| |
Referenz |
HIS Excalibur Radeon 9700 Pro |
| CPU |
AMD Athlon XP 2000+ |
AMD Athlon XP 2000+ |
| FSB-Takt |
133 MHz DDR
|
133 MHz DDR |
| vCore soll / ist |
1,75 V / 1,75 V |
1,75 V / 1,75 V |
| L1 Cache Data / Code |
64 KB / 64 KB 2 wege assoziativ |
64 KB / 64 KB 2 wege assoziativ |
| L2 Cache unified |
Fullspeed 256 KB 16 wege assoziativ |
Fullspeed 256 KB 16 wege assoziativ exkl. |
| Sockel |
Sockel A |
Sockel A |
| |
|
|
| Mainboard |
Shuttle AK35GT2 Rev. 2.2 |
Shuttle AK35GT2 Rev. 2.2 |
| BIOS-Version |
ak35s20c
|
ak35s20c
|
| Mainboard Spannung |
3,3 V
|
3,3 V |
| Externer L3 Cache |
- |
- |
| Chipsatz |
VIA KT333 |
VIA KT333 |
|
Northbridge
|
VIA KT333 CE
|
VIA KT333 CE |
|
Southbridge
|
VIA VT8233A
|
VIA VT8233A |
| AGP-Treiber |
Aus VIA 4-in-1 4.43
|
Aus VIA 4-in-1 4.43 |
| Busmaster-Treiber |
Aus VIA 4-in-1 4.43
|
Aus VIA 4-in-1 4.43 |
| RAM |
256 MB DDR-SDRAM PC-3000 @ 166 MHz 2-2-2 (Corsair) |
256 MB DDR-SDRAM PC-3000 @ 166 MHz 2-2-2 (Corsair) |
| Festplatten |
Maxtor 6L040J2 PriMast
|
Maxtor 6L040J2 PriMast
|
| Grafikkarte |
Asus V8460 Ultra |
HIS Excalibur Radeon 9700 Pro |
|
Chipsatz
|
nVidia GeForce4 Ti 4600 |
ATi Radeon 9700 Pro |
|
Speicher
|
128 MB SDRAM @ 650 MHz DDR |
128 MB SDRAM @ 620 MHz DDR |
|
Treiber
|
nVidia Detonator 40.47 Beta
|
ATI Catalyst 2.3 |
| 3D API |
DirectX 8.1b
|
DirectX 8.1b |
| Betriebssystem |
Windows XP Professional
|
Windows XP Professional |
| Monitor |
Iiyama S900MT1 |
Iiyama S900MT1 |
| 1600 x 1200 |
@ 75 Hz |
@ 75 Hz |
| 1280 x 1024 |
@ 85 Hz |
@ 85 Hz |
| 1024 x 768 |
@ 100 Hz |
@ 100 Hz |
| vsync |
OFF |
OFF |
| getestetes Anti-Aliasing |
FSAA Off, 2x FSAA, 4x FSAA, 6x FSAA |
FSAA Off, 2x FSAA, 4x FSAA, 4xS FSAA |
| getestetes Anisotropes Filtering |
AIF Off, 4x AIF, 8x AIF |
AIF Off, 4x AIF, 8x AIF, 16x AIF |
| Quake III |
Version 1.17 + Shugashack DLLs
|
Version 1.17 + Shugashack DLLs |
|
Einstellungen
|
1. 1024 x 768 x 32 x 32 TQ Trilinear, max. Texturqualität
2. 1280 x 1024 x 32 x 32 TQ Trilinear, max. Texturqualität
3. 1600 x 1200 x 32 x 32 TQ Trilinear, max. Texturqualität
|
1. 1024 x 768 x 32 x 32 TQ Trilinear, max. Texturqualität
2. 1280 x 1024 x 32 x 32TQ Trilinear, max. Texturqualität
3. 1600 x 1200 x 32 x 32 TQ Trilinear, max. Texturqualität
|
| Return To Castle Wolfenstein |
Version 1.3, Ablauf laut 3DCenter
1. 1024 x 768 x 32
2. 1280 x 1024 x 32
3. 1600 x 1200 x 32
|
Version 1.3, Ablauf laut 3DCenter
1. 1024 x 768 x 32
2. 1280 x 1024 x 32
3. 1600 x 1200 x 32
|
| Unreal Tournament 2003 Retail |
Durchschnitt der beiden Flyby-Demos (Asbestos, Antalus)
1. 1024 x 768 x 32
2. 1280 x 1024 x 32
3. 1600 x 1200 x 32
|
Durchschnitt der beiden Flyby-Demos (Asbestos, Antalus)
1. 1024 x 768 x 32
2. 1280 x 1024 x 32
3. 1600 x 1200 x 32
|
| Aquanox |
Version 1.17, Ablauf laut 3DCenter
1. 1024 x 768 x 32
2. 1280 x 1024 x 32
3. 1600 x 1200 x 32
|
Version 1.17, Ablauf laut 3DCenter
1. 1024 x 768 x 32
2. 1280 x 1024 x 32
3. 1600 x 1200 x 32
|
| 3DMark 2001 SE |
1. 1024 x 768 x 32
2. 1280 x 1024 x 32
3. 1600 x 1200 x 32
|
1. 1024 x 768 x 32
2. 1280 x 1024 x 32
3. 1600 x 1200 x 32
|
| Codecreatures Benchmark Pro |
1. 1024 x 768 x 32 2. 1280 x 1024 x 32
3. 1600 x 1200 x 32
|
1. 1024 x 768 x 32
2. 1280 x 1024 x 32
3. 1600 x 1200 x 32
|
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