AMD’s Revolutionary Mantle Graphics API Adopted by Industry Leading Game Developers Cloud Imperium, Eidos-Montréal and Oxide

New deve­lo­pers join AMD to advan­ce PC game per­for­mance impro­ve­ments and sim­pli­fy PC game deve­lo­p­ment with clo­se-to-the-metal API for AMD Rade­on™ GPUs and APUs

SUNNYVALE, Calif. — Nov. 4, 2013 AMD (NYSE: AMD) today announ­ced three new game deve­lo­per part­ner­ships for Man­t­le, its high­ly acclai­med, ground­brea­king gra­phics API. Cloud Impe­ri­um Games, Eidos-Mon­tré­al™, a part of the Squa­re Enix® Group, and Oxi­de Games are the latest game deve­lo­pers to join AMD in opti­mi­zing the way PC games are deve­lo­ped to extra­ct maxi­mum per­for­mance from a modern gra­phics archi­tec­tu­re that spans desk­top PCs, note­books and con­su­mer devices like tablets.

AMD is proud to play an instru­men­tal role in trans­forming the world of game deve­lo­p­ment with Man­t­le,” said Rit­che Cor­pus, direc­tor of ISV gam­ing and alli­ances, AMD. “With the sup­port and clo­se col­la­bo­ra­ti­on bet­ween AMD and indus­try-lea­ding game deve­lo­pers like Cloud Impe­ri­um, Eidos-Mon­tré­al and Oxi­de, Man­t­le can maxi­mi­ze opti­miza­ti­on for high­ly anti­ci­pa­ted PC titles, brin­ging an unpar­al­le­led gam­ing expe­ri­ence for players.”

Cloud Impe­ri­um Games is curr­ent­ly deve­lo­ping “Star Citi­zen,” the high­ly anti­ci­pa­ted, crowd-fun­ded PC space simu­la­tor from legen­da­ry game desi­gner Chris Roberts.

AMD’s Man­t­le will allow us to extra­ct more per­for­mance from an AMD Rade­on GPU than any other gra­phics API,” said Chris Roberts, CEO, Cloud Impe­ri­um Games. “Man­t­le is vital­ly important for a game like Star Citi­zen, which is being desi­gned with the need for mas­si­ve GPU hor­se­power. With Man­t­le, our team can spend more time achie­ving our per­fect artis­tic visi­on, and less time worry­ing about whe­ther or not today’s gam­ing hard­ware will be rea­dy to deli­ver it.”

Eidos-Mon­tré­al is the stu­dio behind “THIEF™,” an upco­ming first-per­son ste­alth adven­ture set for release in Febru­ary 2014. Eidos-Mon­tré­al also deve­lo­ped “DEUS EX: HUMAN REVOLUTION®,” an AMD Gam­ing Evol­ved title.

Man­t­le lets you use AMD Rade­on GPUs the way they are meant to be used, unlo­cking many new oppor­tu­ni­ties and increased CPU and GPU per­for­mance,” said David Anfos­si, stu­dio head, Eidos-Mon­tré­al. “Becau­se of this, Man­t­le is one of the most important chan­ges to PC gra­phics in many years.”

Hel­med by indus­try veterans, Oxi­de Games is desig­ning the new “Nitrous” engi­ne for 64-bit, mul­ti-core processors.

AMD’s Man­t­le tech­no­lo­gy lets us get more out of the hard­ware than any other solu­ti­on available,” said Dan Bak­er, co-foun­der, Oxi­de Games. “Adding Man­t­le sup­port to our mul­ti-plat­form, 64-bit Nitrous engi­ne rea­li­zes signi­fi­cant gains in per­for­mance on Man­t­le-enab­led hard­ware wit­hout adding enorm­ous deve­lo­p­ment overhead.”

Cloud Impe­ri­um Games, Eidos-Mon­tré­al and Oxi­de Games will join AMD and DICE in spea­king about Man­t­le archi­tec­tu­re and imple­men­ta­ti­on at the AMD Deve­lo­per Sum­mit (APU 13), run­ning Nov. 11–14 in San Jose, Calif. In addi­ti­on, Oxi­de Games will be show­ing a public sneak pre­view of Man­t­le per­for­mance at the event.

For tho­se inte­res­ted, com­pli­men­ta­ry access to all APU 13 key­note ses­si­ons is available by regis­tering online, in limi­t­ed num­bers while quan­ti­ties last. Nota­ble key­note spea­k­ers include: Dr. Lisa Su, seni­or vice pre­si­dent and gene­ral mana­ger, Glo­bal Busi­ness Units, AMD; Johan Anders­son, tech­ni­cal direc­tor, DICE; Domi­nic Mal­lin­son, vice pre­si­dent, rese­arch and deve­lo­p­ment, Sony; and Mark Paper­mas­ter, chief tech­no­lo­gy offi­cer, AMD.

Sup­port­ing Resources 

About AMD

AMD (NYSE: AMD) designs and inte­gra­tes tech­no­lo­gy that powers mil­li­ons of intel­li­gent devices, inclu­ding per­so­nal com­pu­ters, tablets, game con­so­les and cloud ser­vers that defi­ne the new era of sur­round com­pu­ting. AMD solu­ti­ons enable peo­p­le ever­y­whe­re to rea­li­ze the full poten­ti­al of their favo­ri­te devices and appli­ca­ti­ons to push the boun­da­ries of what is pos­si­ble. For more infor­ma­ti­on, visit www.amd.com.

About Cloud Impe­ri­um Games

Cloud Impe­ri­um Games Cor­po­ra­ti­on and its sub­si­dia­ry Roberts Space Indus­tries was foun­ded in April 2012 by renow­ned game deve­lo­per Chris Roberts (Wing Com­man­der, Free­lan­cer, Pri­va­teer) and his busi­ness part­ner and long-time inter­na­tio­nal media att­or­ney Ort­win Frey­er­muth. Under Roberts’ lea­der­ship using his long-stan­ding rela­ti­onships in the game space, Cloud Impe­ri­um quick­ly assem­bled a top tier deve­lo­p­ment team for the crea­ti­on of art assets, sto­ry ele­ments, and an exten­si­ve pro­to­ty­pe for its first game Star Citi­zen. Star Citi­zen is being mar­ke­ted and laun­ched via www.robertsspaceindustries.com. Cloud Imperium’s stra­tegy is about cus­to­mer acqui­si­ti­on through estab­lished game desi­gner fan bases. More infor­ma­ti­on about the com­pa­ny, inclu­ding jobs and cont­act infor­ma­ti­on can be found at www.cloudimperiumgames.com.

About Eidos-Mon­tré­al

Foun­ded in 2007, Eidos-Mon­tré­al embraces the phi­lo­so­phy to always pur­sue excel­lence in game deve­lo­p­ment while crea­ting immersi­ve, cap­ti­vat­ing expe­ri­en­ces for play­ers. The stu­dio made their mark in 2011 with the release of the cri­ti­cal­ly acclai­med Deus Ex: Human Revo­lu­ti­on. Having recent­ly rea­ched their sixth anni­ver­sa­ry Eidos-Mon­tré­al remains true to their foun­ding ethos: to assert them­sel­ves as a stu­dio the most talen­ted deve­lo­pers and tes­ters from all over the world want to call home.

About Oxi­de

Oxi­de Games is an inde­pen­dent digi­tal enter­tain­ment stu­dio focu­sed on deli­ve­ring revo­lu­tio­na­ry leaps in PC and con­so­le gam­ing. For­med by indus­try veterans with deca­des of expe­ri­ence, Oxi­de is poi­sed to chan­ge our per­cep­ti­ons of what games can ren­der in real time. The company’s first pro­duct, an all-new 64-bit engi­ne cal­led Nitrous, uses ful­ly con­cur­rent pro­ces­sing to rea­li­ze mas­si­ve per­for­mance gains on modern mul­ti-core CPU and GPU archi­tec­tures rela­ti­ve to exis­ting tech­no­lo­gies. Oxi­de will be announ­cing its game pro­jects at a later date. Oxi­de Games is based in Timo­ni­um, Mary­land. Learn more at www.oxidegames.com.

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THIEF, the THIEF logo, DEUS EX, DEUS EX: HUMAN REVOLUTION, the DEUS EX: HUMAN REVOLUTION logo, EIDOS-MONTRÉAL, SQUARE ENIX and the SQUARE ENIX logo, are regis­tered trade­marks or trade­marks of the Squa­re Enix Group. All other trade­marks are the pro­per­ty of their respec­ti­ve owners.