{"id":7931,"date":"2014-02-02T12:14:19","date_gmt":"2014-02-02T11:14:19","guid":{"rendered":"http:\/\/www.planet3dnow.de\/cms\/?p=7931"},"modified":"2014-02-02T17:23:57","modified_gmt":"2014-02-02T16:23:57","slug":"amd-catalyst-14-1-beta-v1-6-mantle-trueaudio","status":"publish","type":"post","link":"https:\/\/www.planet3dnow.de\/cms\/7931-amd-catalyst-14-1-beta-v1-6-mantle-trueaudio\/","title":{"rendered":"<span class=\"caps\">AMD<\/span> Catalyst 14.1 Beta <span class=\"caps\">V1<\/span>.6 f\u00fcr Windows und Linux \u2014 Bringt Unterst\u00fctzung f\u00fcr Mantle-API"},"content":{"rendered":"<p><span class=\"caps\">AMD<\/span> hat <a title=\"AMD Catalyst 14.1 Beta wegen Problemen mit Installationsroutine verschoben [4. Update: Mantle FAQ]\" href=\"http:\/\/www.planet3dnow.de\/cms\/7888-amd-catalyst-14-1-beta-verschoben-problemen-mit-installationsroutine\/\">nach einer Wochen\u00adend\u00adschicht<\/a> den Cata\u00adlyst 14.1 Beta <span class=\"caps\">V1<\/span>.6 f\u00fcr Win\u00addows und Linux zum Down\u00adload bereit\u00adge\u00adstellt, mit dem erst\u00admals Unter\u00adst\u00fct\u00adzung f\u00fcr die neue hard\u00adware\u00adn\u00e4\u00adhe\u00adre <a title=\"APU13: AMD will mit Mantle die schnellste 3D-Schnittstelle entwickeln [Update: Folien vom Vortrag eingef\u00fcgt]\" href=\"http:\/\/www.planet3dnow.de\/cms\/5655-apu13-amd-will-mit-mantle-die-schnellste-3d-schnittstelle-entwickeln\/\" target=\"_blank\">3D-Pro\u00adgram\u00admier\u00adschnitt\u00adstel\u00adle <em>Man\u00adt\u00adle<\/em><\/a>,&nbsp;<a title=\"AMD Dual Graphics: Kaveri und Richland bekommen Frame Pacing beigebracht\" href=\"http:\/\/www.planet3dnow.de\/cms\/7332-amd-dual-graphics-kaveri-richland-frame-pacing\/\" target=\"_blank\"><em>Frame Pacing<\/em> bei <em>Dual-Gra\u00adphics<\/em>-Sys\u00adte\u00admen<\/a> sowie <a title=\"Mit AMD Catalyst 14.1 wird OpenCL-Laufzeitumgebung erstmals von HSA profitieren k\u00f6nnen\" href=\"http:\/\/www.planet3dnow.de\/cms\/7336-amd-catalyst-14-1-hsa-opencl-runtime\/\" target=\"_blank\">eini\u00adge HSA-Fea\u00adtures<\/a> gebo\u00adten wer\u00adden. Zudem ist die <a title=\"Phase 2 der Frame-Pacing-Technologie von AMD verz\u00f6gert sich [Update]\" href=\"http:\/\/www.planet3dnow.de\/cms\/6567-phase-2-der-frame-pacing-technologie-von-amd-verzoegert-sich\/\" target=\"_blank\">Pha\u00adse 2 der Frame-Pacing-Tech\u00adno\u00adlo\u00adgie f\u00fcr die Cross\u00adFi\u00adre-Gespan\u00adne ohne XDMA-Ver\u00adbin\u00addung<\/a> enthalten.<\/p>\n<p>In die Janu\u00adar-Aus\u00adga\u00adbe des Trei\u00adber\u00adpa\u00adke\u00adtes sind zudem erneut Opti\u00admie\u00adrun\u00adgen zur Ver\u00adbes\u00adse\u00adrung der Sta\u00adbi\u00adli\u00adt\u00e4t und Kom\u00adpa\u00adti\u00adbi\u00adli\u00adt\u00e4t mit diver\u00adsen Anwen\u00addun\u00adgen ein\u00adge\u00adflos\u00adsen. Eine voll\u00adst\u00e4n\u00addi\u00adge Lis\u00adte der vom Trei\u00adber unter\u00adst\u00fctz\u00adten Hard\u00adware sowie s\u00e4mt\u00adli\u00adcher beho\u00adbe\u00adner und bekann\u00adter Pro\u00adble\u00adme kann den <a href=\"http:\/\/support.amd.com\/en-us\/kb-articles\/Pages\/latest-catalyst-windows-beta.aspx\" target=\"b\">offi\u00adzi\u00adel\u00adlen Release Notes<\/a> ent\u00adnom\u00admen wer\u00adden. Soll\u00adtet Ihr von Pro\u00adble\u00admen betrof\u00adfen sein, die dar\u00adin nicht auf\u00adge\u00adf\u00fchrt wer\u00adden, dann k\u00f6nnt Ihr das offi\u00adzi\u00adel\u00adle <a href=\"http:\/\/www.amd.com\/betareport\" target=\"b\"><i>Cata\u00adlyst Crew Feed\u00adback Form<\/i><\/a> ver\u00adwen\u00adden, um das Trei\u00adber-Team dar\u00adauf auf\u00admerk\u00adsam zu machen. Eine Hil\u00adfe\u00adstel\u00adlung f\u00fcr das For\u00admu\u00adlar k\u00f6nnt Ihr <a href=\"http:\/\/support.amd.com\/us\/kbarticles\/Pages\/gpu-164issuereportingform.aspx\" target=\"b\">hier fin\u00adden<\/a>.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/02\/Cat-14.1B1.6-CCC-Info.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-7937\" alt=\"Catalyst 14.1 Beta 1.6 - CCC-Softwareinfo\" src=\"http:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/02\/Cat-14.1B1.6-CCC-Info.png\" width=\"552\" height=\"250\" srcset=\"https:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/02\/Cat-14.1B1.6-CCC-Info.png 552w, https:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/02\/Cat-14.1B1.6-CCC-Info-300x135.png 300w\" sizes=\"auto, (max-width: 552px) 100vw, 552px\"><\/a><br>\n<span style=\"font-size: x-small;\"><span class=\"caps\">AMD<\/span> Cata\u00adlyst 14.1 Beta v1.6 \u2014 CCC-Softwareinformation<\/span><\/p>\n<p>Die Trei\u00adber ste\u00adhen f\u00fcr Win\u00addows 8.1, 8, 7 und Linux zum Down\u00adload bereit, wobei jeweils sowohl die 32-Bit- als auch die 64-Bit-Ver\u00adsi\u00adon im jewei\u00adli\u00adgen Instal\u00adler ent\u00adhal\u00adten sind. Vis\u00adta-Nut\u00adzer k\u00f6n\u00adnen den Trei\u00adber eben\u00adfalls instal\u00adlie\u00adren, aller\u00addings hat uns <span class=\"caps\">AMD<\/span> zu ver\u00adste\u00adhen gege\u00adben, dass Micro\u00adsofts unge\u00adlieb\u00adter Spross in der Qua\u00adli\u00adt\u00e4ts\u00adsi\u00adche\u00adrung und Ent\u00adwick\u00adlung nur noch eine unter\u00adge\u00adord\u00adne\u00adte Rol\u00adle spielt.<\/p>\n<h1>Was ist&nbsp;neu?<\/h1>\n<p><span style=\"text-decoration: underline;\"><strong>Fea\u00adture High\u00adlights of The <span class=\"caps\">AMD<\/span> Cata\u00adlyst 14.1 Beta Dri\u00adver for Windows<\/strong><\/span><\/p>\n<p>Sup\u00adport for the fol\u00adlo\u00adwing new <span class=\"caps\">AMD<\/span> Desk\u00adtop <span class=\"caps\">APU<\/span> (Acce\u00adle\u00adra\u00adted Pro\u00adces\u00adsors) products:<\/p>\n<ul>\n<li><span class=\"caps\">AMD<\/span> <span class=\"caps\">A10-7850K<\/span><\/li>\n<li><span class=\"caps\">AMD<\/span> <span class=\"caps\">A10-7700K<\/span><\/li>\n<\/ul>\n<p><strong>Man\u00adt\u00adle Beta driver:<\/strong><\/p>\n<ul>\n<li><span class=\"caps\">AMD<\/span>\u2019s Man\u00adt\u00adle is a ground\u00adbrea\u00adking gra\u00adphics <span class=\"caps\">API<\/span> that pro\u00admi\u00adses to trans\u00adform the world of game deve\u00adlo\u00adp\u00adment to help bring bet\u00adter, fas\u00adter games to the&nbsp;<span class=\"caps\">PC<\/span><\/li>\n<li>Per\u00adfor\u00admance gain of up to 45% (ver\u00adsus the DirectX ver\u00adsi\u00adon) for Batt\u00adle\u00adfield 4 on the <span class=\"caps\">R9<\/span> 290 Series<\/li>\n<li>Per\u00adfor\u00admance gain of up to 200% (ver\u00adsus the DirectX ver\u00adsi\u00adon) for Star Swarm on the <span class=\"caps\">R9<\/span> 290 Series<\/li>\n<li><span class=\"caps\">AMD<\/span> Cata\u00adlyst 14.1 Beta must be used in con\u00adjunc\u00adtion with ver\u00adsi\u00adons of the\u00adse appli\u00adca\u00adti\u00adons that sup\u00adport Mantle<\/li>\n<li>It is expec\u00adted that the\u00adse appli\u00adca\u00adti\u00adons will have future updates to sup\u00adport addi\u00adtio\u00adnal <span class=\"caps\">AMD<\/span> Man\u00adt\u00adle features<\/li>\n<li><span class=\"caps\">AMD<\/span> Man\u00adt\u00adle Beta dri\u00adver is curr\u00adent\u00adly sup\u00adport\u00aded&nbsp;on:&nbsp;<ul>\n<li><span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">R9<\/span> Series GPUs<\/li>\n<li><span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">R7<\/span> Series GPUs<\/li>\n<li><span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">HD<\/span> 7000 Series GPUs<\/li>\n<li><span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">HD<\/span> 8000 Series GPUs<\/li>\n<li><span class=\"caps\">AMD<\/span> <span class=\"caps\">A10-7000<\/span> Series and <span class=\"caps\">AMD<\/span> <span class=\"caps\">A8-7000<\/span> Series APUs<\/li>\n<\/ul>\n<\/li>\n<li>\u200b\u200b\u200b\u200b\u200bFor addi\u00adtio\u00adnal details plea\u00adse see the <a href=\"http:\/\/support.amd.com\/en-us\/kb-articles\/Pages\/mantle-faq.aspx\" target=\"_blank\"><span class=\"caps\">AMD<\/span> Man\u00adt\u00adle Tech\u00adno\u00adlo\u00adgy <span class=\"caps\">FAQ<\/span> on amd.com\u200b<\/a><\/li>\n<\/ul>\n<p><strong>Enhan\u00adced <span class=\"caps\">AMD<\/span> Cross\u00adFi\u00adre frame pacing<\/strong> \u2013 Sup\u00adport for <span class=\"caps\">4K<\/span> panel and Eye\u00adfi\u00adni\u00adty non-XDMA Cross\u00adFi\u00adre solu\u00adti\u00adons (inclu\u00adding the <span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">R9<\/span> 280, 270 Series, 7900 Series, &nbsp;7800 Series) and Dual Gra\u00adphics configurations<\/p>\n<ul>\n<li>\u200b\u200b\u200bFrame pacing ensu\u00adres that frames ren\u00adde\u00adred across mul\u00adti\u00adple GPUs in an <span class=\"caps\">AMD<\/span> Cross\u00adFi\u00adre con\u00adfi\u00adgu\u00adra\u00adti\u00adon will be dis\u00adplay\u00aded at an even and regu\u00adlar&nbsp;pace<\/li>\n<li>Sup\u00adport\u00aded on <span class=\"caps\">4K<\/span> panels and Eye\u00adfi\u00adni\u00adty configurations<\/li>\n<li>Sup\u00adport\u00aded on <span class=\"caps\">AMD<\/span> Dual Gra\u00adphics configurations<\/li>\n<li>Sup\u00adport\u00aded on DirectX 10 and DirectX 11 applications<\/li>\n<\/ul>\n<p><strong>Resol\u00adved Issues<\/strong><\/p>\n<ul>\n<li>Ground tex\u00adtu\u00adre fli\u00adcke\u00adring seen in Total War: Rome 2 with high set\u00adtings (and below) set in&nbsp;game<\/li>\n<li>Fli\u00adcke\u00adring tex\u00adtu\u00adre cor\u00adrup\u00adti\u00adon when play\u00ading Call of Duty: Ghosts (mul\u00adti-play\u00ader) in the space sta\u00adti\u00adon&nbsp;level<\/li>\n<li>Blu-ray play\u00adback using PowerDVD black screen on exten\u00added&nbsp;mode<\/li>\n<li>Strea\u00adming <span class=\"caps\">VUDU<\/span> <span class=\"caps\">HD<\/span>\/<span class=\"caps\">HDX<\/span> con\u00adtent on Sharp <span class=\"caps\">PN-K321<\/span> (<span class=\"caps\">DP<\/span>) cau\u00adses the right-side half to fli\u00adcker in and&nbsp;out<\/li>\n<li>Black screen hap\u00adpen\u00aded after wake up the monitor<\/li>\n<li>Full screen issue at rota\u00adti\u00adon in <span class=\"caps\">DX9<\/span>&nbsp;mode<\/li>\n<li>Video win\u00addow black screen when using Sam\u00adsung Kies to play&nbsp;video<\/li>\n<li>Crysis2 nega\u00adti\u00adve sca\u00adling in out\u00addoor&nbsp;scene<\/li>\n<li>Crysis2 has insuf\u00adfi\u00adci\u00adent Cross\u00adFi\u00adre sca\u00adling in some&nbsp;scene<\/li>\n<li>Red Fac\u00adtion: The game has no or nega\u00adti\u00adve cross\u00adfi\u00adre sca\u00adling with <span class=\"caps\">DX9<\/span> and&nbsp;<span class=\"caps\">DX11<\/span><\/li>\n<li>Age of Conan has cor\u00adrup\u00adti\u00adon and per\u00adfor\u00admance issues with cross\u00adfi\u00adre enabled<\/li>\n<li>Com\u00adpa\u00adny of Heroes shadows are cor\u00adrupt\u00aded when using crossfire<\/li>\n<li>Resi\u00addent Evil5 \u2019s per\u00adfor\u00admance is unsta\u00adble when dis\u00adplay mode set to Win\u00addow&nbsp;mode<\/li>\n<li>Total War: Sho\u00adgun 2 fli\u00adcke\u00adring menu\/text<\/li>\n<li>Frame rate drop when dis\u00adab\u00adling post-pro\u00adces\u00adsing in 3DMark06<\/li>\n<li>Nega\u00adti\u00adve Cross\u00adfi\u00adre sca\u00adling with game \u201cThe Secret World\u201d in <span class=\"caps\">DX11<\/span>&nbsp;mode<\/li>\n<li><span class=\"caps\">F1<\/span> 2012 Cra\u00ads\u00adhes to desktop<\/li>\n<li>Tomb Rai\u00adder Hair Simu\u00adla\u00adti\u00adon Stut\u00adters on&nbsp;<span class=\"caps\">CFX<\/span><\/li>\n<li>Nega\u00adti\u00adve Cross\u00adFi\u00adre sca\u00adling expe\u00adri\u00aden\u00adced in Call of&nbsp;Duty<\/li>\n<li>Batt\u00adle\u00adfield 3 per\u00adfor\u00admance drop on Has\u00adwell systems<\/li>\n<li>Chop\u00adpy video play\u00adback on 4k&nbsp;Video<\/li>\n<li>VSync <span class=\"caps\">ON<\/span> Tearing with 2x1 Eye\u00adfi\u00adni\u00adty <span class=\"caps\">SLS<\/span> CrossFire<\/li>\n<li>Far Cry 3 \u2014 Game fli\u00adcke\u00adring while chan\u00adging resolutions<\/li>\n<li>Dis\u00adplay cor\u00adrup\u00adti\u00adon and <span class=\"caps\">BSOD<\/span> occurs when exten\u00adding a dis\u00adplay after dis\u00adab\u00adling Mul\u00adti\u00adple <span class=\"caps\">GPU<\/span> <span class=\"caps\">SLS<\/span>&nbsp;array<\/li>\n<li>Fli\u00adcke\u00adring seen when enable three 4kx2k panels at the same&nbsp;time<\/li>\n<li>No Video, just a black screen when set\u00adting Chro\u00adme to run in \u201cHigh Per\u00adfor\u00admance\u201d when play\u00ading cer\u00adtain video&nbsp;clips<\/li>\n<li>Image cra\u00ads\u00adhed on Star\u00adcraft&nbsp;game<\/li>\n<\/ul>\n<p><strong>Known Issues<\/strong><strong> <\/strong><\/p>\n<ul>\n<li>Man\u00adt\u00adle per\u00adfor\u00admance for the <span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">HD<\/span> 7000\/<span class=\"caps\">HD<\/span> 8000 Series GPUs and <span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">R9<\/span> <span class=\"caps\">280X<\/span> and <span class=\"caps\">R9<\/span> <span class=\"caps\">270X<\/span> GPUs will be opti\u00admi\u00adzed for Batt\u00adle\u00adField 4 in future <span class=\"caps\">AMD<\/span> Cata\u00adlyst releases. The\u00adse pro\u00adducts will see limi\u00adt\u00aded gains in Batt\u00adle\u00adField 4 and <span class=\"caps\">AMD<\/span> is curr\u00adent\u00adly inves\u00adti\u00adga\u00adting opti\u00admiza\u00adti\u00adons for&nbsp;them.<\/li>\n<li>Mul\u00adti-GPU sup\u00adport under DirectX and Man\u00adt\u00adle will be added to StarS\u00adwarm in a future appli\u00adca\u00adti\u00adon&nbsp;patch<\/li>\n<li>Inter\u00admit\u00adtent stut\u00adte\u00adring or sta\u00adbi\u00adli\u00adty issues may occur when uti\u00adli\u00adzing Man\u00adt\u00adle with <span class=\"caps\">AMD<\/span> Cross\u00adFi\u00adre tech\u00adno\u00adlo\u00adgy in Batt\u00adle\u00adField 4 \u2014 <span class=\"caps\">AMD<\/span> recom\u00admends using the DirectX code path when play\u00ading Batt\u00adle\u00adfield 4 with mul\u00adti\u00adple GPUs.&nbsp;&nbsp; A future <span class=\"caps\">AMD<\/span> Cata\u00adlyst release will resol\u00adve the\u00adse issues<\/li>\n<li>Note\u00adbooks based on <span class=\"caps\">AMD<\/span> Endu\u00adro or PowerX\u00adpress tech\u00adno\u00adlo\u00adgies are curr\u00adent\u00adly not sup\u00adport\u00aded by the Man\u00adt\u00adle code\u00adpath in Batt\u00adle\u00adfield&nbsp;4<\/li>\n<li><span class=\"caps\">AMD<\/span> Eye\u00adfi\u00adni\u00adty con\u00adfi\u00adgu\u00adra\u00adti\u00adons uti\u00adli\u00adzing por\u00adtrait dis\u00adplay ori\u00aden\u00adta\u00adti\u00adons are curr\u00adent\u00adly not sup\u00adport\u00aded by the Man\u00adt\u00adle code\u00adpath in Batt\u00adle\u00adfield&nbsp;4<\/li>\n<li><span class=\"caps\">AMD<\/span> Eye\u00adfi\u00adni\u00adty tech\u00adno\u00adlo\u00adgy is not curr\u00adent\u00adly sup\u00adport\u00aded in the Star Swarm\u200b appli\u00adca\u00adti\u00adon<\/li>\n<li><span class=\"caps\">AMD<\/span> test\u00ading for the <span class=\"caps\">AMD<\/span> Cata\u00adlyst 14.1 Beta Man\u00adt\u00adle dri\u00adver has been con\u00adcen\u00adtra\u00adted on the fol\u00adlo\u00adwing pro\u00adducts: <span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">R9<\/span> <span class=\"caps\">290X<\/span>, <span class=\"caps\">R9<\/span> 290, <span class=\"caps\">R9<\/span> 280, <span class=\"caps\">R9<\/span> 270, <span class=\"caps\">R7<\/span> <span class=\"caps\">260X<\/span>, <span class=\"caps\">R7<\/span> 260, <span class=\"caps\">HD<\/span> 7000 Series, <span class=\"caps\">HD<\/span> 8000 Series, <span class=\"caps\">A10-7850K<\/span> and <span class=\"caps\">A10-7700K<\/span>. Future <span class=\"caps\">AMD<\/span> Cata\u00adlyst releases will include full test covera\u00adge for all <span class=\"caps\">AMD<\/span> pro\u00adducts sup\u00adport\u00aded by Mantle.<\/li>\n<li>Gra\u00adphics hard\u00adware in the <span class=\"caps\">AMD<\/span> <span class=\"caps\">A10-7850K<\/span> and <span class=\"caps\">A10-7700K<\/span> may over\u00adri\u00adde the pre\u00adsence of a dis\u00adcrete <span class=\"caps\">GPU<\/span> under the Man\u00adt\u00adle code path in Batt\u00adle\u00adfield&nbsp;4<\/li>\n<li>Frame Pacing for Dual Gra\u00adphics and non-XDMA con\u00adfi\u00adgu\u00adra\u00adti\u00adons abo\u00adve 2560x1600 do not curr\u00adent\u00adly work with Batt\u00adle\u00adfield 3 and Batt\u00adle\u00adfield 4.&nbsp; An upco\u00adming release will enable support<\/li>\n<li><span class=\"caps\">DX9<\/span> Dual gra\u00adphics is not sup\u00adport\u00aded in <span class=\"caps\">AMD<\/span> Cata\u00adlyst 14.1 Beta. An upco\u00adming release will enable support<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\"><strong>High\u00adlights of the <span class=\"caps\">AMD<\/span> Cata\u00adlyst 14.1 Beta Dri\u00adver for&nbsp;Linux:<\/strong><\/span><br>\n<strong> <\/strong>This release of <span class=\"caps\">AMD<\/span> Cata\u00adlyst Linux intro\u00addu\u00adces sup\u00adport for the fol\u00adlo\u00adwing&nbsp;new:<\/p>\n<p><strong>Pro\u00adducts:<\/strong><\/p>\n<ul>\n<li><span class=\"caps\">AMD<\/span> <span class=\"caps\">A10-7850K<\/span><\/li>\n<li><span class=\"caps\">AMD<\/span> <span class=\"caps\">A10-7700K<\/span><\/li>\n<\/ul>\n<p><strong>Fea\u00adtures:<\/strong><\/p>\n<ul>\n<li><span class=\"caps\">RHEL<\/span> 6.5 pro\u00adduc\u00adtion support<\/li>\n<li>open\u00adSU\u00adSE 13.1 pro\u00adduc\u00adtion support<\/li>\n<li>Ubun\u00adtu 13.10 pro\u00adduc\u00adtion support<\/li>\n<li>Xser\u00adver 1.15 support<\/li>\n<li>Ker\u00adnel 3.13 support<\/li>\n<\/ul>\n<p><strong>Resol\u00adved Issues:<\/strong><\/p>\n<ul>\n<ul>\n<li>[386897] : Sys\u00adtem hang on resu\u00adme from <span class=\"caps\">S4<\/span> with OpenGL screen saver running<\/li>\n<li>[387678] : Back\u00adtrace occurs when kill&nbsp;X<\/li>\n<li>[387664] : Fai\u00adled to start X wit\u00adhout ker\u00adnel modu\u00adle loaded<\/li>\n<li>[378620] : Open\u00adCL test fail\u00adure in Cross\u00adFi\u00adre&nbsp;Mode<\/li>\n<li>[386945] : pig\u00adlit test \u201cspec\/ARB_copy_buffer\/overlap\u201d failed<\/li>\n<li>[386710] : pig\u00adlit test \u201cspec\/ARB_draw_buffers_blend\u201d failed<\/li>\n<li>[386818] : pig\u00adlit test \u201cspec\/OpenGL 2.0\/depth-tex-modes-glsl\u201d failed<\/li>\n<li>[386941] : pig\u00adlit test \u201cspec\/ARB_blend_func_extended\u201d failed<\/li>\n<li>[386903] : pig\u00adlit test \u201cspec\/OpenGL 3.0\/gl\u20113.0\u2011required-sized-texture-formats\u201d failed<\/li>\n<li>[386840] : View\u00adport goes blank when mou\u00adse cur\u00adsor lea\u00adves when run Hou\u00addi\u00adni on Ubuntu<\/li>\n<li>[387596] : pig\u00adlit test \u201cspec\/ARB_framebuffer_object (fbo-scis\u00adsor-blit)\u201d failed<\/li>\n<li>[389174] : Fai\u00adled to get fan speed on Bon\u00adaire&nbsp;card<\/li>\n<li>[388110] : Inter\u00admit\u00adtent flas\u00adhing pro\u00adblem when run\u00adning at 2560x1600<\/li>\n<li>[372656] : Crash when resi\u00adzing Konsole<\/li>\n<li>[388325] : Bright\u00adness can\u00adnot be adjus\u00adted on Ubun\u00adtu 12.04&nbsp;<span class=\"caps\">LTS<\/span><\/li>\n<li>[388330] : pig\u00adlit test \u201cspec\/ARB_framebuffer_object (fbo-blit-stretch)\u201d failed<\/li>\n<li>[385457] : Blue\/white screen after using Goog\u00adle-chro\u00adme to run fishietank<\/li>\n<li>[388500] : pig\u00adlit test \u201cspec\/EXT_texture_integer\u201d failed<\/li>\n<li>[388802] : pig\u00adlit test \u201cspec\/ARB_map_buffer_alignment\u201d failed<\/li>\n<li>[386396] : pig\u00adlit test \u201cspec\/AR\u00adB_\u00addept\u00adh_\u00adbuf\u00adfer_f\u00adloa\u00adt\/f\u00adbo-depths\u00adten\u00adcil-draw\u00adpi\u00adxels\u201d failed<\/li>\n<li>[389431] : Screens are dis\u00adtor\u00adted when con\u00adnec\u00adting an exter\u00adnal moni\u00adtor on some Has\u00adwell platforms<\/li>\n<li>[389530] : Blank screen\/crash obser\u00adved while run\u00adning uni\u00adgi\u00adne hea\u00adven bench\u00admark in win\u00addo\u00adwed&nbsp;mode<\/li>\n<li>[387124] : Open\u00adCL per\u00adfor\u00admance drop obser\u00adved on Hawaii com\u00adpared to Tahi\u00adti&nbsp;<span class=\"caps\">XT<\/span><\/li>\n<li>[386940] : pig\u00adlit test \u201cspec\/EXT_texture_sRGB\u201d failed<\/li>\n<li>[392137] : [Steam\u00adOS] Fai\u00adled to return to desk\u00adtop from&nbsp;steam.<\/li>\n<li>[392015] : [Steam\u00adOS] Screen is locked when chan\u00adging&nbsp;user.<\/li>\n<li>[392014] : [Steam\u00adOS] Fai\u00adled to log\u00adin Steam sometimes<\/li>\n<li>[391231] : Blank screen obser\u00adved while run\u00adning steam games with Big picture<\/li>\n<\/ul>\n<\/ul>\n<p><strong>Open Issues:<\/strong><\/p>\n<ul>\n<ul>\n<li>[390964] : Stut\u00adte\u00adring and poor per\u00adfor\u00admance after play\u00ading an OpenGL game for a seve\u00adral minu\u00adtes on Ubuntu<\/li>\n<li>[393377] : Ter\u00admi\u00adnal panel stops refres\u00adhing until the\u00adre is move\u00adment from mou\u00adse cursor<\/li>\n<li>[392546] : Sys\u00adtem hang obser\u00adved while hot\u00adplug\u00ading the ste\u00adreo display<\/li>\n<li>[388835] : Cor\u00adrup\u00adti\u00adon and sys\u00adtem hang obser\u00adved while run\u00adning Sanc\u00adtua\u00adry <span class=\"caps\">BM<\/span> with <span class=\"caps\">TFD<\/span> enable<\/li>\n<li>[392552] : Enab\u00adling Over\u00adlay: StartX , the screen shows corruption<\/li>\n<\/ul>\n<\/ul>\n<p><b>Ach\u00adtung!<\/b> Wie bei allen Beta\u2011, Release-Can\u00addi\u00adda\u00adte\u2011, Pre\u00adview- und Hot\u00adfix-Trei\u00adbern sei auch hier der Hin\u00adweis ange\u00adbracht, dass es sich nicht um eine voll umf\u00e4ng\u00adlich getes\u00adte\u00adte Soft\u00adware han\u00addelt, in der auch schwe\u00adre\u00adre Feh\u00adler noch ent\u00adhal\u00adten sein k\u00f6n\u00adnen. Der ange\u00adbo\u00adte\u00adne Beta-Trei\u00adber rich\u00adtet sich in ers\u00adter Linie an Enthu\u00adsi\u00adas\u00adten, die stets die aktu\u00adells\u00adten Fea\u00adtures und Opti\u00admie\u00adrun\u00adgen nut\u00adzen wol\u00adlen. Er soll\u00adte jedoch nicht auf Pro\u00adduk\u00adtiv\u00adsys\u00adte\u00admen instal\u00adliert werden!<\/p>\n<p><b>Down\u00adload:<\/b><\/p>\n<p style=\"padding-left: 30px;\"><strong>Ach\u00adtung! <\/strong>Laut <span class=\"caps\">AMD<\/span> soll\u00adte vor der Instal\u00adla\u00adti\u00adon des Cata\u00adlyst 14.1 Beta unbe\u00addingt der alte Trei\u00adber deinstal\u00adliert werden!<\/p>\n<ul>\n<li><a href=\"http:\/\/support.amd.com\/en-us\/kb-articles\/Pages\/latest-catalyst-windows-beta.aspx\" target=\"_blank\">Cata\u00adlyst 14.1 Beta Desk\u00adtop- und Note\u00adbook-Trei\u00adber f\u00fcr Windows<\/a><\/li>\n<li><a href=\"http:\/\/support.amd.com\/en-us\/kb-articles\/Pages\/latest-linux-beta-driver.aspx\" target=\"_blank\">Cata\u00adlyst 14.1 Beta Desk\u00adtop- und Note\u00adbook-Trei\u00adber f\u00fcr&nbsp;Linux<\/a><\/li>\n<\/ul>\n<p><b>Links zum&nbsp;Thema:<\/b><\/p>\n<ul>\n<li><a href=\"http:\/\/support.amd.com\/us\/contacts\/Pages\/GraphicsTechnicalSupport.aspx\" target=\"b\">Gra\u00adphics Tech\u00adni\u00adcal Support<\/a><\/li>\n<li><a href=\"http:\/\/forums.amd.com\/game\/categories.cfm?catid=454&amp;entercat=y\" target=\"b\">Offi\u00adzi\u00adel\u00adles Support-Forum<\/a><\/li>\n<li><a href=\"http:\/\/support.amd.com\/en-us\/kb-articles\/Pages\/Mantle-Known-Issues.aspx\" target=\"_blank\">Man\u00adt\u00adle Known Issues List<\/a><\/li>\n<li><a href=\"http:\/\/www.amd.com\/betareport\" target=\"b\"><span class=\"caps\">AMD<\/span> Issue Report\u00ading Form for Beta Driver<\/a><\/li>\n<li><a href=\"http:\/\/www.amd.com\/mobilityreport\" target=\"b\"><span class=\"caps\">AMD<\/span> Issue Report\u00ading Form for Mobi\u00adli\u00adty Driver<\/a><\/li>\n<li><a href=\"http:\/\/www.amd.com\/us\/LinuxCrewSurvey\" target=\"b\">Linux Crew Dri\u00adver Feedback<\/a><\/li>\n<li><a href=\"http:\/\/support.amd.com\/us\/kbarticles\/Pages\/gpu-164issuereportingform.aspx\" target=\"b\">How to gather the optio\u00adnal infor\u00adma\u00adti\u00adon for the <span class=\"caps\">AMD<\/span> issue report\u00ading&nbsp;form<\/a><\/li>\n<li><a href=\"http:\/\/support.amd.com\/us\/kbarticles\/Pages\/737-20870HowtoInstallYourATIProduct.aspx\" target=\"b\">Gui\u00adde on how to install an <span class=\"caps\">ATI<\/span> gra\u00adphics card and \/ or its drivers<\/a><\/li>\n<\/ul>\n<ul>\n<li><a href=\"http:\/\/www.planet3dnow.de\/cms\/6671-amd-catalyst-13-12-whql-desktop-und-notebook-grafiktreiber\/\"><span class=\"caps\">AMD<\/span> Cata\u00adlyst 13.12 <span class=\"caps\">WHQL<\/span> f\u00fcr Rade\u00adon <span class=\"caps\">HD<\/span> 5000, <span class=\"caps\">HD<\/span> 6000, <span class=\"caps\">HD<\/span> 7000 und Rx&nbsp;2xx<\/a><\/li>\n<li><a href=\"http:\/\/www.planet3dnow.de\/cgi-bin\/newspub\/viewnews.cgi?id=1358880223\"><span class=\"caps\">AMD<\/span> Cata\u00adlyst 13.1 Lega\u00adcy <span class=\"caps\">WHQL<\/span> f\u00fcr Rade\u00adon <span class=\"caps\">HD<\/span> 2000, <span class=\"caps\">HD<\/span> 3000 und <span class=\"caps\">HD<\/span>&nbsp;4000<\/a><\/li>\n<li><a href=\"http:\/\/www.planet3dnow.de\/cgi-bin\/newspub\/viewnews.cgi?id=1338509535\"><span class=\"caps\">AMD<\/span> been\u00addet monat\u00adli\u00adchen Rhyth\u00admus, um Qua\u00adli\u00adt\u00e4t der Cata\u00adlyst-Trei\u00adber zu verbessern<\/a><\/li>\n<li><a href=\"http:\/\/www.planet3dnow.de\/cgi-bin\/newspub\/viewnews.cgi?id=1335224420\"><span class=\"caps\">AMD<\/span> f\u00fchrt neu\u00aden Update-Rhyth\u00admus f\u00fcr \u00e4lte\u00adre Gra\u00adfik\u00adkar\u00adten\u00adge\u00adne\u00adra\u00adtio\u00adnen&nbsp;ein<\/a><\/li>\n<\/ul>\n<!--nextpage-->\n<p><strong>Q: What is Mantle?<\/strong><br>\nA: Man\u00adt\u00adle is an <span class=\"caps\">AMD<\/span> initia\u00adti\u00adve to crea\u00adte a new pro\u00adgramming model that ful\u00adly exploits the capa\u00adbi\u00adli\u00adties of modern GPUs, like <span class=\"caps\">AMD<\/span> Rade\u00adon\u2122 pro\u00adducts, to impro\u00adve gra\u00adphics per\u00adfor\u00admance. As part of this initia\u00adti\u00adve, we have work\u00aded with lea\u00adding game deve\u00adlo\u00adpers to crea\u00adte a new <span class=\"caps\">API<\/span> spe\u00adci\u00adfi\u00adca\u00adti\u00adon and gra\u00adphics dri\u00adver that enable this model on PCs with Gra\u00adphics Core Next-based gra\u00adphics hardware.<\/p>\n<p><strong>Q: Is Man\u00adt\u00adle a pro\u00adprie\u00adta\u00adry <span class=\"caps\">AMD<\/span> technology?<\/strong><br>\nA: Man\u00adt\u00adle was con\u00adcei\u00adved and deve\u00adlo\u00adped by <span class=\"caps\">AMD<\/span> in part\u00adner\u00adship with lea\u00adding game developers.<\/p>\n<p>This enab\u00adled the fast and agi\u00adle deve\u00adlo\u00adp\u00adment requi\u00adred to vali\u00adda\u00adte the con\u00adcepts and bring such the tech\u00adno\u00adlo\u00adgy to life in a rela\u00adtively short peri\u00adod of time. Howe\u00adver, Man\u00adt\u00adle was desi\u00adgned in a way that makes it appli\u00adca\u00adble to a ran\u00adge of modern <span class=\"caps\">GPU<\/span> archi\u00adtec\u00adtures. In the months ahead, we will be invi\u00adting more part\u00adners to par\u00adti\u00adci\u00adpa\u00adte in the deve\u00adlo\u00adp\u00adment pro\u00adgram, lea\u00adding up to a public release of the spe\u00adci\u00adfi\u00adca\u00adti\u00adons later in 2014. Our inten\u00adti\u00adon is for Man\u00adt\u00adle, or some\u00adthing that looks very much like it, to even\u00adtual\u00adly beco\u00adme an indus\u00adtry stan\u00addard appli\u00adca\u00adble to mul\u00adti\u00adple gra\u00adphics archi\u00adtec\u00adtures and platforms.<\/p>\n<p><strong>Q: Does Man\u00adt\u00adle com\u00adpe\u00adte with DirectX?<\/strong><br>\nA: DirectX pro\u00advi\u00addes a stan\u00addar\u00addi\u00adzed pro\u00adgramming inter\u00adface for GPUs, allo\u00adwing the same code to work across a wide ran\u00adge of archi\u00adtec\u00adtures and pro\u00adduct con\u00adfi\u00adgu\u00adra\u00adti\u00adons. Man\u00adt\u00adle com\u00adple\u00adments DirectX by pro\u00advi\u00adding a lower level of hard\u00adware abs\u00adtrac\u00adtion for deve\u00adlo\u00adpers who want and need it, echo\u00ading the capa\u00adbi\u00adli\u00adties they have come to expect on dedi\u00adca\u00adted game consoles.<\/p>\n<p><strong>Q: Will Man\u00adt\u00adle be sup\u00adport\u00aded on the Play\u00adSta\u00adti\u00adon 4 and Xbox One game consoles?<\/strong><br>\nA: The initi\u00adal releases of the Man\u00adt\u00adle <span class=\"caps\">API<\/span> and gra\u00adphics dri\u00adver are inten\u00added for the <span class=\"caps\">PC<\/span> plat\u00adform only. Howe\u00adver, one of the key goals of Man\u00adt\u00adle is to make it as easy as pos\u00adsi\u00adble for deve\u00adlo\u00adpers to use the same fea\u00adtures and pro\u00adgramming tech\u00adni\u00adques they are alre\u00ada\u00addy uti\u00adli\u00adzing for the new gene\u00adra\u00adti\u00adon of game con\u00adso\u00adles when brin\u00adging their games to PCs. This enables bet\u00adter re-use of deve\u00adlo\u00adp\u00adment efforts for mul\u00adti-plat\u00adform&nbsp;games.<\/p>\n<p><strong>Q: Is Man\u00adt\u00adle sup\u00adport\u00aded on Linux\/SteamOS?<\/strong><br>\nA: The initi\u00adal ite\u00adra\u00adti\u00adon of Man\u00adt\u00adle is inten\u00added spe\u00adci\u00adfi\u00adcal\u00adly for Win\u00addows on&nbsp;PCs.<\/p>\n<p><strong>Q: How much addi\u00adtio\u00adnal per\u00adfor\u00admance will Man\u00adt\u00adle provide?<\/strong><br>\nA: Per\u00adfor\u00admance bene\u00adfits will vary depen\u00adding on the cha\u00adrac\u00adte\u00adristics of each appli\u00adca\u00adti\u00adon, and of the <span class=\"caps\">CPU<\/span> <span class=\"amp\">&amp;<\/span> <span class=\"caps\">GPU<\/span> it is run on. In gene\u00adral, the lar\u00adgest bene\u00adfits will be seen in cases whe\u00adre <span class=\"caps\">CPU<\/span> over\u00adhead has tra\u00addi\u00adtio\u00adnal\u00adly limi\u00adt\u00aded <span class=\"caps\">GPU<\/span> throughput.<\/p>\n<p>Man\u00adt\u00adle is about pro\u00advi\u00adding the tools to take the best advan\u00adta\u00adge of the <span class=\"caps\">PC<\/span> plat\u00adform. As deve\u00adlo\u00adpers learn more about squeezing every bit of per\u00adfor\u00admance on the new gene\u00adra\u00adti\u00adon of game con\u00adso\u00adles, their expe\u00adri\u00adence can trans\u00adla\u00adte into bet\u00adter opti\u00admiza\u00adti\u00adons with Man\u00adt\u00adle on&nbsp;PCs.<\/p>\n<p><strong>Q: When does <span class=\"caps\">AMD<\/span> intend to release a public <span class=\"caps\">SDK<\/span>?<\/strong><br>\nA: We have not set a final date for releasing a public <span class=\"caps\">SDK<\/span>, but we will pro\u00advi\u00adde more infor\u00adma\u00adti\u00adon later in&nbsp;2014.<\/p>\n<p><strong>Q: Why not use OpenGL exten\u00adsi\u00adons ins\u00adtead of a new&nbsp;<span class=\"caps\">API<\/span>?<\/strong><br>\nA: The design of Man\u00adt\u00adle was dri\u00adven by feed\u00adback from lea\u00adding game deve\u00adlo\u00adpers, who pre\u00adfer\u00adred the idea of a fresh start with a new <span class=\"caps\">API<\/span> to the exten\u00adsi\u00adon and patching of exis\u00adting ones. Howe\u00adver, we belie\u00adve that many of Mantle\u2019s con\u00adcepts are appli\u00adca\u00adble to other gra\u00adphics APIs, and will inspi\u00adre their future development.<\/p>\n<p><strong>Q: Do I need a spe\u00adcial gra\u00adphics dri\u00adver to run Man\u00adt\u00adle software?<\/strong><br>\nA: Yes, <span class=\"caps\">AMD<\/span> Cata\u00adlyst 14.1 Beta (or later) must be instal\u00adled on your sys\u00adtem to take advan\u00adta\u00adge of Man\u00adt\u00adle-enab\u00adled software.<\/p>\n<p><strong>Q: What games sup\u00adport Mantle?<\/strong><br>\nA: Plea\u00adse see the offi\u00adci\u00adal Man\u00adt\u00adle page for more details.<\/p>\n<p><strong>Q: Are the\u00adre any new games and engi\u00adnes in deve\u00adlo\u00adp\u00adment with Mantle?<\/strong><br>\nA: We are con\u00adti\u00adnuous\u00adly adding new part\u00adners to the Man\u00adt\u00adle deve\u00adlo\u00adp\u00adment pro\u00adgram. Check the offi\u00adci\u00adal Man\u00adt\u00adle page regu\u00adlar\u00adly for updates.<\/p>\n<p><strong>Q: What hard\u00adware is sup\u00adport\u00aded with Mantle?<\/strong><br>\nA: At this time, the fol\u00adlo\u00adwing Gra\u00adphics Core Next-based pro\u00adducts are supported:<\/p>\n<ul>\n<li><span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">R9<\/span> Series graphics<\/li>\n<li><span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">R7<\/span> Series graphics<\/li>\n<li><span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">HD<\/span> 7000 Series graphics<\/li>\n<li><span class=\"caps\">AMD<\/span> Rade\u00adon <span class=\"caps\">HD<\/span> 8000 Series graphics<\/li>\n<li>2014 <span class=\"caps\">AMD<\/span> A\u2011Series APUs (\u201cKaveri\u201d)<\/li>\n<\/ul>\n<p>Plea\u00adse note that note\u00adbooks based on <span class=\"caps\">AMD<\/span> PowerX\u00adpress and <span class=\"caps\">AMD<\/span> Endu\u00adro tech\u00adno\u00adlo\u00adgies are not curr\u00adent\u00adly sup\u00adport\u00aded. Sup\u00adport for the\u00adse con\u00adfi\u00adgu\u00adra\u00adti\u00adons will be added in a later <span class=\"caps\">AMD<\/span> Cata\u00adlyst dri\u00adver release.<\/p>\n<p><strong>Q: Are the\u00adre any issues I should be awa\u00adre of while play\u00ading a Man\u00adt\u00adle-enab\u00adled game on sup\u00adport\u00aded hardware?<\/strong><br>\nA: As Man\u00adt\u00adle is still a young tech\u00adno\u00adlo\u00adgy, you may encoun\u00adter unex\u00adpec\u00adted beha\u00advi\u00ador while gam\u00ading. Plea\u00adse visit our known issues list to learn more about the issues we\u2019re actively track\u00ading, or pro\u00advi\u00adde feed\u00adback on our offi\u00adci\u00adal bug report form if you encoun\u00adter an uniden\u00adti\u00adfied&nbsp;issue.<\/p>\n<p><strong>Q: Does Man\u00adt\u00adle sup\u00adport mul\u00adti-GPU configurations?<\/strong><br>\nA: Yes, the Man\u00adt\u00adle <span class=\"caps\">API<\/span> enables appli\u00adca\u00adti\u00adons to take advan\u00adta\u00adge of workload sha\u00adring bet\u00adween mul\u00adti\u00adple GPUs. Howe\u00adver, this is con\u00adtrol\u00adled direct\u00adly by the appli\u00adca\u00adti\u00adon ins\u00adtead of the gra\u00adphics dri\u00adver (as is the case with <span class=\"caps\">AMD<\/span> Cross\u00adFi\u00adre\u2122 tech\u00adno\u00adlo\u00adgy). This means that sup\u00adport for spe\u00adci\u00adfic mul\u00adti-GPU con\u00adfi\u00adgu\u00adra\u00adti\u00adons and fea\u00adtures are appli\u00adca\u00adti\u00adon-depen\u00addent, but it also enables deve\u00adlo\u00adpers to achie\u00adve bet\u00adter per\u00adfor\u00admance sca\u00adling and effi\u00adci\u00aden\u00adcy by tuning their imple\u00admen\u00adta\u00adti\u00adon to match the par\u00adti\u00adcu\u00adlar needs of their ren\u00adde\u00adring engine.<\/p>\n<p><strong>Q: Does Man\u00adt\u00adle sup\u00adport frame pacing?<\/strong><br>\nA: Yes, Man\u00adt\u00adle includes sup\u00adport for frame pacing in sin\u00adgle and mul\u00adti-GPU con\u00adfi\u00adgu\u00adra\u00adti\u00adons if enab\u00adled by the application.<\/p>\n<p><strong>Q: Does Man\u00adt\u00adle sup\u00adport <span class=\"caps\">AMD<\/span> Eye\u00adfi\u00adni\u00adty mul\u00adti-dis\u00adplay technology?<\/strong><br>\nA: Yes, Man\u00adt\u00adle includes sup\u00adport for <span class=\"caps\">AMD<\/span> Eye\u00adfi\u00adni\u00adty tech\u00adno\u00adlo\u00adgy if enab\u00adled by the application.<\/p>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"caps\">AMD<\/span> hat nach einer Wochen\u00adend\u00adschicht den Cata\u00adlyst 14.1 Beta <span class=\"caps\">V1<\/span>.6 zum Down\u00adload bereit\u00adge\u00adstellt, mit dem erst\u00admals Unter\u00adst\u00fct\u00adzung f\u00fcr die neue hard\u00adware\u00adn\u00e4\u00adhe\u00adre 3D-Pro\u00adgram\u00admier\u00adschnitt\u00adstel\u00adle Man\u00adt\u00adle, Frame Pacing bei Dual-Gra\u00adphics-Sys\u00adte\u00admen sowie eini\u00adge HSA-Fea\u00adtures gebo\u00adten wer\u00adden. (\u2026) <a class=\"moretag\" href=\"https:\/\/www.planet3dnow.de\/cms\/7931-amd-catalyst-14-1-beta-v1-6-mantle-trueaudio\/\">Wei\u00adter\u00adle\u00adsen&nbsp;\u00bb<\/a><\/p>\n","protected":false},"author":8,"featured_media":286,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"wp_typography_post_enhancements_disabled":false,"ngg_post_thumbnail":0,"footnotes":""},"categories":[13,19],"tags":[966,984,41,343,969],"class_list":["post-7931","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-downloads","category-treiber","tag-amd","tag-catalyst","tag-frame-pacing","tag-mantle","tag-radeon","entry"],"share_on_mastodon":{"url":"","error":""},"_links":{"self":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/7931","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/comments?post=7931"}],"version-history":[{"count":16,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/7931\/revisions"}],"predecessor-version":[{"id":7950,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/7931\/revisions\/7950"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/media\/286"}],"wp:attachment":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/media?parent=7931"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/categories?post=7931"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/tags?post=7931"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}