Rightmark CPU Bench

heftig

Grand Admiral Special
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Kiel
moin

hier ein cpu-bench für alle (auch dual und p4) ;)

bekommt ihr hier : http://cpu.rightmark.org/download/rmcpulite_2005_v11_bin.exe

der bench ist ~3mb gross und muss nicht installiert werden.

-datei entpacken
-RMCPULite-x86.exe starten
-einstellungen auf "default" lassen.
-nach dem bench wird im verzeichnis eine htm-datei mit den resultaten erstellt.

Einstellungen

CPU%20Right%20Mark.JPG


ich lege vor:


Code:
[b][SIZE=3]Test Results[/SIZE][/b]

[b]Frames processed: 300
Solver FPS: 691.2089
Prerenderer FPS: 1357.5551
Renderer FPS: 25.1843
Overall FPS: 23.8717 [/b]


gruss

heftig
 
Zuletzt bearbeitet:
Test Results

Frames processed: 300
Solver FPS: 640.7491
Prerenderer FPS: 2259.7378
Renderer FPS: 11.9469
Overall FPS: 11.6677

Ist natürlich klar, das du einen riesen Vorteil hast, dadurch, das du 2 CPU´s hast. Mein System ist momentan nicht übetaktet.


Auf was kommt es denn haupsächlich an?
 
Code:
CPU RightMark Lite Test Report

System Info

Operating system:	Microsoft Windows 2000 Professional Service Pack 4 (Build 2195)
CPU:	AMD Athlon(tm) 64 Processor 3200+ (1 CPU)
Current clock: 2600.31 MHz
Features: MMX (ext), 3DNow! (ext), SSE, SSE2, NX bit, x86-64
BIOS:	)Phoenix - Award WorkstationBIOS v6.00PG oC(Phoenix - Award WorkstationBIOS v6.00PG (05/10/05)
Physical memory:	1048048 KB total, 780916 KB available
Memory to commit:	2484364 KB total, 2286780 KB available
Date:	05/30/2005, 00:09:43

Test Settings

Frame Size:	1024x768
Frame Buffer:	Cached
Start Frame:	100
Number of Frames:	300
Physical Model:	Model 1
Number of Objects:	100
Number of Lights:	4
Shadows:	On
Textures:	On
Sky Sphere:	On
Texture Filtering:	Bilinear
Number of Textures:	32
Solver Instruction Set:	SSE2
Renderer Instruction Set:	SSE/EMMX
Renderer Threads:	1

Test Results

Frames processed:	300
Solver FPS:	779.5471
Prerenderer FPS:	2983.2610
Renderer FPS:	15.7455
Overall FPS:	15.3543

Sommersettings! ;)
 
Zuletzt bearbeitet:
Code:
CPU RightMark Lite Test Report
System Info
Operating system: Microsoft Windows XP Professional Service Pack 2 (Build 2600) 
CPU: Intel(R) Pentium(R) M processor 2.13GHz (1 CPU)
Current clock: 2854.09 MHz
Features: MMX, SSE, SSE2, XD bit 
BIOS: A M I - 3000516 BIOS Date: 03/16/05 16:38:07 Ver: 08.00.09 BIOS Date: 03/16/05 16:38:07 Ver: 08.00.09 (03/16/05) 
Physical memory: 1047280 KB total, 771760 KB available 
Memory to commit: 1470432 KB total, 1287320 KB available 
Date: 05/30/2005, 01:51:41 

Test Settings
Frame Size: 1024x768 
Frame Buffer: Cached 
Start Frame: 100 
Number of Frames: 300 
Physical Model: Model 1 
Number of Objects: 100 
Number of Lights: 4 
Shadows: On 
Textures: On 
Sky Sphere: On 
Texture Filtering: Bilinear 
Number of Textures: 32 
Solver Instruction Set: SSE2 
Renderer Instruction Set: SSE/EMMX 
Renderer Threads: 1 

Test Results
Frames processed: 300 
Solver FPS: 461.0299 
Prerenderer FPS: 3159.0913 
Renderer FPS: 18.6150 
Overall FPS: 17.7918
 
Auch mal mit 2854MHz... ;) Ram war @ 237MHz

Code:
CPU RightMark Lite Test Report

System Info

Operating system:	Microsoft Windows 2000 Professional Service Pack 4 (Build 2195)
CPU:	AMD Athlon(tm) 64 Processor 3200+ (1 CPU)
Current clock: 2853.21 MHz
Features: MMX (ext), 3DNow! (ext), SSE, SSE2, NX bit, x86-64
BIOS:	)Phoenix - Award WorkstationBIOS v6.00PG oC(Phoenix - Award WorkstationBIOS v6.00PG (05/10/05)
Physical memory:	1048048 KB total, 801612 KB available
Memory to commit:	2484364 KB total, 2311236 KB available
Date:	05/30/2005, 02:09:46

Test Settings

Frame Size:	1024x768
Frame Buffer:	Cached
Start Frame:	100
Number of Frames:	300
Physical Model:	Model 1
Number of Objects:	100
Number of Lights:	4
Shadows:	On
Textures:	On
Sky Sphere:	On
Texture Filtering:	Bilinear
Number of Textures:	32
Solver Instruction Set:	SSE2
Renderer Instruction Set:	SSE/EMMX
Renderer Threads:	1

Test Results

Frames processed:	300
Solver FPS:	854.8991
Prerenderer FPS:	3257.2114
Renderer FPS:	17.2794
Overall FPS:	16.8494

Keine Chance! *g*
 
Hmm, Lösungs/Auflösungs-FPS... ka *noahnung*
 
Mit HT

Frames processed: 300
Solver FPS: 1000.9963
Prerenderer FPS: 3311.9683
Renderer FPS: 26.5486
Overall FPS: 25.6623


Ohne HT

Frames processed: 300
Solver FPS: 1004.3082
Prerenderer FPS: 3299.4932
Renderer FPS: 17.5971
Overall FPS: 17.2039


P4 @ 5 GHz
 
Zuletzt bearbeitet:
Mach mal plz ohne HT. 8)
 
Thx. Liegt ja so alles ungefähr auf einem Niveau. Aber der Dothan noch mit HT, dann wärs nicht mehr lustig.
 
duke85 schrieb:
Mit HT

Frames processed: 300
Solver FPS: 1000.9963
Prerenderer FPS: 3311.9683
Renderer FPS: 26.5486
Overall FPS: 25.6623


P4 @ 5 GHz


moin

wegen dir fange ich noch das übertakten an ;)


gruss

heftig
 
Code:
System Info
Operating system:	Microsoft Windows XP Professional Service Pack 1 (Build 2600)
CPU:	AMD Sempron(tm) (1 CPU)
Current clock: 2545.73 MHz
Features: MMX (ext), 3DNow! (ext), SSE
BIOS:	Nvidia - 42302e31 Phoenix - AwardBIOS v6.00PG Phoenix-Award BIOS v6.00PG (07/29/04)
Physical memory:	1048052 KB total, 559336 KB available
Memory to commit:	2523712 KB total, 2127048 KB available
Date:	06/01/2005, 13:51:14
Test Settings
Frame Size:	1024x768
Frame Buffer:	Cached
Start Frame:	100
Number of Frames:	300
Physical Model:	Model 1
Number of Objects:	100
Number of Lights:	4
Shadows:	On
Textures:	On
Sky Sphere:	On
Texture Filtering:	Bilinear
Number of Textures:	32
Solver Instruction Set:	FPU
Renderer Instruction Set:	SSE/EMMX
Renderer Threads:	1
Test Results
Frames processed:	300
Solver FPS:	729.2059
Prerenderer FPS:	2093.3257
Renderer FPS:	14.2475
Overall FPS:	13.8818
 
So dann will ich auch mal

CPU RightMark Lite Test Report
System Info
Operating system: Microsoft Windows XP Professional Service Pack 1 (Build 2600)
CPU: AMD Athlon(tm) 64 Processor 3000+ (1 CPU)
Current clock: 2888.08 MHz
Features: MMX (ext), 3DNow! (ext), SSE, SSE2, NX bit, x86-64
BIOS: Nvidia - 42302e31 Phoenix - AwardBIOS v6.00PG Phoenix - AwardBIOS v6.00PG (04/14/05)
Physical memory: 1048048 KB total, 690268 KB available
Memory to commit: 2521568 KB total, 2235856 KB available
Date: 06/14/2005, 02:40:22
Test Settings
Frame Size: 1024x768
Frame Buffer: Cached
Start Frame: 100
Number of Frames: 300
Physical Model: Model 1
Number of Objects: 100
Number of Lights: 4
Shadows: On
Textures: On
Sky Sphere: On
Texture Filtering: Bilinear
Number of Textures: 32
Solver Instruction Set: SSE2
Renderer Instruction Set: SSE/EMMX
Renderer Threads: 1
Test Results
Frames processed: 300
Solver FPS: 853.5767
Prerenderer FPS: 3220.2317
Renderer FPS: 17.2830
Overall FPS: 16.8513
 
System Info
Operating system: Microsoft Windows XP Professional Service Pack 2 (Build 2600)
CPU: AMD Athlon(tm) 64 Processor 3500+ (1 CPU)
Current clock: 2750.30 MHz
Features: MMX (ext), 3DNow! (ext), SSE, SSE2, NX bit, x86-64
BIOS: A M I - 12000422 BIOS Date: 12/22/04 19:53:52 Ver: 08.00.09 BIOS Date: 12/22/04 19:53:52 Ver: 08.00.09 (12/22/04)
Physical memory: 1047792 KB total, 730156 KB available
Memory to commit: 2519200 KB total, 2294812 KB available
Date: 06/19/2005, 13:13:09
Test Settings
Frame Size: 1024x768
Frame Buffer: Cached
Start Frame: 100
Number of Frames: 300
Physical Model: Model 1
Number of Objects: 100
Number of Lights: 4
Shadows: On
Textures: On
Sky Sphere: On
Texture Filtering: Bilinear
Number of Textures: 32
Solver Instruction Set: SSE2
Renderer Instruction Set: SSE/EMMX
Renderer Threads: 1
Test Results
Frames processed: 300
Solver FPS: 803.8123
Prerenderer FPS: 2865.6460
Renderer FPS: 16.0076
Overall FPS: 15.6096
 
Code:
CPU RightMark Lite Test Report

System Info
Operating system:	Microsoft Windows XP Professional Service Pack 2 (Build 2600)	
CPU:	AMD Athlon(tm) 64 X2 Dual Core Processor 4200+ (2 CPU)
Current clock: 2210.13 MHz
Features: MMX (ext), 3DNow! (ext), SSE, SSE2, SSE3, NX bit, x86-64, Hype”	
BIOS:	Nvidia - 42302e31 )Phoenix - Award WorkstationBIOS v6.00PG oC(Phoenix - Award WorkstationBIOS v6.00PG (06/10/05)	
Physical memory:	1048044 KB total, 741848 KB available	
Memory to commit:	2519580 KB total, 2244852 KB available	
Date:	07/24/2005, 23:01:53	

Test Settings
Frame Size:	1024x768	
Frame Buffer:	Cached	
Start Frame:	100	
Number of Frames:	300	
Physical Model:	Model 1	
Number of Objects:	100	
Number of Lights:	4	
Shadows:	On	
Textures:	On	
Sky Sphere:	On	
Texture Filtering:	Bilinear	
Number of Textures:	32	
Solver Instruction Set:	FPU	
Renderer Instruction Set:	SSE/EMMX	
Renderer Threads:	2	

Test Results
Frames processed:	300	
Solver FPS:	697.2221	
Prerenderer FPS:	1883.7827	
Renderer FPS:	26.3772	
Overall FPS:	25.0774
Hier noch meine Resultate.
Welcher ist der entscheidende Wert? Overall FPS?
Greetz
 
Zuletzt bearbeitet:
Ok, dann melde ich mich auch mal:

CPU RightMark Lite Test Report

System Info
Operating system: Microsoft Windows XP Professional Service Pack 2 (Build 2600)
CPU: Intel(R) Pentium(R) 4 CPU 3.00GHz (2 CPU)
Current clock: 3000.17 MHz
Features: MMX, SSE, SSE2, SSE3, Hyper-Threading
BIOS: AMIINT - 10 Version 1.00 (10/11/04)
Physical memory: 1048040 KB total, 714552 KB available
Memory to commit: 2520868 KB total, 2251128 KB available
Date: 07/31/2005, 14:00:53

Test Settings
Frame Size: 1024x768
Frame Buffer: Cached
Start Frame: 100
Number of Frames: 300
Physical Model: Model 1
Number of Objects: 100
Number of Lights: 4
Shadows: On
Textures: On
Sky Sphere: On
Texture Filtering: Bilinear
Number of Textures: 32
Solver Instruction Set: SSE3
Renderer Instruction Set: SSE3/EMMX
Renderer Threads: 2

Test Results
Frames processed: 300
Solver FPS: 617.4218
Prerenderer FPS: 1971.8273
Renderer FPS: 16.0610
Overall FPS: 15.5305
 
CPU: Intel(R) Pentium(R) M processor 2.13GHz (1 CPU)
Current clock: 2701.80 MHz


Test Results
Frames processed: 300
Solver FPS: 434.4978
Prerenderer FPS: 2962.3740
Renderer FPS: 17.3604
Overall FPS: 16.5998
 
Operating system: Microsoft Windows XP Home Edition Service Pack 2 (Build 2600)
CPU: AMD Athlon(tm) 64 Processor 3800+ (1 CPU)
Current clock: 2775.38 MHz
Features: MMX (ext), 3DNow! (ext), SSE, SSE2, SSE3, NX bit, x86-64
BIOS: VIAK8T - 42302e31 Phoenix - AwardBIOS v6.00PG Phoenix - AwardBIOS v6.00PG (01/19/05)
Physical memory: 1048048 KB total, 741660 KB available
Memory to commit: 3044132 KB total, 2786904 KB available
Date: 07/31/2005, 15:24:18
Test Settings
Frame Size: 1024x768
Frame Buffer: Cached
Start Frame: 100
Number of Frames: 300
Physical Model: Model 1
Number of Objects: 100
Number of Lights: 4
Shadows: On
Textures: On
Sky Sphere: On
Texture Filtering: Bilinear
Number of Textures: 32
Solver Instruction Set: SSE3
Renderer Instruction Set: SSE3/EMMX
Renderer Threads: 1

Test Results
Frames processed: 300
Solver FPS: 824.8699
Prerenderer FPS: 3446.0122
Renderer FPS: 17.6098
Overall FPS: 17.1559
 
Wie immer Qualität von Intel, gleich im Doppelpack:

CPU: Intel(R) Xeon(TM) CPU 2.40GHz (4 CPU) <- HT


Frames processed: 300
Solver FPS: 694.4976
Prerenderer FPS: 2448.7075
Renderer FPS: 29.4159
Overall FPS: 27.8990
 
Zuletzt bearbeitet:
so mal mein NB

CPU RightMark Lite Test Report
System Info
Operating system: Microsoft Windows XP Home Edition Service Pack 2 (Build 2600)
CPU: mobile AMD Athlon(tm) XP-M 2500+ (1 CPU)
Current clock: 1861.39 MHz
Features: MMX (ext), 3DNow! (ext), SSE
BIOS: AMIINT - 10 Version 1.00 BIOS Version : 1.12A (05/21/04)
Physical memory: 1048048 KB total, 717000 KB available
Memory to commit: 2520908 KB total, 2295204 KB available
Date: 07/31/2005, 18:42:53

Test Settings
Frame Size: 1024x768
Frame Buffer: Cached
Start Frame: 100
Number of Frames: 300
Physical Model: Model 1
Number of Objects: 100
Number of Lights: 4
Shadows: On
Textures: On
Sky Sphere: On
Texture Filtering: Bilinear
Number of Textures: 32
Solver Instruction Set: FPU
Renderer Instruction Set: SSE/EMMX
Renderer Threads: 1

Test Results
Frames processed: 300
Solver FPS: 557.1346
Prerenderer FPS: 1410.3376
Renderer FPS: 10.5252
Overall FPS: 10.2549
 
C2D@3,1Ghz

CPU RightMark Lite Test Report
System Info
Operating system: Microsoft Windows XP Professional Service Pack 2 (Build 2600)
CPU: Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz (2 CPU)
Current clock: 3104.03 MHz
Features: MMX, SSE, SSE2, SSE3, XD bit, EM64T, Hyper-Threading
BIOS: GBT - 42302e31 Award Modular BIOS v6.00PG (09/20/06)
Physical memory: 2096620 KB total, 1566584 KB available
Memory to commit: 4034308 KB total, 3543604 KB available
Date: 01/27/2007, 01:22:40

Test Settings
Frame Size: 1024x768
Frame Buffer: Cached
Start Frame: 100
Number of Frames: 300
Physical Model: Model 1
Number of Objects: 100
Number of Lights: 4
Shadows: On
Textures: On
Sky Sphere: On
Texture Filtering: Bilinear
Number of Textures: 32
Solver Instruction Set: SSE3
Renderer Instruction Set: SSE3/EMMX
Renderer Threads: 2

Test Results
Frames processed: 300
Solver FPS: 1098.0491
Prerenderer FPS: 4468.5684
Renderer FPS: 39.0687
Overall FPS: 37.4106
 
meine NB


CPU RightMark Lite Test Report
System InfoOperating system: Microsoft Windows XP Professional Service Pack 2 (Build 2600)
CPU: AMD Athlon(tm) 64 Processor 3400+ (1 CPU)
Current clock: 2460.13 MHz
Features: MMX (ext), 3DNow! (ext), SSE, SSE2, NX bit, x86-64
BIOS: AMIINT - 10 Version 07.00T Version 1.00 (06/23/04)
Physical memory: 1048044 KB total, 290224 KB available
Memory to commit: 2519204 KB total, 1936316 KB available
Date: 01/27/2007, 10:52:51

Test SettingsFrame Size: 1024x768
Frame Buffer: Cached
Start Frame: 100
Number of Frames: 300
Physical Model: Model 1
Number of Objects: 100
Number of Lights: 4
Shadows: On
Textures: On
Sky Sphere: On
Texture Filtering: Bilinear
Number of Textures: 32
Solver Instruction Set: SSE2
Renderer Instruction Set: SSE/EMMX
Renderer Threads: 1

Test ResultsFrames processed: 300
Solver FPS: 709.5824
Prerenderer FPS: 2349.2969
Renderer FPS: 13.7460
Overall FPS: 13.4078

HGW
 
Test Results
Frames processed: 300
Solver FPS: 641.6010
Prerenderer FPS: 2700.4646
Renderer FPS: 26.9005
Overall FPS: 25.5735


mit meinem Athlon X2 4.400+ 2 gig Ram S939, not OC

mfg
Sir Ulli
 
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