Radeon Software Adrenalin 2019 Edition 19.3.2

Mit der Ver짯si짯on 19.3.2 hat AMD ein Update der Rade짯on Soft짯ware Adre짯na짯lin 2019 Edi짯ti짯on her짯aus짯ge짯bracht, das vor allem Sup짯port f체r das Spiel Tom Clancy셲 The Divi짯si짯on 2 bie짯ten soll, aber auch eini짯ge Bug짯fi짯xes bereit짯stellt. Zus채tz짯lich wird nun, nach짯dem Micro짯soft die Direc짯t3D-12-Run짯time f체r Win짯dows 7 por짯tiert hat, DirectX 12 f체r bestimm짯te Spie짯le unter Win짯dows 7 unter짯st체tzt. Au횩er짯dem erh채lt die Vul짯kan API eini짯ge neue Erweiterungen.

Support For

  • Tom Clancy셲 The Divi짯si짯on짰 2
  • Sid Meier셲 Civi짯liza짯ti짯on짰 VI: Gathe짯ring Storm 
    • Up to 4% avera짯ge per짯for짯mance gains on AMD Rade짯on VII with Rade짯on꽓 Soft짯ware Adre짯na짯lin 2019 Edi짯ti짯on 19.3.2 vs 19.2.3. RS-288
  • DirectX짰 12 on Windows짰7 for sup짯port짯ed game titles 
    • AMD is thril짯led to help expand DirectX짰 12 adop짯ti짯on across a broa짯der ran짯ge of Win짯dows ope짯ra짯ting sys짯tems with Rade짯on Soft짯ware Adre짯na짯lin 2019 Edi짯ti짯on 18.12.2 and onward, which enables con짯su짯mers to expe짯ri짯ence excep짯tio짯nal levels of detail and per짯for짯mance in their games.

Fixed Issues

  • Rade짯on ReLi짯ve for VR may some짯ti짯mes fail to install during Rade짯on Soft짯ware installation.
  • Fan cur짯ve may fail to switch to manu짯al mode after the manu짯al togg짯le is swit짯ched when fan cur짯ve is still set to default behavior.
  • Chan짯ges made in Rade짯on Watt짯Man set짯tings via Rade짯on Over짯lay may some짯ti짯mes not save or take effect once Rade짯on Over짯lay is closed.

Known Issues

  • Rain짯bow Six Sie짯ge꽓 may expe짯ri짯ence inter짯mit짯tent cor짯rup짯ti짯on or fli짯cke짯ring on some game tex짯tures during gameplay.
  • DOTA꽓2 VR may expe짯ri짯ence stut짯ter on some HMD devices when using the Vul짯kan짰 API.
  • Mou짯se cur짯sors may dis짯ap짯pear or move out of the boun짯da짯ry of the top of a dis짯play on AMD Ryzen Mobi짯le Pro짯ces짯sors with Rade짯on Vega Graphics.
  • Per짯for짯mance metrics over짯lay and Rade짯on Watt짯Man gau짯ges may expe짯ri짯ence inac짯cu짯ra짯te fluc짯tua짯ting rea짯dings on AMD Rade짯on VII..

Added Vulkan짰 Support

  • VK_EXT_depth_clip_enable
    • This exten짯si짯on allows the depth clip짯ping ope짯ra짯ti짯on, that is nor짯mal짯ly impli짯cit짯ly con짯trol짯led by the dri짯ver to be con짯trol짯led expli짯cit짯ly by the appli짯ca짯ti짯on ins짯tead. This is useful for trans짯la짯ting Direct3D con짯tent, which assu짯mes depth clam짯ping is always enab짯led, but depth clip can be con짯trol짯led by the Depth짯ClipEnable ras짯te짯riza짯ti짯on state.
  • VK_EXT_memory_priority
    • This exten짯si짯on allows appli짯ca짯ti짯ons to set a prio짯ri짯ty value at memo짯ry allo짯ca짯ti짯on time, which could be used to deter짯mi짯ne which allo짯ca짯ti짯ons are more likely to remain in device local memo짯ry if heap limits are reached.
  • VK_EXT_memory_budget
    • This exten짯si짯on adds sup짯port for query짯ing the amount of memo짯ry used and the total memo짯ry bud짯get for a memo짯ry heap.
  • VK_KHR_vulkan_memory_model
    • This exten짯si짯on for짯mal짯ly defi짯nes how to syn짯chro짯ni짯ze memo짯ry acces짯ses to the same memo짯ry loca짯ti짯ons per짯for짯med by mul짯ti짯ple shader invocations.
  • VK_EXT_debug_utils
    • This exten짯si짯on allows deve짯lo짯pers to obtain more debug infor짯ma짯ti짯on. When com짯bi짯ned with vali짯da짯ti짯on lay짯ers, more detail짯ed feed짯back on the application셲 use of Vul짯kan can be fur짯ther obtained.
  • VK_KHR_depth_stencil_resolve
    • This exten짯si짯on adds sup짯port for auto짯ma짯ti짯cal짯ly resol짯ving mul짯tis짯am짯pled depth/stencil attach짯ments in a sub짯pass in a simi짯lar man짯ner as for color attachments.
  • VK_KHR_shader_float16_int8
    • This exten짯si짯on allows use of 16-bit floa짯ting-point types and 8멳it inte짯ger types in shaders for arith짯me짯tic ope짯ra짯ti짯ons and impro짯ves usa짯bi짯li짯ty of tho짯se types by adding impli짯cit conversions.
  • VK_EXT_transform_feedback
    • This exten짯si짯on adds trans짯form feed짯back to the Vul짯kan API by expo짯sing the SPIR멫 Trans짯form짯Feed짯back and Geo짯me짯try짯Streams capa짯bi짯li짯ties to cap짯tu짯re ver짯tex, tes짯sel짯la짯ti짯on or geo짯me짯try shader out짯puts to one or more buffers.


  • Test짯ing con짯duc짯ted by AMD Per짯for짯mance Labs as of March 12, 2019 8GB Rade짯on꽓 VII, on a test sys짯tem com짯pri짯sing of Intel i7 7700K CPU (4.2 GHz), 16GB DDR4 memo짯ry, and Win짯dows 10x64PC manu짯fac짯tu짯r짯ers may vary con짯fi짯gu짯ra짯ti짯ons, yiel짯ding dif짯fe짯rent results. While run짯ning Sid Meier셲 Civi짯liza짯ti짯on 6 on Ultra pre짯sets at 4k (3840 x 2160 pixels) Rade짯on꽓 Soft짯ware Adre짯na짯lin 2019 Edi짯ti짯on 19.3.2 scored 75.7 FPS, while Rade짯on꽓 Soft짯ware Adre짯na짯lin 2019 Edi짯ti짯on 19.2.3 scored 72.7 FPS. The짯r짯e짯fo짯re, in the abo짯ve com짯pa짯ri짯son, Rade짯on꽓 Soft짯ware Adre짯na짯lin 2019 Edi짯ti짯on 19.3.2 shows 4% grea짯ter per짯for짯mance, in Sid Meier셲 Civi짯liza짯ti짯on 6. All scores are an avera짯ge of 3 runs with the same set짯tings. Per짯for짯mance may vary based on use of latest dri짯vers. RS-288

Important Notes

  • AMD Ryzen꽓 Mobi짯le Pro짯ces짯sors with Rade짯on꽓 Vega Gra짯phics FAQ for Rade짯on Soft짯ware Adre짯na짯lin 2019 Edi짯ti짯on can be found here

Package Contents

The Rade짯on Soft짯ware Adre짯na짯lin 2019 Edi짯ti짯on 19.3.2 instal짯la짯ti짯on packa짯ge con짯ta짯ins the following:

  • Rade짯on Soft짯ware Adre짯na짯lin 2019 Edi짯ti짯on 19.3.2 Dri짯ver Ver짯si짯on (Win짯dows Dri짯ver Store Ver짯si짯on 25.20.15027.5006)


Wei짯te짯re Links: