Neuer Battlefield-4-Patch behebt einige Mantle-spezifische Bugs

DICE hat heu­te einen wei­te­ren Patch für die PC-Ver­si­on des Tak­tik-Shoo­ters Batt­le­field 4 ver­öf­fent­licht, mit dem neben all­ge­mei­nen Feh­ler­be­he­bun­gen auch eini­ge Bugs beho­ben wer­den, die nur bei Ver­wen­dung des neu­en Man­t­le-Ren­de­rers auf­tra­ten. Das Update wird wie gewohnt auto­ma­tisch über den Ori­gin-Dienst aus­ge­lie­fert. Die offi­zi­el­len Release Notes nen­nen fol­gen­de Punkte:

Feb 13 PC Game Update Notes

  • Gene­ral sta­bi­li­ty improvements
  • Fix for an issue whe­re spaw­ning into, or swit­ching to, a gun­ner seat in an IFV/MBT some­ti­mes could cau­se the game to crash
  • Fix for miss­ing sound in Team/Squad Deathmatch
  • Fix for an issue in the Defu­se game mode, whe­re a bomb car­ri­er would be per­ma­nent­ly spotted
  • Decreased the rate at which the kill card would incor­rect­ly dis­play 0 health, while the ene­my was cle­ar­ly alive
  • Fix for an invi­si­ble wall that was incor­rect­ly pre­sent in one of the fal­len con­cre­te pipes on Zavod 311
  • Fix for an issue whe­re bul­let impact sounds weren’t pro­per­ly matching the actu­al num­ber of impacts
  • Fix for an issue whe­re the “Draw” mes­sa­ge would not dis­play on-screen once a Con­quest round ended with both teams having the same amount of tickets
  • Fix for an issue whe­re long IDs wouldn’t scroll on dog tags
  • Fix for miss­ing grass phy­sics in terrain

Man­t­le

  • Fix for a crash that would occur when acti­vat­ing full screen in por­trait mode
  • Fix for stut­te­ring that could appear during video sequen­ces on mul­ti-GPU PCs
  • Fix for a memo­ry sys­tem leak that could cau­se stalls, which would result in frames taking lon­ger to process
  • Redu­ced the amount of stalls that occur­red when run­ning with high gra­phics set­ting that requi­re more GPU memo­ry than is curr­ent­ly available
  • Fixed screen­shots on mul­ti-GPU PCs

Quel­le: DICE: Batt­le­log