Wie Holarse berichten, hat icculus neben der 32 Bit x86 Linuxversion und der Mac OS X Version auch eine 64 Bit Version für AMD64 kompatible Prozessoren als Technologiedemo bereitgestellt.
First, please don\'t go nuts benchmarking this. The compiler isn\'t as mature as it\'s 32-bit counterparts, the drivers aren\'t as mature, we didn\'t include some SSE code you\'d find in 32-bit versions, etc...the game is fast, but it probably won\'t edge out other builds at this point. This is a tech demo, really.
If you don\'t have a 64-bit CPU (Opteron, Athlon64, AthlonFX), you can\'t use this. If you have an AthlonXP, AthlonMP, or any Intel chip, this isn\'t for you! If you aren\'t sure, you probably can\'t use this.
If you aren\'t running a 64-bit OS, you can\'t use this. If you aren\'t sure, then you aren\'t.
Some users are reporting system lock ups and even spontaneous reboots. This is part of the growing pains of a new system. UT2004 stresses a lot of things that haven\'t been exercised to date. Please report bugs. And save your work before running this.
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