{"id":8829,"date":"2014-03-06T01:42:20","date_gmt":"2014-03-06T00:42:20","guid":{"rendered":"http:\/\/www.planet3dnow.de\/cms\/?p=8829"},"modified":"2014-03-06T18:05:15","modified_gmt":"2014-03-06T17:05:15","slug":"gdc-2014-microsoft-will-seine-plaene-fuer-directx-12-vorstellen","status":"publish","type":"post","link":"https:\/\/www.planet3dnow.de\/cms\/8829-gdc-2014-microsoft-will-seine-plaene-fuer-directx-12-vorstellen\/","title":{"rendered":"<span class=\"caps\">GDC<\/span> 2014: Microsoft will seine Pl\u00e4ne f\u00fcr DirectX 12 vorstellen"},"content":{"rendered":"<p>In den ver\u00adgan\u00adge\u00adnen Tagen kur\u00adsier\u00adten bereits Ger\u00fcch\u00adte, Micro\u00adsoft beab\u00adsich\u00adti\u00adge auf der dies\u00adj\u00e4h\u00adri\u00adgen <em>Game Deve\u00adlo\u00adpers Con\u00adfe\u00adrence<\/em> (<span class=\"caps\">GDC<\/span>) eine neue Ver\u00adsi\u00adon sei\u00adner Pro\u00adgram\u00admier\u00adschnitt\u00adstel\u00adle DirectX vor\u00adzu\u00adstel\u00adlen. Anlass hier\u00adf\u00fcr waren die Beschrei\u00adbungs\u00adtex\u00adte f\u00fcr diver\u00adse Vor\u00adtr\u00e4\u00adge, die Micro\u00adsoft-Mit\u00adar\u00adbei\u00adter auf der Ent\u00adwick\u00adler\u00adkon\u00adfe\u00adrenz hal\u00adten wer\u00adden. Als Reak\u00adti\u00adon hier\u00adauf ver\u00adschick\u00adte <span class=\"caps\">AMD<\/span> an eini\u00adge Medi\u00aden\u00adver\u00adtre\u00adter die nach\u00adfol\u00adgen\u00adde Stel\u00adlung\u00adnah\u00adme. Dem\u00adnach ist <span class=\"caps\">AMD<\/span> \u00fcber die neu\u00ades\u00adten Ent\u00adwick\u00adlun\u00adgen bei DirectX und OpenGL erfreut, mit denen k\u00fcnf\u00adtig eine hard\u00adware\u00adn\u00e4\u00adhe\u00adre Pro\u00adgram\u00admie\u00adrung der GPUs und ein gerin\u00adge\u00adrer CPU-Over\u00adhead erm\u00f6g\u00adlicht wer\u00adden. W\u00e4h\u00adrend es noch eine Wei\u00adle daue\u00adre, bis die\u00adse Fort\u00adschrit\u00adte mit DirectX und OpenGL nutz\u00adbar wer\u00adden, k\u00f6n\u00adne Man\u00adt\u00adle die\u00adse Vor\u00adtei\u00adle schon heu\u00adte bieten.<\/p>\n<blockquote><p><span class=\"dquo\">\u201c<\/span>Yes\u00adter\u00adday seve\u00adral artic\u00adles were published that repor\u00adted that DirectX and OpenGL are being exten\u00added to include clo\u00adser-to-metal func\u00adtion\u00ada\u00adli\u00adty and redu\u00adced <span class=\"caps\">CPU<\/span> over\u00adhead. <span class=\"caps\">AMD<\/span> sup\u00adports and cele\u00adbra\u00adtes a direc\u00adtion for game deve\u00adlo\u00adp\u00adment that is ali\u00adgned with <span class=\"caps\">AMD<\/span>\u2019s visi\u00adon of lower-level, \u2018clo\u00adser to the metal\u2019 gra\u00adphics APIs for <span class=\"caps\">PC<\/span> gam\u00ading. While indus\u00adtry experts expect this to take some time, deve\u00adlo\u00adpers can imme\u00addia\u00adte\u00adly levera\u00adge effi\u00adci\u00adent <span class=\"caps\">API<\/span> design using Man\u00adt\u00adle, and <span class=\"caps\">AMD<\/span> is very exci\u00adted to share the future of our own <span class=\"caps\">API<\/span> with deve\u00adlo\u00adpers at this year\u2019s Game Deve\u00adlo\u00adpers Conference.\u201d<\/p><\/blockquote>\n<p>Im haus\u00adei\u00adge\u00adnen Ent\u00adwick\u00adler\u00adblock hat Micro\u00adsoft jetzt offi\u00adzi\u00adell die Vor\u00adstel\u00adlung der Pl\u00e4\u00adne f\u00fcr DirectX 12 auf der <span class=\"caps\">GDC<\/span> am 20. M\u00e4rz 2014 um 10:00 Uhr ange\u00adk\u00fcn\u00addigt. Zu sehen ist aller\u00addings nur die\u00adser Teaser:<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/03\/Microsoft-DirectX-12.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-8830\" alt=\"Microsoft-DirectX-12\" src=\"http:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/03\/Microsoft-DirectX-12.png\" width=\"750\" height=\"604\" srcset=\"https:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/03\/Microsoft-DirectX-12.png 750w, https:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/03\/Microsoft-DirectX-12-300x241.png 300w, https:\/\/www.planet3dnow.de\/cms\/wp-content\/uploads\/2014\/03\/Microsoft-DirectX-12-624x502.png 624w\" sizes=\"auto, (max-width: 750px) 100vw, 750px\"><\/a><br>\n<span style=\"font-size: x-small;\">Teaser f\u00fcr DirectX 12<\/span><\/p>\n<p>Ein Vor\u00adtrag von Micro\u00adsoft, der unter dem Titel <a href=\"http:\/\/schedule.gdconf.com\/session-id\/828184\" target=\"_blank\">\u201cDirectX: Evol\u00adving Microsoft\u2019s Gra\u00adphics Plat\u00adform\u201d<\/a> genau f\u00fcr die\u00adsen Ter\u00admin ange\u00adk\u00fcn\u00addigt ist, wird wie folgt beschrieben:<\/p>\n<blockquote><p>For near\u00adly 20 years, DirectX has been the plat\u00adform used by game deve\u00adlo\u00adpers to crea\u00adte the fas\u00adtest, most visual\u00adly impres\u00adsi\u00adve games on the planet.<\/p>\n<p>Howe\u00adver, you asked us to do more. You asked us to bring you even clo\u00adser to the metal and to do so on an unpar\u00adal\u00adle\u00adled assort\u00adment of hard\u00adware. You also asked us for bet\u00adter tools so that you can squeeze every last drop of per\u00adfor\u00admance out of your <span class=\"caps\">PC<\/span>, tablet, pho\u00adne and console.<\/p><\/blockquote>\n<p>Am Nach\u00admit\u00adtag ist ein wei\u00adte\u00adrer Vor\u00adtrag von Micro\u00adsoft geplant, der mit dem Titel <a href=\"http:\/\/schedule.gdconf.com\/session-id\/828181\" target=\"_blank\">\u201cDirectX: Direct3D Futures\u201d<\/a> \u00fcber\u00adschrie\u00adben ist und die\u00adsen Inhalt haben&nbsp;soll:<\/p>\n<blockquote><p>Come learn how future chan\u00adges to Direct3D will enable next gene\u00adra\u00adti\u00adon games to run fas\u00adter than ever before!<\/p>\n<p>In this ses\u00adsi\u00adon we will dis\u00adcuss future impro\u00adve\u00adments in Direct3D that will allow deve\u00adlo\u00adpers an unpre\u00adce\u00adden\u00adted level of hard\u00adware con\u00adtrol and redu\u00adced <span class=\"caps\">CPU<\/span> ren\u00adde\u00adring over\u00adhead across a broad eco\u00adsys\u00adtem of hardware.<\/p>\n<p>If you use cut\u00adting-edge <span class=\"caps\">3D<\/span> gra\u00adphics in your games, midd\u00adle\u00adwa\u00adre, or engi\u00adnes and want to effi\u00adci\u00adent\u00adly build rich and immersi\u00adve visu\u00adals, you don\u2019t want to miss this&nbsp;talk.<\/p><\/blockquote>\n<p>Die\u00adse Ent\u00adwick\u00adlung ist sicher\u00adlich erfreu\u00adlich. Abzu\u00adwar\u00adten bleibt aber, wann Micro\u00adsoft DirectX 12 ver\u00ad\u00f6f\u00adfent\u00adli\u00adchen will und unter wel\u00adchen Betriebs\u00adsys\u00adte\u00admen die neue <span class=\"caps\">API<\/span> dann ver\u00adf\u00fcg\u00adbar sein wird. Das Teaser\u00adbild sug\u00adge\u00adriert jeden\u00adfalls, dass neben den \u00fcbli\u00adchen Ver\u00add\u00e4ch\u00adti\u00adgen <span class=\"caps\">AMD<\/span>, Intel und <span class=\"caps\">NVIDIA<\/span> aus dem PC-Markt auch Qual\u00adcomm zu den enge\u00adren Ent\u00adwick\u00adlungs-Part\u00adnern geh\u00f6rt.<\/p>\n<p><strong>Quel\u00adle:<\/strong> <a href=\"http:\/\/blogs.msdn.com\/b\/directx\/p\/directx12.aspx\" target=\"_blank\">Micro\u00adsoft MSDN-Blog<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In den ver\u00adgan\u00adge\u00adnen Tagen kur\u00adsier\u00adten bereits Ger\u00fcch\u00adte, Micro\u00adsoft beab\u00adsich\u00adti\u00adge auf der dies\u00adj\u00e4h\u00adri\u00adgen Game Deve\u00adlo\u00adpers Con\u00adfe\u00adrence (<span class=\"caps\">GDC<\/span>) eine neue Ver\u00adsi\u00adon sei\u00adner Pro\u00adgram\u00admier\u00adschnitt\u00adstel\u00adle DirectX vor\u00adzu\u00adstel\u00adlen. Anlass hier\u00adf\u00fcr waren die Beschrei\u00adbungs\u00adtex\u00adte f\u00fcr diver\u00adse Vor\u00adtr\u00e4\u00adge, die Micro\u00adsoft-Mit\u00adar\u00adbei\u00adter auf der Ent\u00adwick\u00adler\u00adkon\u00adfe\u00adrenz hal\u00adten wer\u00adden. Als Reak\u00adti\u00adon hier\u00adauf ver\u00adschick\u00adte <span class=\"caps\">AMD<\/span> (\u2026) <a class=\"moretag\" href=\"https:\/\/www.planet3dnow.de\/cms\/8829-gdc-2014-microsoft-will-seine-plaene-fuer-directx-12-vorstellen\/\">Wei\u00adter\u00adle\u00adsen&nbsp;\u00bb<\/a><\/p>\n","protected":false},"author":8,"featured_media":790,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"wp_typography_post_enhancements_disabled":false,"ngg_post_thumbnail":0,"footnotes":""},"categories":[12,11],"tags":[363,555,556,343,968],"class_list":["post-8829","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-aktuelles","category-news","tag-directx","tag-directx-12","tag-gdc-2014","tag-mantle","tag-microsoft","entry"],"share_on_mastodon":{"url":"","error":""},"_links":{"self":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/8829","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/comments?post=8829"}],"version-history":[{"count":8,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/8829\/revisions"}],"predecessor-version":[{"id":8863,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/posts\/8829\/revisions\/8863"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/media\/790"}],"wp:attachment":[{"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/media?parent=8829"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/categories?post=8829"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.planet3dnow.de\/cms\/wp-json\/wp\/v2\/tags?post=8829"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}