PC<\/span> plat\u00adform. As deve\u00adlo\u00adpers learn more about squeezing every bit of per\u00adfor\u00admance on the new gene\u00adra\u00adti\u00adon of game con\u00adso\u00adles, their expe\u00adri\u00adence can trans\u00adla\u00adte into bet\u00adter opti\u00admiza\u00adti\u00adons with Man\u00adt\u00adle on&nbsp;PCs.<\/p>\n<p><strong>Q: When does <span class=\"caps\">AMD<\/span> intend to release a public <span class=\"caps\">SDK<\/span>?<\/strong><br>\nA: We have not set a final date for releasing a public <span class=\"caps\">SDK<\/span>, but we will pro\u00advi\u00adde more infor\u00adma\u00adti\u00adon later in&nbsp;2014.<\/p>\n<p><strong>Q: Why not use OpenGL exten\u00adsi\u00adons ins\u00adtead of a new&nbsp;<span class=\"caps\">API<\/span>?<\/strong><br>\nA: The design of Man\u00adt\u00adle was dri\u00adven by feed\u00adback from lea\u00adding game deve\u00adlo\u00adpers, who pre\u00adfer\u00adred the idea of a fresh start with a new <span class=\"caps\">API<\/span> to the exten\u00adsi\u00adon and patching of exis\u00adting ones. Howe\u00adver, we belie\u00adve that many of Mantle\u2019s con\u00adcepts are appli\u00adca\u00adble to other gra\u00adphics APIs, and will inspi\u00adre their future development.<\/p>\n<p><strong>Q: Do I need a spe\u00adcial gra\u00adphics dri\u00adver to run Man\u00adt\u00adle software?<\/strong><br>\nA: Yes, <span class=\"caps\">AMD<\/span> Cata\u00adlyst 14.1 Beta (or later) must be instal\u00adled on your sys\u00adtem to take advan\u00adta\u00adge of Man\u00adt\u00adle-enab\u00adled software.<\/p>\n<p><strong>Q: What games sup\u00adport Mantle?<\/strong><br>\nA: Plea\u00adse see the offi\u00adci\u00adal Man\u00adt\u00adle page for more details.<\/p>\n<p><strong>Q: Are the\u00adre any new games and engi\u00adnes in deve\u00adlo\u00adp\u00adment with Mantle?<\/strong><br>\nA: We are con\u00adti\u00adnuous\u00adly adding new part\u00adners to the Man\u00adt\u00adle deve\u00adlo\u00adp\u00adment pro\u00adgram. Check the offi\u00adci\u00adal Man\u00adt\u00adle page regu\u00adlar\u00adly for updates.<\/p>\n<p><strong>Q: What hard\u00adware is sup\u00adport\u00aded with Mantle?<\/strong><br>\nA: At this time, the fol\u00adlo\u00adwing Gra\u00adphics Core Next-based pro\u00adducts are supported:<\/p>\n<ul>\n<li><span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">R9<\/span> Series graphics<\/li>\n<li><span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">R7<\/span> Series graphics<\/li>\n<li><span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">HD<\/span> 7000 Series graphics<\/li>\n<li><span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">HD<\/span> 8000 Series graphics<\/li>\n<li>2014 <span class=\"caps\">AMD<\/span> A\u2011Series APUs (\u201cKaveri\u201d)<\/li>\n<\/ul>\n<p>Plea\u00adse note that note\u00adbooks based on <span class=\"caps\">AMD<\/span> PowerX\u00adpress and <span class=\"caps\">AMD<\/span> Endu\u00adro tech\u00adno\u00adlo\u00adgies are not curr\u00adent\u00adly sup\u00adport\u00aded. Sup\u00adport for the\u00adse con\u00adfi\u00adgu\u00adra\u00adti\u00adons will be added in a later <span class=\"caps\">AMD<\/span> Cata\u00adlyst dri\u00adver release.<\/p>\n<p><strong>Q: Are the\u00adre any issues I should be awa\u00adre of while play\u00ading a Man\u00adt\u00adle-enab\u00adled game on sup\u00adport\u00aded hardware?<\/strong><br>\nA: As Man\u00adt\u00adle is still a young tech\u00adno\u00adlo\u00adgy, you may encoun\u00adter unex\u00adpec\u00adted beha\u00advi\u00ador while gam\u00ading. Plea\u00adse visit our known issues list to learn more about the issues we\u2019re actively track\u00ading, or pro\u00advi\u00adde feed\u00adback on our offi\u00adci\u00adal bug report form if you encoun\u00adter an uniden\u00adti\u00adfied&nbsp;issue.<\/p>\n<p><strong>Q: Does Man\u00adt\u00adle sup\u00adport mul\u00adti-GPU configurations?<\/strong><br>\nA: Yes, the Man\u00adt\u00adle <span class=\"caps\">API<\/span> enables appli\u00adca\u00adti\u00adons to take advan\u00adta\u00adge of workload sha\u00adring bet\u00adween mul\u00adti\u00adple GPUs. Howe\u00adver, this is con\u00adtrol\u00adled direct\u00adly by the appli\u00adca\u00adti\u00adon ins\u00adtead of the gra\u00adphics dri\u00adver (as is the case with <span class=\"caps\">AMD<\/span> Cross\u00adFi\u00adre\u2122 tech\u00adno\u00adlo\u00adgy). This means that sup\u00adport for spe\u00adci\u00adfic mul\u00adti-GPU con\u00adfi\u00adgu\u00adra\u00adti\u00adons and fea\u00adtures are appli\u00adca\u00adti\u00adon-depen\u00addent, but it also enables deve\u00adlo\u00adpers to achie\u00adve bet\u00adter per\u00adfor\u00admance sca\u00adling and effi\u00adci\u00aden\u00adcy by tuning their imple\u00admen\u00adta\u00adti\u00adon to match the par\u00adti\u00adcu\u00adlar needs of their ren\u00adde\u00adring engine.<\/p>\n<p><strong>Q: Does Man\u00adt\u00adle sup\u00adport frame pacing?<\/strong><br>\nA: Yes, Man\u00adt\u00adle includes sup\u00adport for frame pacing in sin\u00adgle and mul\u00adti-GPU con\u00adfi\u00adgu\u00adra\u00adti\u00adons if enab\u00adled by the application.<\/p>\n<p><strong>Q: Does Man\u00adt\u00adle sup\u00adport <span class=\"caps\">AMD<\/span> Eye\u00adfi\u00adni\u00adty mul\u00adti-dis\u00adplay technology?<\/strong><br>\nA: Yes, Man\u00adt\u00adle includes sup\u00adport for <span class=\"caps\">AMD<\/span> Eye\u00adfi\u00adni\u00adty tech\u00adno\u00adlo\u00adgy if enab\u00adled by the application.<\/p>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"caps\">AMD<\/span> hat in der letz\u00adten Nacht kurz nach 01:00 Uhr Pres\u00adse\u00adver\u00adtre\u00adtern den Cata\u00adlyst 14.1 Beta zur Ver\u00adf\u00fc\u00adgung gestellt. Die Pro\u00adble\u00adme mit der Instal\u00adla\u00adti\u00adons\u00adrou\u00adti\u00adne sind aller\u00addings offen\u00adkun\u00addig noch nicht g\u00e4nz\u00adlich beho\u00adben, denn es gilt eine spe\u00adzi\u00adel\u00adle Anlei\u00adtung f\u00fcr die Instal\u00adla\u00adti\u00adon zu beach\u00adten. (\u2026) <a class=\"moretag\" href=\"https:\/\/www.planet3dnow.de\/cms\/7888-amd-catalyst-14-1-beta-verschoben-problemen-mit-installationsroutine\/\">Wei\u00adter\u00adle\u00adsen&nbsp;\u00bb<\/a><\/p>\n","protected":false},"author":8,"featured_media":286,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"wp_typography_post_enhancements_disabled":false,"ngg_post_thumbnail":0,"footnotes":""},"categories":[12,11],"tags":[966,984,41,343,969],"class_list":["post-7888","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-aktuelles","category-news","tag-amd","tag-catalyst","tag-frame-pacing","tag-mantle","tag-radeon","entry"],"share_on_mastodon":{"url":"","error":""},"_links":{"self":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/7888","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/comments?post=7888"}],"version-history":[{"count":20,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/7888\/revisions"}],"predecessor-version":[{"id":7926,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/7888\/revisions\/7926"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/media\/286"}],"wp:attachment":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/media?parent=7888"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/categories?post=7888"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/tags?post=7888"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}