ATi hat sein Catalyst-Treiberpaket in der Version 3.2 auf die Server geladen. Hier die Release-Notes:
-Playing a video using the RealOne Player no longer results in display corruption and an error message being displayed by the RealOne Player -Running the game Combat Flight Simulator 3 with 4x Anti-Aliasing enable no longer results in texture corruption being displayed. -Running the demo ATI-9700-NPRHatching with Anti-Aliasing enabled at 2x and the display set to 1024x768 32bpp no longer results in corruption being displayed on screen -Selecting D3D 8.1 renderer in Nascar 2003 followed by selecting Replay Studio in the main menu no longer results in the car having missing textures. -Setting the display to 1024x768 32bpp followed by changing the AGP speed from 8x to 4x no longer results in the AGP speed not retaining its setting -Setting the Hardware Acceleration slider to None no longer results in a reboot of the system and the settings not being retained -A reboot is no longer required when making changes to the Wait for Vertical Sync under the ATI Direct3D Tab -Running the game Myth 3 with the display set to 1600x1200 and Full Screen Anti-Aliasing set to 2x no longer results in corruption being displayed when entering the Save game screen window -Running the application There no longer results in segmentation violation occurring when Pbuffer is enabled in the application -Selecting a Daytona single race in the game Nascar 2003 beta with OpenGL enabled no longer results in the system not responding. -Running the OpenGl test found in Nascar 2003 Beta no longer results in the system not responding. -Running the 3D Winbench 2000 v1.1 Quality test for Anisotropic and Linear Mipmap Anisotropic no longer reports the tests as Not Capable. -The Windows 2000 display driver no longer requires two reboots of the system to load -Connecting a TV and enabling the TV as a secondary CRT with the display set to 1024x768 16bpp no longer results in the DVD overlay not being displayed on either the CRT or the LCD -The 3D Pipes (OpenGL) screen saver no longer renders incorrectly in preview mode when the display is set to 16bpp and FSAA is enabled -Setting the display to 1024x768 32bpp and setting the TRUFORM option to Application Preference in the ATI OpenGL tab no longer results in the game Myth III not responding -Switching between OTM Theatre Mode Settings in Clone Mode Options no longer results in the apply button not becoming active -Setting the display to 1024x768 32bpp and enabling Anti-aliasing to 4x and running the game Harry Potter II no longer results in the system not responding
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