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Montag, 1. Februar 2010

05:02 - Autor: KIDH

Rigs of Rods 0.36.3

Das freie Simulations-Spiel Rigs of Rods wurde in der Version 0.36.3 veröffentlicht. Das Programm war ursprünglich als Offroad Truck Simulator konzipiert, hat sich aber mittlerweile zu einer vielfältigen virtuellen Welt mit entsprechenden physikalischen Eigenschaften entwickelt. So kann man seit geraumer Zeit auch andere Fortbewegungsmittel, wie Boote oder Flugzeuge, durch die Landschaft bewegen.

Somit ist Rigs of Rods kein klassisches Spiel. Jedoch wurde jüngst auch die Unterstützung für Spiel-Elemente hinzugefügt. Damit lassen sich nun auch Missionen oder Checkpoint-Rennen realisieren. Desweiteren gibt es Multiplayer-Support für bis zu 16 Spieler.


Rigs of Rods
Quelle: Wikipedia



Empfohlene Systemvoraussetzungen:
  • CPU: P4 or equivalent AMD at 2GHz or more, better with HyperThreading technology or dual-core (RoR has dual-core support)
  • RAM: 512MB
  • Video Card: 3D Accelerated with 128MB of VRAM or more
  • DirectX 9c on Windows, or GLX on Linux
  • supports force feedback joysticks and wheels (except on Linux)
  • supports 3D sound effects with multichannel sound cards (enable the hardware sound renderer)

Changelog:
  • changes to 0.36.2:
    content changes:

    * new stream concept: you can subscribe to streams that feature a certain type of content. Running the installer will update the streams and the game at the same time.


    new features / improvements:

    * new installation method: online installer that also acts as an update service. Benefit: no need to download big releases anymore. Just download the differences required to update.
    * new network code: character support and load support for multiplayer!
    * configurable differentials
    * new ground models, new ground behavior. More configurable and supporting basic fluid dynamics. Also supports custom ground types.
    * new slow-motion replay function that shows whats happening at 1/2000 of a second
    * new friction GUI: open via main menu
    * new main menu: open with ALT+M
    * new overview map using mygui, WIP!
    * LOD's for objects and flexbodies
    * positionstorage feature added: save and load truck positions
    * improved AngelScript Interface (currently disfunctional)
    * camera improvements for detachable parts
    * new beam break debug in log
    * support for mesh terrains: disable switch for mesh terrains: add "disable=1" to the terrains.cfg file to hide the complete terrain
    * Force feedback for steering wheels. G25/27 now completely supports (G27 with LEDs) (also: H-Shift error fixes and slider fixes)
    * repair on spot - feature: backspace key
    * new particle system that works together with the new ground models: splash still broken, WIP!
    * new character animations: driving (sitting behind the steering wheel)
    * new beam deformation improvements: better crash deformations
    * Slidenodes: tank tracks! :)
    * Depth of Field: experimental, not used by default, WIP!
    * slight speedup by optimizing core code
    * updated to Ogre 1.6
    * possibility to use DX10, experimental, disabled by default!
    * glow effect for lights (look at docu)
    * multiplayer colour mode: player is uniquely identified by a colour when joining a server.
    * new loader type: allbeam
    * added crashrpt to project: decent crash reporting for windows users
    * POVs and sliders are now fully supported ingame and in the configurator.


    bugfixes:

    * skidmark fixes
    * fixed propulsed wheels bug
    * fixed several axle explosion bugs
    * fixed torque miscalculations
    * Sound improvements: ability to select sound output device now
    * lots of minor crashes fixed (too much to write down here)
    * lots of configurator crash fixes
    * fixed several truck deletion bugs
    * several beam stability patches
    * fixed resource loading from folders

Download:
Links zum Thema:

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