Nvidia GeForce-Treiber 436.02 WHQL

Der Nvi­dia GeForce-Game-Rea­dy-Trei­ber für Win­dows ist in einer neu­en Ver­si­on erschie­nen. Er unter­stützt alle Nvi­dia-Kar­ten seit der GeForce 600er, über die GeForce 700er, die GeForce 900er, die GeForce 10xx. die GeForce 15xx und bis hin zur aktu­el­len GeForce RTX 20xx Serie, sowie alle Kar­ten der Titan-Serie.

 

Chan­ge­log:

What’s New in Ver­si­on 436.02 WHQL

Game Rea­dy Dri­vers pro­vi­de the best pos­si­ble gam­ing expe­ri­ence for all major new
releases, inclu­ding Vir­tu­al Rea­li­ty games. Pri­or to a new title laun­ching, our dri­ver team
is working up until the last minu­te to ensu­re every per­for­mance tweak and bug fix is
included for the best game­play on day‑1.

Game Rea­dy

Pro­vi­des increased per­for­mance and the opti­mal gam­ing expe­ri­ence for Apex Legends,
Batt­le­field V, For­za Hori­zon 4, Stran­ge Bri­ga­de, and World War Z.

Gam­ing Technology

  • Adds Beta sup­port for GPU Inte­ger Scaling
  • Adds Beta sup­port for Ultra-Low Laten­cy Mode
  • Adds sup­port for new Free­style Shar­pen Filter
  • Adds sup­port for new G‑SYNC com­pa­ti­ble monitors.Application SLI Profiles

Appli­ca­ti­on SLI Profiles

Added or updated the fol­lo­wing SLI profiles:

  • BattleTechDakar18
  • Deep Rock Galactic
  • Fe
  • Fear the Night
  • Hea­vy Rain
  • Nelo
  • Overkill’s The Wal­king Dead
  • PC Buil­ding Simulator
  • Rem­nant: From the Ashes
  • Star­link: Batt­le for Atlas
  • War­ham­mer: Chaosbane

Soft­ware Modu­le Versions

  • nView — 149.77
  • HD Audio Dri­ver — 1.3.38.21
  • NVIDIA PhysX Sys­tem Soft­ware — 9.19.0218
  • GeForce Expe­ri­ence — 3.19.0.107
  • CUDA — 10.1
  • Stan­dard NVIDIA Con­trol Panel — 8.1.940.0
  • DCH NVIDIA Con­trol Panel — 8.1.955.0

 

New Fea­tures and Other Changes

  • Added Beta sup­port for GPU Inte­ger Scaling
    New con­trol in the NVIDIA Con­trol Panel->Display->Adjust desk­top size and posi­ti­on page.
    Sup­port­ed on NVIDIA Turing GPUs and later; Win­dows 10 April 2018 Update and later.
    Inte­ger sca­ling is a new GPU sca­ling method which sca­les smaller-than-native-resolution-size
    source con­tent by dupli­ca­ting the pixels at the maxi­mum pos­si­ble inte­ger fac­tor on the
    hori­zon­tal and ver­ti­cal directions.
    Not recom­men­ded for use with HDR. See “Open Issues in Ver­si­on 436.02 WHQL” on
    page 14.
  •  Added Beta sup­port for Ultra-Low Laten­cy Mode
    New con­trol in the NVIDIA Con­trol Panel->3D->Manage 3D Set­tings page.
    Offers impro­ved laten­cy for DirectX games. Curr­ent­ly not sup­port­ed under SLI mode, DirectX
    12, or on Micro­soft Hybrid notebooks.
  • Updated the NVIDIA Con­trol Panel->3D Settings->Texture Fil­te­ring-Qua­li­ty con­trol to
    default to “High Qua­li­ty” for Qua­dro products.
  • Added sup­port for new Free­style Shar­pen Filter
    Released as an update to NVCa­me­ra (for Free­style and Ansel).
  • Added GPU para­vir­tua­liza­ti­on sup­port for Micro­soft Hybrid notebooks.
  • Added sup­port for 30-bit color.
  • Added abili­ty to update the NVIDIA Vir­tual­L­ink PPC firm­ware from the NVIDIA
    Con­trol Panel

 

Down­load: GeForce-Trei­ber
Ver­si­on: 431.36 WHQL
Datei­grö­ße ab 526,78 MiB
Ver­öf­fent­licht am: 21.08.2019
Betriebs­sys­tem: Win­dows 7, 10 64-Bit
Lizenz: Trei­ber
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