Radeon Software Adrenalin 2019 Edition 19.3.2

Mit der Ver­si­on 19.3.2 hat AMD ein Update der Rade­on Soft­ware Adre­na­lin 2019 Edi­ti­on her­aus­ge­bracht, das vor allem Sup­port für das Spiel Tom Clancy’s The Divi­si­on 2 bie­ten soll, aber auch eini­ge Bug­fi­xes bereit­stellt. Zusätz­lich wird nun, nach­dem Micro­soft die Direc­t3D-12-Run­ti­me für Win­dows 7 por­tiert hat, Direc­tX 12 für bestimm­te Spie­le unter Win­dows 7 unter­stützt. Außer­dem erhält die Vul­kan API eini­ge neue Erwei­te­run­gen.

Support For

  • Tom Clancy’s The Divi­si­on® 2
  • Sid Meier’s Civi­li­za­ti­on® VI: Gathe­ring Storm
    • Up to 4% average per­for­mance gains on AMD Rade­on VII with Rade­on™ Soft­ware Adre­na­lin 2019 Edi­ti­on 19.3.2 vs 19.2.3. RS-288
  • Direc­tX® 12 on Windows®7 for sup­por­ted game tit­les
    • AMD is thril­led to help expand Direc­tX® 12 adop­ti­on across a broa­der ran­ge of Win­dows ope­ra­ting sys­tems with Rade­on Soft­ware Adre­na­lin 2019 Edi­ti­on 18.12.2 and onward, which enab­les con­su­mers to expe­ri­ence excep­tio­nal levels of detail and per­for­mance in their games.

Fixed Issues

  • Rade­on ReLi­ve for VR may some­ti­mes fail to install during Rade­on Soft­ware instal­la­ti­on.
  • Fan cur­ve may fail to switch to manu­al mode after the manu­al togg­le is swit­ched when fan cur­ve is still set to default beha­vi­or.
  • Chan­ges made in Rade­on Watt­Man set­tings via Rade­on Over­lay may some­ti­mes not save or take effect once Rade­on Over­lay is clo­sed.

Known Issues

  • Rain­bow Six Sie­ge™ may expe­ri­ence inter­mit­tent cor­rup­ti­on or fli­cke­ring on some game tex­tures during game­play.
  • DOTA™2 VR may expe­ri­ence stut­ter on some HMD devices when using the Vul­kan® API.
  • Mou­se cur­sors may disap­pe­ar or move out of the bounda­ry of the top of a dis­play on AMD Ryzen Mobi­le Pro­ces­sors with Rade­on Vega Gra­phics.
  • Per­for­mance metrics over­lay and Rade­on Watt­Man gau­ges may expe­ri­ence inac­cu­ra­te fluc­tua­ting rea­dings on AMD Rade­on VII..

Added Vulkan® Support

  • VK_EXT_depth_clip_enable
    • This exten­si­on allows the depth clip­ping ope­ra­ti­on, that is nor­mal­ly impli­citly con­trol­led by the dri­ver to be con­trol­led expli­citly by the app­li­ca­ti­on ins­tead. This is use­ful for trans­la­ting Direct3D con­tent, which assu­mes depth clam­ping is always enab­led, but depth clip can be con­trol­led by the Depth­Clip­En­ab­le ras­te­ri­za­ti­on sta­te.
  • VK_EXT_memory_priority
    • This exten­si­on allows app­li­ca­ti­ons to set a prio­ri­ty value at memo­ry allo­ca­ti­on time, which could be used to deter­mi­ne which allo­ca­ti­ons are more likely to remain in device local memo­ry if heap limits are reached.
  • VK_EXT_memory_budget
    • This exten­si­on adds sup­port for que­ry­ing the amount of memo­ry used and the total memo­ry bud­get for a memo­ry heap.
  • VK_KHR_vulkan_memory_model
    • This exten­si­on for­mal­ly defi­nes how to syn­chro­ni­ze memo­ry acces­ses to the same memo­ry loca­ti­ons per­for­med by mul­ti­ple shader invo­ca­ti­ons.
  • VK_EXT_debug_utils
    • This exten­si­on allows deve­lo­pers to obtain more debug infor­ma­ti­on. When com­bi­ned with vali­da­ti­on lay­ers, more detail­ed feed­back on the application’s use of Vul­kan can be fur­ther obtai­ned.
  • VK_KHR_depth_stencil_resolve
    • This exten­si­on adds sup­port for auto­ma­ti­cal­ly resol­ving mul­tisam­pled depth/stencil attach­ments in a sub­pass in a simi­lar man­ner as for color attach­ments.
  • VK_KHR_shader_float16_int8
    • This exten­si­on allows use of 16-bit floa­ting-point types and 8‑bit inte­ger types in shaders for arith­me­tic ope­ra­ti­ons and impro­ves usa­bi­li­ty of tho­se types by adding impli­cit con­ver­si­ons.
  • VK_EXT_transform_feedback
    • This exten­si­on adds trans­form feed­back to the Vul­kan API by expo­sing the SPIR‑V Trans­form­Feed­back and Geo­me­try­Streams capa­bi­li­ties to cap­tu­re ver­tex, tes­sel­la­ti­on or geo­me­try shader out­puts to one or more buf­fers.


  • Tes­ting con­duc­ted by AMD Per­for­mance Labs as of March 12, 2019 8GB Rade­on™ VII, on a test sys­tem com­pri­sing of Intel i7 7700K CPU (4.2 GHz), 16GB DDR4 memo­ry, and Win­dows 10x64PC manu­fac­tu­rers may vary con­fi­gu­ra­ti­ons, yiel­ding dif­fe­rent results. While run­ning Sid Meier’s Civi­li­za­ti­on 6 on Ultra pre­sets at 4k (3840 x 2160 pixels) Rade­on™ Soft­ware Adre­na­lin 2019 Edi­ti­on 19.3.2 scored 75.7 FPS, while Rade­on™ Soft­ware Adre­na­lin 2019 Edi­ti­on 19.2.3 scored 72.7 FPS. The­re­fo­re, in the above com­pa­ri­son, Rade­on™ Soft­ware Adre­na­lin 2019 Edi­ti­on 19.3.2 shows 4% grea­ter per­for­mance, in Sid Meier’s Civi­li­za­ti­on 6. All scores are an average of 3 runs with the same set­tings. Per­for­mance may vary based on use of latest dri­vers. RS-288

Important Notes

  • AMD Ryzen™ Mobi­le Pro­ces­sors with Rade­on™ Vega Gra­phics FAQ for Rade­on Soft­ware Adre­na­lin 2019 Edi­ti­on can be found here

Package Contents

The Rade­on Soft­ware Adre­na­lin 2019 Edi­ti­on 19.3.2 instal­la­ti­on packa­ge con­tains the fol­lo­wing:

  • Rade­on Soft­ware Adre­na­lin 2019 Edi­ti­on 19.3.2 Dri­ver Ver­si­on (Win­dows Dri­ver Store Ver­si­on 25.20.15027.5006)


Wei­te­re Links: